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Dynamis - Bastok (D)

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Connected Zone Dynamis - Bastok (D) Arrives at
Bastok Mines I-9 H-10 File:DynamisBastokDMap1V3.jpg
Divergence Navigation
File:San d'Oria Flag.jpg San d'Oria
File:Bastok-Flag.jpg Bastok
File:Windurst-Flag.jpg Windurst
File:Jeuno-Flag.jpg Jeuno
Reforge Slot

Feet

Hands

Head

Legs

Bosses

Overseer's Tombstone
Halphas
Disjoined Elvaan (Empyrean)

Mu'Sha Effigy
Ka'Rho Fearsinger
Disjoined Galka (Mythic)

Envincing Idol
Fii Pexu the Eternal
Disjoined Tarutaru (Relic)

Impish Golem
Obstatrix
Disjoined Mithra (Aeonic)

Volte Armor Sets
Dynamis - Bastok (D)
Info
Japanese デュナミス - バストク〔D〕
Map Acquisition No Map
Requires See Below
Timeline Dreamworld
Continent Dynamis
Region Dynamis - Divergence
Zone Type Instance
Activities Reforged Relic Armor +2 / +3
Weather None

Dynamis - Bastok [D]

Information
Starting NPC: Enigmatic Footprints - Bastok Mines (bottom left of I-9), (south of HP #1)
Requirements: Level 95
3-18 Players
Dynamis - Tavnazia sliver
Empty Hourglass
Title: Dynamis-Bastok [D] Trespasser (mid-boss title)

Dynamis-Bastok [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)

Currency:

Rusted I. Card
Beastmen's Medal
Black. I. Card
Kindred's Medal
Old Identification Card
Demon's Medal

Reforged Relic Armor +2 / +3 Upgrade item: Handshard and Voidhand
Void handwear
Handshard Voidhand Handshard Voidhand
Warrior WAR Monk MNK
Whitemage WHM Blackmage BLM
Red Mage RDM Thief THF
Paladin PLD Dark Knight DRK
Beastmaster BST Bard BRD
Ranger RNG Samurai SAM
Ninja NIN Dragoon DRG
Summoner SMN Blue Mage BLU
Corsair COR Puppetmaster PUP
Dancer DNC Scholar SCH
Geomancer GEO Rune Fencer RUN
  • Handshard only drop from a mob of the corresponding main/sub job before defeating the mid-boss Mu'Sha Effigy
  • Voidhand only drop from a mob of the corresponding main/sub job after defeating the mid-boss Mu'Sha Effigy


Misc. Rewards
Volte Tiara Volte Harness Volte Mittens
Volte Tights Volte Spats

Maps

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Zone Information

Divergence Statues
Zone Icon & Eyes Statue and Monsters
File:Bastok-Flag.jpg
Bastok
File:Snowflake.png Blue +30% Element: Dark / Element: Ice / Element: Earth / Element: Water based physical/magical attacks and spells
-95% Element: Light / Element: Fire / Element: Wind / Element: Thunder based physical/magical attacks and spells
File:Moon.png Green +30% Element: Light / Element: Fire / Element: Wind / Element: Thunder based physical/magical attacks and spells
-95% Element: Dark / Element: Ice / Element: Earth / Element: Water based physical/magical attacks and spells
File:Cherry Petal.png Red Spawns higher level Quadav NMs. These NMs will have access to Wrath of Gu'Dha.
Wrath of Gu'Dha: Physical Damage AoE move which inflicts knockback and a super gravity effect on players. Absorbable by shadows.
File:Conquest.png
All Zones
Colorless NOTE: Lacks any nameplate icon.
  • Takes the place of any random statue in the zone. Only one may be up in the zone at a time.
  • When aggroed, the Goblin NM Aurix will spawn in addition to that statue's normal spawns.
  • When this statue is defeated, another random remaining statue is picked to become the new colorless in which "Aurix" will spawn from again.
  • This process stops after "Aurix" is defeated. There is one "Aurix" per wave.
  • If Aurix is not damaged and left alone, he will run away over time. It seems to be 2-3 minutes before he runs away.
  • If Aurix runs away and respawns from another colorless statue, he will have his previous HP remaining from the last despawn.
  • Zone initially loads out with only statues called Lithicthrower Images and the mid-boss, Mu'Sha Effigy. Lithicthrower Images spawn Quadavs when aggroed.
  • All Quadavs are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
    • "Squadron" BST Quadavs spawn bee pets and "Regiment" BST Quadavs spawn fly pets.
  • Ka'Rho Fearsinger along with "Leader" and "Commander" Quadavs have access to their unique family move Wrath of Gu'Dha which inflicts heavy AOE knockback and gravity.
  • The mid-boss Mu'Sha Effigy is near the zone to Bastok Markets (top of F-5 on the map).
    • Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Bastok [D] Trespasser".
    • It is best to fight at its spawn area and have the backline party members off to the side as statues pop on the upper ramp after the mid-boss is defeated.
    • Black. I. Card start dropping instead of Rusted I. Card after the mid-boss is defeated.
    • May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
      • Personal drops will be gained only if a party member is gaining the win for the first time. It is possible to not receive any drops.
  • After the Mu'Sha Effigy is defeated, all previously spawned statues and Quadavs that still remain in the zone will be removed and replaced with new statues which spawn upgraded Quadav mobs called "Regiments".
    • Ka'Rho Fearsinger, a MNK Quadav NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Bastok [D] Infiltrator" and an additional 30 minute time extension.
      • May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Harness Armor set pieces.
      • Personal drops will be gained based on if any party members are gaining the win for the first time.
      • This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
  • After the Ka'Rho Fearsinger is defeated, all previously spawned statues and Quadavs that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
    • "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
      • "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
    • Disjoined Galka, a Hydra Corps Galka Fomor NM will spawn near the zone to South Gustaberg at H-9 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".

