Jump to content

Category:Dynamis - Divergence

From ZenithXI
(Redirected from Dynamis - Divergence)

Were you looking for Dynamis?


Dynamis - Divergence, introduced in the November 10th 2017 update [1] is the Content Level 149 versions of original Dynamis areas.

Divergence is true to the original versions of Dynamis before the May 2011 update[2] completely revamped the event.
Various high level Replica statues, summoned monsters, and NMs once again roam the dream world as groups of players die en masse.

Divergence Navigation
File:San d'Oria Flag.jpg San d'Oria
File:Bastok-Flag.jpg Bastok
File:Windurst-Flag.jpg Windurst
File:Jeuno-Flag.jpg Jeuno
Reforge Slot

Feet

Hands

Head

Legs

Bosses

Overseer's Tombstone
Halphas
Disjoined Elvaan (Empyrean)

Mu'Sha Effigy
Ka'Rho Fearsinger
Disjoined Galka (Mythic)

Envincing Idol
Fii Pexu the Eternal
Disjoined Tarutaru (Relic)

Impish Golem
Obstatrix
Disjoined Mithra (Aeonic)

Volte Armor Sets

Entry Requirements

  • Have completed the mission A Rhapsody for the Ages.
  • Be in possession of the permanent Key Item Dynamis - Tavnazia sliver.
  • Purchase the permanent Key Item Empty hourglass from the goblin Aurix via the ??? in Ru'Lude Gardens (G-8) (near the AH) by trading a single 100 Byne Bill, M. Silverpiece, or L. Jadeshell to the ???.
    • This only needs to be done once.
    • A player may enter once every 60 hours (Earth Time). The 60 hour lockout begins the minute the player is entered into Dynamis-Divergence when the Key Item Empty hourglass is exhausted.
    • Aurix is able to tell when the player may reenter again when selecting to "Ask about time limits with Dynamis (D)" when talking to him.
    • You may also check the exact time you are able to reenter by clicking any entrance to Dynamis [D].
  • To enter a zone, interact with the corresponding Enigmatic Footprints.
    • Parties must be between 3 and 18 players.
      • Every party member must have the Empty hourglass key item.
      • There may not be more than 50 parties participating in Divergence at once.
    • Trusts may be called in individual parties. It is possible to have up to 3 separate parties in Dynamis-Divergence with trusts.
      • In a case like this with more than one alliance group in the zone, neither claim of monsters nor any loot is shared among any of the separate groups.
  • As of the November 2024 update , players may now accumulate time on their Empty Hourglass which can be used to re-enter any Dynamis - Divergence zone before the 60 hour re-entry limit.
    • One-fifth of the time exceeding 60 hours since your last Dynamis - Divergence attempt will be stored within the Empty Hourglass key item. That is, the Hourglass will charge at a rate of 1 second for every 5 real-world seconds that elapse.
      • The upper limit for the accumulated time is 216,000 seconds (60 hours), and cannot be exceeded.
    • Players may choose to use this additional time by selecting any Dynamis - Divergence entrance and toggling the selection Switch Empty Hourglass use state. to ON.
    • If the amount of charge accumulated on your Empty Hourglass is greater than or equal to the time remaining before you may re-enter Dynamis - Divergence, you may re-enter immediately.
    • Using the time within your Empty Hourglass will consume only the amount of time needed to enter Dynamis - Divergence again.

Time Limit

  • The initial time limit is 60 minutes (Earth time) and may be extended up to 120 minutes.
  • Each statue killed provides a 1 minute time extension.
  • The zone's mid-boss grants a 30 minute time extension when defeated and the zone's Mega Boss provides a 2nd 30 minute time extension when defeated minus the number of statues killed for each respective wave.
    • The total amount of time extended per wave cannot exceed 30 minutes. The time extensions only apply to wave 1 and 2. Wave 3 does not have a time extension.
  • Players may leave at any time before time expires by using the Black Hourglass temporary item received upon zoning in.

