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Dynamis - Windurst (D)

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Connected Zone Dynamis - Windurst (D) Arrives at
Windurst Walls H-7 ?-?
Divergence Navigation
File:San d'Oria Flag.jpg San d'Oria
File:Bastok-Flag.jpg Bastok
File:Windurst-Flag.jpg Windurst
File:Jeuno-Flag.jpg Jeuno
Reforge Slot

Feet

Hands

Head

Legs

Bosses

Overseer's Tombstone
Halphas
Disjoined Elvaan (Empyrean)

Mu'Sha Effigy
Ka'Rho Fearsinger
Disjoined Galka (Mythic)

Envincing Idol
Fii Pexu the Eternal
Disjoined Tarutaru (Relic)

Impish Golem
Obstatrix
Disjoined Mithra (Aeonic)

Volte Armor Sets
Dynamis - Windurst (D)
Info
Japanese デュナミス-ウィンダス〔D〕
Map Acquisition No Map
Requires See Below
Timeline Dreamworld
Continent Dynamis
Region Dynamis - Divergence
Zone Type Instance
Activities Reforged Relic Armor +2 / +3
Weather None

Dynamis - Windurst [D]

Information
Starting NPC: Enigmatic Footprints - Windurst Walls (H-7), (HP #1, Heavens Tower)
Requirements: Level 95
3-18 Players
Dynamis - Tavnazia sliver
Empty Hourglass
Title: Dynamis-Windurst [D] Trespasser (mid-boss title)

Dynamis-Windurst [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)

Currency:

Rusted I. Card
Beastmen's Medal
Black. I. Card
Kindred's Medal
Old Identification Card
Demon's Medal

Reforged Relic Armor +2 / +3 Upgrade item: Headshard and Voidhead
Void headwear
Headshard Voidhead Headshard Voidhead
Warrior WAR Monk MNK
Whitemage WHM Blackmage BLM
Red Mage RDM Thief THF
Paladin PLD Dark Knight DRK
Beastmaster BST Bard BRD
Ranger RNG Samurai SAM
Ninja NIN Dragoon DRG
Summoner SMN Blue Mage BLU
Corsair COR Puppetmaster PUP
Dancer DNC Scholar SCH
Geomancer GEO Rune Fencer RUN


Misc. Rewards
File:Volte Salade icon.png Volte Salade File:Volte Haubert icon.png Volte Haubert File:Volte Moufles icon.png Volte Moufles
File:Volte Brayettes icon.png Volte Brayettes File:Volte Sollerets icon.png Volte Sollerets

Maps

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Zone Information

Divergence Statues
Zone Icon & Eyes Statue and Monsters
File:Windurst-Flag.jpg
Windurst
File:Snowflake.png Blue Reduced damage taken (-50%) from all melee damage types.
File:Moon.png Green Reduced damage taken (-33.3%) from Ranged ranged and Magical Damage magic damage types.
File:Cherry Petal.png Red Spawns higher level Yagudo NMs. These NMs will have access to Doom.
Doom: Magical Damage Element: Dark Inflicts a 10-second doom on a single target. This effect may be resisted.
File:Conquest.png
All Zones
Colorless NOTE: Lacks any nameplate icon.
  • Takes the place of any random statue in the zone. Only one may be up in the zone at a time.
  • When aggroed, the Goblin NM Aurix will spawn in addition to that statue's normal spawns.
  • When this statue is defeated, another random remaining statue is picked to become the new colorless in which "Aurix" will spawn from again.
  • This process stops after "Aurix" is defeated. There is one "Aurix" per wave.
  • If Aurix is not damaged and left alone, he will run away over time. It seems to be 2-3 minutes before he runs away.
  • If Aurix runs away and respawns from another colorless statue, he will have his previous HP remaining from the last despawn.
  • Zone initially loads out with only statues called Incarnation Idols and the mid-boss, Envincing Idol. Incarnation Idols spawn Yagudos when aggroed.
  • All Yagudos are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
    • "Squadron" BST Yagudos spawn pugil pets and "Regiment" BST Yagudos spawn crab pets.
  • Fii Pexu the Eternal along with "Leader" and "Commander" Yagudos have access to their unique family move Doom which is inflicts a 10-count doom on the target.
  • The mid-boss Envincing Idol is near the zone to Windurst Waters at (C-6).
    • Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Windurst [D] Trespasser".
    • Black. I. Card start dropping instead of Rusted I. Card after the mid-boss is defeated.
    • May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
      • Personal drops will be gained only if a party members is gaining the win for the first time. It is possible to not receive any drops.
  • After the Envincing Idol is defeated, all previously spawned statues and Yagudos that still remain in the zone will be removed and replaced with new statues which spawn upgraded Yagudo mobs called "Regiments".
    • Fii Pexu the Eternal, a Yagudo NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Windurst [D] Infiltrator" and an additional 30 minute time extension.
      • May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Armor set pieces.
      • Personal drops will be gained based on if any party members are gaining the win for the first time.
      • This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
  • After the Fii Pexu the Eternal is defeated, all previously spawned statues and Yagudos that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
    • "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
      • "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
    • Disjoined Tarutaru, a Hydra Corps Tarutaru Fomor NM will spawn near Heaven's Tower at H-7 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".

