Dynamis - Jeuno (D)
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Dynamis - Jeuno [D]
Maps
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Wave 3 Marked
Zone Information
Divergence Statues | ||||||||||
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Zone | Icon & Eyes | Statue and Monsters | ||||||||
File:Jeuno-Flag.jpg Jeuno |
File:Snowflake.png Blue | +50% damage taken. AoEs will deal -99% damage to secondary targets. | ||||||||
File:Moon.png Green | +20% damage taken. Resist the effects of all Enfeebling Magic including Sleep and Lullaby. | |||||||||
File:Cherry Petal.png Red | Spawns higher level Goblin NMs. These NMs will have access to Goblin Dice. Goblin Dice: Varies between 12 different results based on the roll. All players nearby will have their ![]() Remaining dice values vary from AoE physical or magical damage, various enfeebles, dispel, TP reset, or completely restoring the NM's HP. | |||||||||
File:Conquest.png All Zones |
Colorless | NOTE: Lacks any nameplate icon.
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- Zone initially loads out with only statues called Impish Statues and the mid-boss, Impish Golem. Impish Statues spawn Goblins when aggroed.
- All Goblins are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
- Obstatrix along with "Leader" and "Commander" Goblins have access to their unique family move Goblin Dice which is inflicts a random effect on players in range, and may restore all abilities.
- The mid-boss Impish Golem is at the top of the stairs in the palace. It will not aggro if you hug the railing and walk past it.
- Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Jeuno [D] Trespasser".
Black. I. Card start dropping instead of
Rusted I. Card after the mid-boss is defeated.
- May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
- Personal drops will be gained only if a party member is gaining the win for the first time. It is possible to not receive any drops.
- After the Impish Golem is defeated, all previously spawned statues and Goblins that still remain in the zone will be removed and replaced with new statues which spawn upgraded Goblin mobs called "Regiments".
- Obstatrix, a Goblin NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Jeuno [D] Infiltrator" and an additional 30 minute time extension.
- May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Armor set pieces.
- Personal drops will be gained based on if any party members are gaining the win for the first time.
- This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
- Obstatrix, a Goblin NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Jeuno [D] Infiltrator" and an additional 30 minute time extension.
- After the Obstatrix is defeated, all previously spawned statues and Goblins that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
- "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
- "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
- Disjoined Mithra, a Hydra Corps Mithra Fomor NM will spawn near the zone to Upper Jeuno at H-10 as well. If she along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".
- May drop up to 3 Demon's Medals along with several Old Identification Cards.
- Personal drops will be gained based on if any party members are gaining the win for the first time.
- This may include Old Identification Cards and Demon's Medals. Spoils vary in number. It is possible to not receive any drops.
- "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
Drops
- Legshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Goblins before the mid-boss is killed.
- Drops correspond to a Goblin's jobs.
- "E.g. Squadron Vandal (THF/DNC) drops THF-Legshard and DNC-Legshard"
- Drops correspond to a Goblin's jobs.
- Voidlegs may be rarely obtained directly as spoils from any "Regiment" or "Commander" Goblins after the mid-boss is killed.
- Drops correspond to a Goblin's jobs
- "E.g. Regiment Fistfighter (MNK/PUP) drops MNK-Void Legwear & PUP-Void Legwear"
- Drops correspond to a Goblin's jobs
- Any "Leader" or "Commander" Goblins that spawn from Red eye based statues:
- These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent on whether the zone's mid-boss is killed or not.
- They may also potentially drop pieces of the Volte armor set. Drop rate seems to be incredibly low.
- Note that individual spoils gained from either the mid-boss, Impish Golem or Obstatrix vary with the number of party members that have not killed either respective mob.
- Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
- All mobs of wave 3 including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Mithra can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.