Currencies

  • Currency may be traded, bazaared, or sold on the auction house (under misc 3.).
  • Between 1 and 4 cards may drop per monster. With the corresponding weekly zone bonus, the maximum increases to 5.
  • Cards may also be stolen from enemies using the Thief job ability, Steal.
  • Shard and Void items required for reforging relic armor 119 to the +2/3 variants have a rare chance of dropping from a monster of the associated job.
    • However, Aurix will allow you to exchange beastman and kindred medals for them.
Aurix Currency Exchange
100
Rusted I. Card

1
Beastmen's Medal
100
Black. I. Card

1
Kindred's Medal
100
Old I. Card

1
Demon's Medal
Beastmen's Medal Exchange
Requirement: Enter the Dynamis - Divergence zone once.
Shard redemption is limited to only Jobs you have entered the zone on.
Dynamis - San d'Oria Dynamis - Bastok Dynamis - Windurst Dynamis - Jeuno All Zones Cleared
3
Footshard
3
Handshard
3
Headshard
3
Legshard
3
Torsoshard
1
Moldy Nodowa
1
Moldy Necklace
1
Moldy Torque
1
Moldy Charm
1
Moldy Stole
1
Moldy Gorget
1
Moldy Collar
1
Relic Adaman
1
Relic Adaman
1
Relic Adaman
1
Relic Adaman
Kindred's Medal Exchange
Requirement: Defeat the Dynamis - Divergence zone Wave 1 boss.
Voidpiece redemption is limited to only Jobs you have defeated the boss on.
Dynamis - San d'Oria Dynamis - Bastok Dynamis - Windurst Dynamis - Jeuno All Zones Cleared
3
Voidfoot
3
Voidhand
3
Voidhead
3
Voidleg
3
Voidtorso
1
Seedstone Crystal
1
Ruby Crystal
1
Iolite Crystal
1
Topaz Crystal
1
Pyrope Crystal
1
Sapphire Crystal
1
Malachite Crystal
1
Alexandrite Crystal
1
Diamond Crystal
1
Peridot Crystal
1
Rutile Crystal
1
Jadeite Crystal
1
Andalusite Crystal
1
Obsidian Crystal
1
Lapis Lazuli Crystal
1
Sardonyx Crystal
1
Moonstone Crystal
1
Amber Crystal
1
Emerald Crystal
1
Sunstone Crystal
1
Ratnaraj
1
Tanzanite Crystal
1
Ratnaraj
1
Apatite Crystal
1
Ratnaraj
1
Ratnaraj
Demon's Medal Exchange
Requirement: Defeat the Dynamis - Divergence zone Wave 2 boss.
Dynamis - San d'Oria Dynamis - Bastok Dynamis - Windurst Dynamis - Jeuno
1
Moldy Sword
1
Moldy Great Axe
1
Moldy Sword
1
Moldy Weapon
1
Moldy Club
1
Moldy Weapon
1
Moldy Club
1
Moldy Dagger
1
Moldy Polearm
1
Moldy Dagger
1
Moldy Staff
1
Moldy Axe
1
Moldy Staff
1
Moldy Scythe
1
Moldy Crossbow
1
Moldy Greatsword
1
Moldy Katana
1
Moldy Bolt
1
Moldy Great Katana


Reforging

  • Aurix will only begin dealing with +2 and +3 Relic 119 upgrades, as well as synthesis materials, after you have visited Dynamis - Divergence at least once.
  • To upgrade Relic +2, you must simply visit the corresponding armor zone with the job you wish to unlock upgrading of the specific piece of armor for.
  • Body upgrades +2 requires visiting all four zones with the job.
  • To upgrade Relic +3, you must defeat the corresponding zone's mid-boss (statue) with the job you wish to unlock upgrading of the specific piece of armor for.
  • Alternatively, as of the November 2021 Version Update, players can defeat 100 squadron enemies to unlock the ability to upgrade that area's Relic +3 slot on the job that the player defeated the enemies on. This is an alternate method to earn Relic +3 armor instead of defeating the Mid-Bosses in each zone.
  • Body upgrades +3 requires defeating all four zones mid-bosses with the job.