Drops

  • Headshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Yagudos before the mid-boss is killed.
    • Drops correspond to a Yagudo's jobs.
      • "E.g. Squadron Trickster (THF/DNC) drops THF-Headshard and DNC-Headshard"
  • Voidheads may be rarely obtained directly as spoils from any "Regiment" or "Commander" Yagudos after the mid-boss is killed.
    • Drops correspond to a Yagudo's jobs
      • "E.g. Regiment Combatant (MNK/PUP) drops MNK-Void Handwear & PUP-Void Handwear"
  • Any "Leader" or "Commander" Yagudos that spawn from Red eye based statues:
    • These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent whether the zone's mid-boss is killed or not.
    • They may also potentially pieces of the Volte armor set. Drop rate seems to be incredibly low.
  • Note that individual spoils gained from either Envincing Idol or Fii Pexu the Eternal varies with the number of party members that have not killed either respective mob.
    • Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
  • All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Tarutaru can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.

NM Locations

Notorious Monsters

Notorious Monsters
Lv. Name Genus Drops Map
 Aurix
   Special: Aggro statues with closed (Grey) eyes.
This monster is aggressive. True Sight Links
Goblin

Pre Mid-Boss:

Post Mid-Boss:

Post Wave 2 Boss:

139  Fii Pexu the Eternal
   THF·
   Zone Boss: Defeat Envincing Idol
This monster is aggressive. True Sound Links
Yagudo

Direct Drop Pool:

Personal Drop Pool:

132  Envincing Idol
   Mid-Boss
This monster is aggressive. True Sight Links
Replica

Direct Drop Pool:

Personal Drop Pool:

149  Disjoined Tarutaru
   Disjoined Boss: Defeat Fii Pexu the Eternal
This monster is passive.
Fomor

Direct Drop Pool:

Personal Drop Pool:

 Disjoined Tarutaru ???
   Special: Spawns from any elemental "circle" fetters in wave 3
This monster is passive.
Fomor

Direct Drop Pool:

Personal Drop Pool:

This monster is aggressive. Aggressive   This monster is passive. Passive   Sight Sight   Sound Sound   Scent Scent   HP HP   Links Links
True Sight True Sight   True Sound True Sound   Magic Magic   JA JA

Adversaries

Strategies/Setups

Setup:

  • A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
    • Sub NIN for DDs is suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them.
    • A main tank for pulling and holding mobs and a 2nd tank for kill order is also recommended. Puller should potentially be a RUN or PLD to minimize casualties.
    • One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills.
    • BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of blue eye and red eye statues as they are very melee resistant.


File:Dynamis - Windhurst - D.png

Information Needed

Strategy:

  • Pulling mobs without links is suggested to increase survivability.
    • Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
    • NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.

Information Needed