Drops

  • Handshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Quadavs before the mid-boss is killed.
    • Drops correspond to a Quadav's jobs.
      • "E.g. Squadron Trickster (THF/DNC) drops THF-Handshard and DNC-Handshard"
  • Voidhands may be rarely obtained directly as spoils from any "Regiment" or "Commander" Quadavs after the mid-boss is killed.
    • Drops correspond to a Quadav's jobs
      • "E.g. Regiment Combatant (MNK/PUP) drops MNK-Void Handwear & PUP-Void Handwear"
  • Any "Leader" or "Commander" Quadavs that spawn from Red eye based statues:
    • These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent on whether the zone's mid-boss is killed or not.
    • They may also potentially drop new pieces of the Volte Harness armor set introduced in the December 2017 update. Drop rate seems to be incredibly low.
  • Note that individual spoils gained from either the mid-boss, Mu'Sha Effigy or Ka'Rho Fearsinger vary with the number of party members that have not killed either respective mob.
    • Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
  • All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Galka can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.

NM Locations

Notorious Monsters

Notorious Monsters
Lv. Name Genus Drops Map
 Aurix
   Special: Aggro statues with closed (Grey) eyes.
This monster is aggressive. True Sight Links
Goblin

Pre Mid-Boss:

Post Mid-Boss:

Post Wave 2 Boss:

139  Ka'Rho Fearsinger
   MNK·
   Zone Boss: Defeat Mu'Sha Effigy
This monster is aggressive. True Sound Links
Quadav

Direct Drop Pool:

Personal Drop Pool:

132  Mu'Sha Effigy
   Mid-Boss
This monster is aggressive. True Sight Links
Replica

Direct Drop Pool:

Personal Drop Pool:

149  Disjoined Galka
   Disjoined Boss: Defeat Ka'Rho Fearsinger
This monster is passive.
Fomor

Direct Drop Pool:

Personal Drop Pool:

 Disjoined Galka ???
   Special: Spawns from any elemental "circle" fetters in wave 3
This monster is passive.
Fomor

Direct Drop Pool:

Personal Drop Pool:

This monster is aggressive. Aggressive   This monster is passive. Passive   Sight Sight   Sound Sound   Scent Scent   HP HP   Links Links
True Sight True Sight   True Sound True Sound   Magic Magic   JA JA

Adversaries

Strategies/Setups

Setup:

  • A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
    • Sub NIN for DDs is highly suggested due to mobs hitting quite hard and back-to-back AoEs from statues and mid-boss may kill them.
    • A main tank for pulling and holding mobs and a 2nd tank for kill order is highly recommended. Puller should potentially be a RUN or PLD to minimize casualties.
    • One WHM per DD party along with a BRD, COR, GEO, and SCH for support and buffing DDs to speed up kills.
    • Blue eye statues and the enemies spawned alongside them are light-element resistant.
    • Green eye statues and the enemies spawned alongside them are dark element resistant.

Strategy:

  • Pulling mobs without links is highly suggested to increase survivability.
    • Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
    • NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.
  • Puller should try to prioritize color eyes on statue to be weak against the element the party composition excels at (e.g. weak to Dark for Leaden Salute / Darkness SC).
  • Ka'Rho Fearsinger along "Leader" and "Commander" Quadavs should be handled with care as they use Wrath of Gu'Dha which is heavy aoe knockback and gravity. Careful not to be positioned to where you can be knocked into other roaming statues and cause potential links from this move.
  • Average party size for this event is recommended for 12-18, but may be done with less depending on gear and jobs used.
  • Done with a party of 10 including 1 RUN tank, 3 DDs, 1 WHM, 1 BLM, 1 BRD and 1 COR, 1 SMN and 1 RDM. Mid-boss can prove timely so it is best to go in with at least 15 minutes to spare. Coordinating a 3 step double light or darkness skillchain along with magic bursts from mages is very effective and will shorten the fight by a significant amount.