Basics

  • There exists party/alliance hate. When a party member stands too close to the puller, that member is also on the hate-list.
  • Monsters aggro do not have any delay after killing their intended target and will immediately target the next person on the hate list even if that person generated no enmity directly. It is important to keep your distance from allies if unintended aggro occurs.
  • Enemies are either true sight or true sound based on their typical family aggression.
    • Orcs, Yagudos and Goblins are true sight, but do not aggro by sound while Quadavs and Volte mobs are true sound, but do not aggro by sight.
  • Any summoned pets (SMN, DRG, or BST) will immediately disappear once their master is defeated.
  • Monster Levels:
    • Wave1 - Fodder mobs: 127, Leaders: 129, Boss: 132
    • Wave2 - Fodder mobs: 134, Leaders: 137, Boss: 139
    • Wave3 - Fodder mobs: 142, Leaders: 146, Boss: 149

Weekly Zone Bonus

  • Once per week (Earth Time) a specific zone will see a drop rate bonus to each wave's respective currency, both cards and medals.
  • This also means medals may very rarely drop from normal monsters in either wave, but the rate seems to be comparable to a proc and drop in the old Dynamis.
  • The bonus resets after the Conquest Tally on Sundays (JP Midnight)
  • When attempting to enter a bonus zone, you will receive a system message about treasure caskets being active.
  • The Zone Bonus rotation order is: Bastok >> Windurst >> Jeuno >> San d'Oria >> Bastok, etc.

Monthly Adventurer Campaigns

There are two type of campaigns that may run any given month.

Statue Crusher Campaign

Statue Crusher Campaign - PLUS!


Geomancy

  • All Notorious Monsters in Divergence have a -75% resistance to all Geomancy effects.

Statues

  • All statues are True Sight true sight and link with each other, but may be deaggroed by running far enough away while all other monsters will not deaggro, likely tracking by scent.
  • Each statue has a fixed spawn number which may vary between as low as 1 and up to as many as 6.
    • Note: If a statue is one shotted (commonly from a well geared Corsair via Leaden Salute), this will cause it to die with no adds being able to spawn from it. This is a good way to cut down on time if you are trying to get to Wave 3 as fast as possible.
  • Statues have different color eyes and, as of the November 2019 Update[3], differing nameplate icons which determine the following effects of both the statue and spawned monsters:
Divergence Statues
Zone Icon & Eyes Statue and Monsters
File:San d'Oria Flag.jpg
San d'Oria
File:Snowflake.png Blue +25% Magical Damage magical damage taken.
-75% Physical Damage physical damage taken.
File:Moon.png Green +25% Physical Damage physical damage taken.
-75% Magical Damage magical damage taken.
File:Cherry Petal.png Red Spawns higher level Orc NMs.
These NMs will have access to Orcish Counterstance.
Orcish Counterstance: Status Enhancement Grants a potent Counter effect against melee attacks.
File:Bastok-Flag.jpg
Bastok
File:Snowflake.png Blue +30% Element: Dark / Element: Ice / Element: Earth / Element: Water based physical/magical attacks and spells
-95% Element: Light / Element: Fire / Element: Wind / Element: Thunder based physical/magical attacks and spells
File:Moon.png Green +30% Element: Light / Element: Fire / Element: Wind / Element: Thunder based physical/magical attacks and spells
-95% Element: Dark / Element: Ice / Element: Earth / Element: Water based physical/magical attacks and spells
File:Cherry Petal.png Red Spawns higher level Quadav NMs. These NMs will have access to Wrath of Gu'Dha.
Wrath of Gu'Dha: Physical Damage AoE move which inflicts knockback and a super gravity effect on players. Absorbable by shadows.
File:Windurst-Flag.jpg
Windurst
File:Snowflake.png Blue Reduced damage taken (-50%) from all melee damage types.
File:Moon.png Green Reduced damage taken (-33.3%) from Ranged ranged and Magical Damage magic damage types.
File:Cherry Petal.png Red Spawns higher level Yagudo NMs. These NMs will have access to Doom.
Doom: Magical Damage Element: Dark Inflicts a 10-second doom on a single target. This effect may be resisted.
File:Jeuno-Flag.jpg
Jeuno
File:Snowflake.png Blue +50% damage taken.
AoEs will deal -99% damage to secondary targets.
File:Moon.png Green +20% damage taken.
Resist the effects of all Enfeebling Magic including Sleep and Lullaby.
File:Cherry Petal.png Red Spawns higher level Goblin NMs. These NMs will have access to Goblin Dice.
Goblin Dice: Varies between 12 different results based on the roll.
All players nearby will have their Two-Hour ability abilities restored on a roll of a 2.
Remaining dice values vary from AoE physical or magical damage, various enfeebles, dispel, TP reset, or completely restoring the NM's HP.
File:Conquest.png
All Zones
Colorless NOTE: Lacks any nameplate icon.
  • Takes the place of any random statue in the zone. Only one may be up in the zone at a time.
  • When aggroed, the Goblin NM Aurix will spawn in addition to that statue's normal spawns.
  • When this statue is defeated, another random remaining statue is picked to become the new colorless in which "Aurix" will spawn from again.
  • This process stops after "Aurix" is defeated. There is one "Aurix" per wave.
  • If Aurix is not damaged and left alone, he will run away over time. It seems to be 2-3 minutes before he runs away.
  • If Aurix runs away and respawns from another colorless statue, he will have his previous HP remaining from the last despawn.
  • After the zone mid-boss is defeated, all previous enemies and statues in the zone will despawn.
    • New statues will appear in their place, which will spawn stronger enemies and NMs of a different title.
      • These enemies will be the same job variants as the ones before them.
      • These are significantly stronger than their normal counterparts with higher defense, attack, and HP.
  • After the zone mega boss is defeated, all previous enemies and statues in the zone will despawn.
  • New stationary Elemental "Circle" Fetters will appear in their place, which are guarded by several "Volte" Hydra Corp fomor mobs. Engaging/acting upon the circle will spawn a "Disjoined ???" mob in place.
  • In addition, "Aurix" may spawn from a circle in a similar fashion to the colorless eye statues of the prior waves.
  • These enemies will be the same job variants as the ones before them but have access to all weapon skills of the weapon type they have equipped in addition to their respective job combination 1 hr abilities.
  • These are significantly stronger than the "wave" 2 monsters with higher defense, evasion, attack, and HP.
    • Unique to wave 3, there is always 1 Hydra Corps Fomor that is significantly stronger than the other 3 that are alongside it. Generally, each group are in sets of 4. The "Leader" of the pack is signified by carrying a blue colored "DREAM" weapon associated with its job. These "Leaders" have substantially higher attack, defense, evasion and HP than the normal "Volte" mobs.