NM Locations
File:Jeuno-Flag.jpg![]() |
Red Eyed Statue Locations | |||||||
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Pre Mid-Boss | ||||||||
WAR DRK |
Auction House |
MNK PUP WHM SMN |
Upper Jeuno entrance |
BLM GEO RDM RUN |
Mog House |
THF DNC PLD DRG |
Palace Balcony | |
BST RNG BRD SAM |
Magian Moogle area (West) |
NIN BLU COR SCH |
Maat area (East) | |||||
Post Mid-Boss | ||||||||
WAR DRK |
Palace lower level (West) |
MNK PUP |
Palace lower level (East) |
WHM SMN |
Magian Moogle area (West) |
BLM GEO |
Maat area (East) | |
RDM RUN |
Arch Duke's House (North) |
THF DNC |
Auction House (Upstairs) |
PLD DRG |
Auction House (Downstairs) |
BST RNG |
Upper Jeuno entrance | |
BRD SAM |
Bastokan Embassy (South) |
NIN BLU |
San d'Orian Embassy (West) |
COR SCH |
Windurstian Embassy (East) |
Notorious Monsters
Notorious Monsters | ||||
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Lv. | Name | Genus | Drops | Map |
Aurix Special: Aggro statues with closed (Grey) eyes. |
Goblin |
Pre Mid-Boss: Post Mid-Boss: Post Wave 2 Boss: |
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139 | Obstatrix MNK· Zone Boss: Defeat Impish Golem |
Goblin |
Direct Drop Pool:
Personal Drop Pool: |
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132 | Impish Golem Mid-Boss |
Replica |
Direct Drop Pool: Personal Drop Pool: |
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149 | Disjoined Mithra Disjoined Boss: Defeat Obstatrix ![]() |
Fomor |
Direct Drop Pool: Personal Drop Pool: |
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Disjoined Mithra ??? Special: Spawns from any elemental "circle" fetters in wave 3 ![]() |
Fomor |
Direct Drop Pool: Personal Drop Pool: |
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Adversaries
Adversaries | ||||
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Lv. | Name | Genus | Drops | Spawns |
127-127 | Impish Statue | Replica | ||
- | Elemental Circle ![]() |
Unclassified | ||
127-127 | Squadron Berserker WAR·DRK Before Impish Golem |
Goblin | ||
134-134 | Regiment Berserker WAR·DRK After Impish Golem |
Goblin | ||
127-127 | Squadron Fistfighter MNK·PUP Before Impish Golem |
Goblin | ||
134-134 | Regiment Fistfighter MNK·PUP After Impish Golem |
Goblin | ||
127-127 | Squadron Vandal THF·DNC Before Impish Golem |
Goblin | ||
134-134 | Regiment Vandal THF·DNC After Impish Golem |
Goblin | ||
127-127 | Squadron Arcanomancer BLM·GEO Before Impish Golem |
Goblin | ||
134-134 | Regiment Arcanomancer BLM·GEO After Impish Golem |
Goblin | ||
127-127 | Squadron Defiler RDM·RUN Before Impish Golem |
Goblin | ||
134-134 | Regiment Defiler RDM·RUN After Impish Golem |
Goblin | ||
127-127 | Squadron Banneret PLD·DRG Before Impish Golem |
Goblin | ||
134-134 | Regiment Banneret PLD·DRG After Impish Golem |
Goblin | ||
127-127 | Squadron Animist BST·RNG Before Impish Golem |
Goblin | ||
134-134 | Regiment Animist BST·RNG After Impish Golem |
Goblin | ||
127-127 | Squadron Vivifier WHM·SMN Before Impish Golem |
Goblin | ||
134-134 | Regiment Vivifier WHM·SMN After Impish Golem |
Goblin | ||
127-127 | Squadron Flautist BRD·SAM Before Impish Golem |
Goblin | ||
134-134 | Regiment Flautist BRD·SAM After Impish Golem |
Goblin | ||
127-127 | Squadron Operative NIN·BLU Before Impish Golem |
Goblin | ||
134-134 | Regiment Operative NIN·BLU After Impish Golem |
Goblin | ||
127-127 | Squadron Buccaneer COR·SCH Before Impish Golem |
Goblin | ||
134-134 | Regiment Buccaneer COR·SCH After Impish Golem |
Goblin | ||
129-129 | Berserker Leader WAR·DRK Before Impish Golem |
Goblin | ||
137-137 | Berserker Commander WAR·DRK After Impish Golem |
Goblin | ||
129-129 | Fistfighter Leader MNK·PUP Before Impish Golem |
Goblin | ||
137-137 | Fistfighter Commander MNK·PUP After Impish Golem |
Goblin | ||
129-129 | Vandal Leader THF·DNC Before Impish Golem |
Goblin | ||
137-137 | Vandal Commander THF·DNC After Impish Golem |
Goblin | ||
129-129 | Arcanomancer Leader BLM·GEO Before Impish Golem |
Goblin | ||
137-137 | Arcanomancer Commander BLM·GEO After Impish Golem |
Goblin | ||
129-129 | Defiler Leader RDM·RUN Before Impish Golem |
Goblin | ||
137-137 | Defiler Commander RDM·RUN After Impish Golem |
Goblin | ||
129-129 | Banneret Leader PLD·DRG Before Impish Golem |
Goblin | ||
137-137 | Banneret Commander PLD·DRG After Impish Golem |
Goblin | ||
129-129 | Animist Leader BST·RNG Before Impish Golem |
Goblin | ||
137-137 | Animist Commander BST·RNG After Impish Golem |
Goblin | ||
129-129 | Vivifier Leader WHM·SMN Before Impish Golem |
Goblin | ||
137-137 | Vivifier Commander WHM·SMN After Impish Golem |
Goblin | ||
129-129 | Flautist Leader BRD·SAM Before Impish Golem |
Goblin | ||
137-137 | Flautist Commander BRD·SAM After Impish Golem |