In-depth guide

Better Dynamis-ing

Dynamis - San d'Oria [D]

Entrance: Southern San d'Oria (K-10) (HP #2)
Reforge Items: Footshard and Voidfoot
Mid-Boss: Overseer's Tombstone
(Near Northern San d'Oria)
Mega Boss: Halphas
(Mog House)
Disjoined Boss: Disjoined Elvaan
(Near zone to Northern San d'Oria)
Footshards

Warrior
  • Squadron Skullcrusher
  • Ravager Leader

Monk
  • Squadron Pugilist
  • Mendicant Leader

White Mage
  • Squadron Medic
  • Priest Leader

Black Mage
  • Squadron Evoker
  • Warlock Leader

Red Mage
  • Squadron Enchanter
  • Invoker Leader

Thief
  • Squadron Fleetfoot
  • Cutpurse Leader

Paladin
  • Squadron Knight
  • Stalwart Leader

Dark Knight
  • Squadron Skullcrusher
  • Ravager Leader

BeastmasterFile:Footshard- BSM description.png
  • Squadron Tamer
  • Hunter Leader

Bard
  • Squadron Troubador
  • Minstrel Leader

Ranger
  • Squadron Tamer
  • Hunter Leader

Samurai
  • Squadron Troubador
  • Minstrel Leader

Ninja
  • Squadron Shinobi
  • Kagemusha Leader

Dragoon
  • Squadron Knight
  • Stalwart Leader

Summoner
  • Squadron Medic
  • Priest Leader

Blue Mage
  • Squadron Shinobi
  • Kagemusha Leader

Corsair
  • Squadron Pirate
  • Canoneer Leader

Puppetmaster
  • Squadron Pugilist
  • Mendicant Leader

Dancer
  • Squadron Fleetfoot
  • Cutpurse Leader

Scholar
  • Squadron Pirate
  • Canoneer Leader

Geomancer
  • Squadron Evoker
  • Warlock Leader

Rune Fencer
  • Squadron Enchanter
  • Invoker Leader
Void Footwear

Warrior
  • Regiment Skullcrusher
  • Ravager Commander

Monk
  • Regiment Pugilist
  • Mendicant Commander

White Mage
  • Regiment Medic
  • Priest Commander

Black Mage
  • Regiment Evoker
  • Warlock Commander

Red Mage
  • Regiment Enchanter
  • Invoker Commander

Thief
  • Regiment Fleetfoot
  • Cutpurse Commander

Paladin
  • Regiment Knight
  • Stalwart Commander

Dark Knight
  • Regiment Skullcrusher
  • Ravager Commander

BeastmasterFile:Voidfoot- BSM description.png
  • Regiment Tamer
  • Hunter Commander

Bard
  • Regiment Troubador
  • Minstrel Commander

Ranger
  • Regiment Tamer
  • Hunter Commander

Samurai
  • Regiment Troubador
  • Minstrel Commander

Ninja
  • Regiment Shinobi
  • Kagemusha Commander

Dragoon
  • Regiment Knight
  • Stalwart Commander

Summoner
  • Regiment Medic
  • Priest Commander

Blue Mage
  • Regiment Shinobi
  • Kagemusha Commander

Corsair
  • Regiment Pirate
  • Canoneer Commander

Puppetmaster
  • Regiment Pugilist
  • Mendicant Commander

Dancer
  • Regiment Fleetfoot
  • Cutpurse Commander

Scholar
  • Regiment Pirate
  • Canoneer Commander

Geomancer
  • Regiment Evoker
  • Warlock Commander

Rune Fencer
  • Regiment Enchanter
  • Invoker Commander

File:Cherry Petal.png Notorious Monster Statue Locations

Dynamis - Bastok [D]

Entrance: Bastok Mines (I-9) (HP #1)
Reforge Items: Handshard and Voidhand
Mid-Boss: Mu'Sha Effigy
(Near Bastok Markets)
Mega Boss: Ka'Rho Fearsinger
(Mog House)
Disjoined Boss: Disjoined Galka
(Near Zone to South Gustaberg)
Handshards

Warrior
  • Squadron Weaponmaster
  • Fighter Leader

Monk
  • Squadron Combatant
  • Combatant Leader

White Mage
  • Squadron Mender
  • Healer Leader

Black Mage
  • Squadron Magister
  • Magus Leader

Red Mage
  • Squadron Magician
  • Magician Leader

Thief
  • Squadron Trickster
  • Pickpocket Leader

Paladin
  • Squadron Cavalier
  • Chevalier Leader

Dark Knight
  • Squadron Weaponmaster
  • Fighter Leader

BeastmasterFile:Handshard- BSM description.png
  • Squadron Harnesser
  • Harnesser Leader

Bard
  • Squadron Balladeer
  • Joculator Leader

Ranger
  • Squadron Harnesser
  • Harnesser Leader

Samurai
  • Squadron Balladeer
  • Joculator Leader

Ninja
  • Squadron Shadowstalker
  • Shadowstalker Leader

Dragoon
  • Squadron Cavalier
  • Chevalier Leader

Summoner
  • Squadron Mender
  • Healer Leader

Blue Mage
  • Squadron Shadowstalker
  • Shadowstalker Leader

Corsair
  • Squadron Scallywag
  • Scallywag Leader

Puppetmaster
  • Squadron Combatant
  • Combatant Leader

Dancer
  • Squadron Trickster
  • Pickpocket Leader

Scholar
  • Squadron Scallywag
  • Scallywag Leader

Geomancer
  • Squadron Magister
  • Magus Leader

Rune Fencer
  • Squadron Magician
  • Magician Leader
Voidhands

Warrior
  • Regiment Weaponmaster
  • Fighter Commander

Monk
  • Regiment Combatant
  • Combatant Commander

White Mage
  • Regiment Mender
  • Healer Commander

Black Mage
  • Regiment Magister
  • Magus Commander

Red Mage
  • Regiment Magician
  • Magician Commander

Thief
  • Regiment Trickster
  • Trickster Commander

Paladin
  • Regiment Cavalier
  • Chevalier Commander

Dark Knight
  • Regiment Weaponmaster
  • Fighter Commander

BeastmasterFile:Voidhand- BSM description.png
  • Regiment Harnesser
  • Harnesser Commander

Bard
  • Regiment Balladeer
  • Balladeer Commander

Ranger
  • Regiment Harnesser
  • Harnesser Commander

Samurai
  • Regiment Balladeer
  • Balladeer Commander

Ninja
  • Regiment Shadowstalker
  • Shadowstalker Commander

Dragoon
  • Regiment Cavalier
  • Chevalier Commander

Summoner
  • Regiment Mender
  • Healer Commander

Blue Mage
  • Regiment Shadowstalker
  • Shadowstalker Commander

Corsair
  • Regiment Scallywag
  • Scallywag Commander

Puppetmaster
  • Regiment Combatant
  • Combatant Commander

Dancer
  • Regiment Trickster
  • Trickster Commander

Scholar
  • Regiment Scallywag
  • Scallywag Commander

Geomancer
  • Regiment Magister
  • Magus Commander

Rune Fencer
  • Regiment Magician
  • Magician Commander

File:Cherry Petal.png Notorious Monster Statue Locations

Dynamis - Windurst [D]