Goblin | ||
129-129 | Operative Leader NIN·BLU Before Impish Golem |
Goblin | ||
137-137 | Operative Commander NIN·BLU After Impish Golem |
Goblin | ||
129-129 | Buccaneer Leader COR·SCH Before Impish Golem |
Goblin | ||
137-137 | Buccaneer Commander COR·SCH After Impish Golem |
Goblin | ||
127-127 | Squadron's Avatar Before Impish Golem |
Avatar | ||
134-134 | Regiment's Avatar After Impish Golem |
Avatar | ||
127-127 | Squadron's Crow Before Impish Golem |
Bird | ||
134-134 | Regiment's Bats After Impish Golem |
Flock Bat | ||
127-127 | Squadron's Wyvern Before Impish Golem |
Wyvern (Dragoon Pet) | ||
134-134 | Regiment's Wyvern After Impish Golem |
Wyvern (Dragoon Pet) | ||
129-129 | Leader's Avatar Before Impish Golem |
Avatar | ||
137-137 | Commander's Avatar After Impish Golem |
Avatar | ||
129-129 | Leader's Hippogryph Before Impish Golem |
Hippogryph | ||
137-137 | Commander's Hippogryph After Impish Golem |
Hippogryph | ||
129-129 | Leader's Wyvern Before Impish Golem |
Wyvern (Dragoon Pet) | ||
137-137 | Commander's Wyvern After Impish Golem |
Wyvern (Dragoon Pet) | ||
142-142 | Volte Warrior After Obstatrix |
Fomor | ||
142-142 | Volte Monk After Obstatrix |
Fomor | ||
142-142 | Volte White Mage After Obstatrix |
Fomor | ||
142-142 | Volte Black Mage After Obstatrix |
Fomor | ||
142-142 | Volte Red Mage After Obstatrix |
Fomor | ||
142-142 | Volte Thief After Obstatrix |
Fomor | ||
142-142 | Volte Paladin After Obstatrix |
Fomor | ||
142-142 | Volte Ninja After Obstatrix |
Fomor | ||
142-142 | Volte Dragoon After Obstatrix |
Fomor | ||
142-142 | Volte Corsair After Obstatrix |
Fomor | ||
142-142 | Volte Bard After Obstatrix |
Fomor | ||
142-142 | Volte Summoner After Obstatrix |
Fomor | ||
142-142 | Volte Beastmaster After Obstatrix |
Fomor | ||
142-142 | Volte Samurai After Obstatrix |
Fomor | ||
142-142 | Volte Dark Knight After Obstatrix |
Fomor | ||
142-142 | Volte Ranger After Obstatrix |
Fomor | ||
142-142 | Volte Scholar After Obstatrix |
Fomor | ||
142-142 | Volte Puppetmaster After Obstatrix |
Fomor | ||
142-142 | Volte Dancer After Obstatrix |
Fomor | ||
142-142 | Volte Rune Fencer After Obstatrix |
Fomor | ||
142-142 | Volte Blue Mage After Obstatrix |
Fomor | ||
142-142 | Volte Geomancer After Obstatrix |
Fomor | ||
142-142 | Volte's Puppet After Obstatrix |
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142-142 | Volte's Avatar After Obstatrix |
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142-142 | Volte's Pet After Obstatrix |
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142-142 | Volte's Wyvern After Obstatrix |
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146-146 | Volte Cleaver WAR After Obstatrix |
Fomor | ||
146-146 | Volte Fistfighter MNK After Obstatrix |
Fomor | ||
146-146 | Volte Incanter BLM After Obstatrix |
Fomor | ||
146-146 | Volte Priest WHM After Obstatrix |
Fomor | ||
146-146 | Volte Duelist RUN After Obstatrix |
Fomor | ||
146-146 | Volte Vagabond THF After Obstatrix |
Fomor | ||
146-146 | Volte Crusader PLD After Obstatrix |
Fomor | ||
146-146 | Volte Reaper DRK After Obstatrix |
Fomor | ||
146-146 | Volte Trainer BST After Obstatrix |
Fomor | ||
146-146 | Volte Conductor BRD After Obstatrix |
Fomor | ||
146-146 | Volte Sniper RNG After Obstatrix |
Fomor | ||
146-146 | Volte Mononofu SAM After Obstatrix |
Fomor | ||
146-146 | Volte Shinobi NIN After Obstatrix |
Fomor | ||
146-146 | Volte Highwind DRG After Obstatrix |
Fomor | ||
146-146 | Volte Controller SMN After Obstatrix |
Fomor | ||
146-146 | Volte Joiner BLU After Obstatrix |
Fomor | ||
146-146 | Volte Sailor COR After Obstatrix |
Fomor | ||
146-146 | Volte Manipulator PUP After Obstatrix |
Fomor | ||
146-146 | Volte Twirler DNC After Obstatrix |
Fomor | ||
146-146 | Volte Erudite SCH After Obstatrix |
Fomor | ||
146-146 | Volte Communer GEO After Obstatrix |
Fomor | ||
146-146 | Volte Illusionist RDM After Obstatrix |
Fomor | ||
146-146 | Volte's Cluster After Obstatrix |
Cluster | ||
146-146 | Volte's Automaton After Obstatrix |
Automaton | ||
Strategies/Setups
Setup:
- A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
- Sub NIN for DDs is suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them.
- A main tank for pulling and holding mobs and a 2nd tank for kill order is also recommended. Puller should potentially be a RUN or PLD to minimize casualties.
- One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills.
- BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of statues.
Strategy:
- Pulling mobs without links is suggested to increase survivability.
- Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
- NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.