Entrance: Windurst Walls (H-7) (HP #1)
Reforge Items: Headshard and Voidhead
Mid-Boss: Envincing Idol
(Near Windurst Waters)
Mega Boss: Fii Pexu the Eternal
(Mog House)
Disjoined Boss: Disjoined Tarutaru
(Near Heaven's Tower)
Headshards

Warrior
  • Squadron Hoplite
  • Hoplite Leader

Monk
  • Squadron Ascetic
  • Ascetic Leader

White Mage
  • Squadron Orisha
  • Orisha Leader

Black Mage
  • Squadron Magian
  • Magian Leader

Red Mage
  • Squadron Prognosticator
  • Prognosticator Leader

Thief
  • Squadron Ruffian
  • Ruffian Leader

Paladin
  • Squadron Champion
  • Champion Leader

Dark Knight
  • Squadron Hoplite
  • Hoplite Leader

Beastmaster
  • Squadron Empath
  • Empath Leader

Bard
  • Squadron Minnesinger
  • Minnesinger Leader

Ranger
  • Squadron Empath
  • Empath Leader

Samurai
  • Squadron Minnesinger
  • Minnesinger Leader

Ninja
  • Squadron Spy
  • Spy Leader

Dragoon
  • Squadron Champion
  • Champion Leader

Summoner
  • Squadron Orisha
  • Orisha Leader

Blue Mage
  • Squadron Spy
  • Spy Leader

Corsair
  • Squadron Privateer
  • Privateer Leader

Puppetmaster
  • Squadron Ascetic
  • Ascetic Leader

Dancer
  • Squadron Ruffian
  • Ruffian Leader

Scholar
  • Squadron Privateer
  • Privateer Leader

Geomancer
  • Squadron Magian
  • Magian Leader

Rune Fencer
  • Squadron Prognosticator
  • Prognosticator Leader
Voidhead

Warrior
  • Regiment Hoplite
  • Hoplite Commander

Monk
  • Regiment Ascetic
  • Ascetic Commander

White Mage
  • Regiment Orisha
  • Orisha Commander

Black Mage
  • Regiment Magian
  • Magian Commander

Red Mage
  • Regiment Prognosticator
  • Prognosticator Commander

Thief
  • Regiment Ruffian
  • Ruffian Commander

Paladin
  • Regiment Champion
  • Champion Commander

Dark Knight
  • Regiment Hoplite
  • Hoplite Commander

Beastmaster
  • Regiment Empath
  • Empath Commander

Bard
  • Regiment Minnesinger
  • Minnesinger Commander

Ranger
  • Regiment Empath
  • Empath Commander

Samurai
  • Regiment Minnesinger
  • Minnesinger Commander

Ninja
  • Regiment Spy
  • Spy Commander

Dragoon
  • Regiment Champion
  • Champion Commander

Summoner
  • Regiment Orisha
  • Orisha Commander

Blue Mage
  • Regiment Spy
  • Spy Commander

Corsair
  • Regiment Privateer
  • Privateer Commander

Puppetmaster
  • Regiment Ascetic
  • Ascetic Commander

Dancer
  • Regiment Ruffian
  • Ruffian Commander

Scholar
  • Regiment Privateer
  • Privateer Commander

Geomancer
  • Regiment Magian
  • Magian Commander

Rune Fencer
  • Regiment Prognosticator
  • Prognosticator Commander

File:Cherry Petal.png Notorious Monster Statue Locations

Dynamis - Jeuno [D]

Entrance: Ru'Lude Gardens (F-9) (HP #3)
Reforge Items: Legshard and Voidleg
Mid-Boss: Impish Golem
(Palace Stairs)
Mega Boss: Obstatrix
(Mog House)
Disjoined Boss: Disjoined Mithra
(Near Zone to Upper Jeuno)
Legshards

Warrior
  • Squadron Berserker
  • Berserker Leader

Monk
  • Squadron Fistfighter
  • Fistfighter Leader

White Mage
  • Squadron Vivifier
  • Vivifier Leader

Black Mage
  • Squadron Arcanomancer
  • Arcanomancer Leader

Red Mage
  • Squadron Defiler
  • Defiler Leader

Thief
  • Squadron Vandal
  • Vandal Leader

Paladin
  • Squadron Banneret
  • Banneret Leader

Dark Knight
  • Squadron Berserker
  • Berserker Leader

Beastmaster
  • Squadron Animist
  • Animist Leader

Bard
  • Squadron Flautist
  • Flautist Leader

Ranger
  • Squadron Animist
  • Animist Leader

Samurai
  • Squadron Flautist
  • Flautist Leader

Ninja
  • Squadron Operative
  • Operative Leader

Dragoon
  • Squadron Banneret
  • Banneret Leader

Summoner
  • Squadron Vivifier
  • Vivifier Leader

Blue Mage
  • Squadron Operative
  • Operative Leader

Corsair
  • Squadron Buccaneer
  • Buccaneer Leader

Puppetmaster
  • Squadron Fistfighter
  • Fistfighter Leader

Dancer
  • Squadron Vandal
  • Vandal Leader

Scholar
  • Squadron Buccaneer
  • Buccaneer Leader

Geomancer
  • Squadron Arcanomancer
  • Arcanomancer Leader

Rune Fencer
  • Squadron Defiler
  • Defiler Leader
Voidlegs

Warrior
  • Regiment Berserker
  • Berserker Commander

Monk
  • Regiment Fistfighter
  • Fistfighter Commander

White Mage
  • Regiment Vivifier
  • Vivifier Commander

Black Mage
  • Regiment Arcanomancer
  • Arcanomancer Commander

Red Mage
  • Regiment Defiler
  • Defiler Commander

Thief
  • Regiment Vandal
  • Vandal Commander

Paladin
  • Regiment Banneret
  • Banneret Commander

Dark Knight
  • Regiment Berserker
  • Berserker Commander

Beastmaster
  • Regiment Animist
  • Animist Commander

Bard
  • Regiment Flautist
  • Flautist Commander

Ranger
  • Regiment Animist
  • Animist Commander

Samurai
  • Regiment Flautist
  • Flautist Commander

Ninja
  • Regiment Operative
  • Operative Commander

Dragoon
  • Regiment Banneret
  • Banneret Commander

Summoner
  • Regiment Vivifier
  • Vivifier Commander

Blue Mage
  • Regiment Operative
  • Operative Commander

Corsair
  • Regiment Buccaneer
  • Buccaneer Commander

Puppetmaster
  • Regiment Fistfighter
  • Fistfighter Commander

Dancer
  • Regiment Vandal
  • Vandal Commander

Scholar
  • Regiment Buccaneer
  • Buccaneer Commander

Geomancer
  • Regiment Arcanomancer
  • Arcanomancer Commander

Rune Fencer
  • Regiment Defiler
  • Defiler Commander

File:Cherry Petal.png Notorious Monster Statue Locations

Torso, Shards and Voids

Torso items drop in all zones.
Torso drops are a 100% drop from a red eye NM of the corresponding job.
  • However only one of the two torso items may drop per NM.

Torsos are a separate drop slot, and another shard or void item of that zone may also drop.

Torsoshards

Warrior
  • Ravager Leader
  • Fighter Leader
  • Hoplite Leader
  • Berserker Leader

Monk
  • Mendicant Leader
  • Ascetic Leader
  • Hoplite Leader
  • Fistfighter Leader

White Mage
  • Priest Leader
  • Healer Leader
  • Orisha Leader
  • Vivifier Leader

Black Mage
  • Warlock Leader
  • Magus Leader
  • Magian Leader
  • Arcanomancer Leader

Red Mage
  • Invoker Leader
  • Magician Leader
  • Prognosticator Leader
  • Defiler Leader

Thief
  • Cutpurse Leader
  • Pickpocket Leader
  • Ruffian Leader
  • Vandal Leader

Paladin
  • Stalwart Leader
  • Chevalier Leader
  • Champion Leader
  • Banneret Leader

Dark Knight
  • Ravager Leader
  • Fighter Leader
  • Hoplite Leader
  • Berserker Leader

Beastmaster
  • Hunter Leader
  • Harnesser Leader
  • Empath Leader
  • Animist Leader

Bard
  • Minstrel Leader
  • Joculator Leader
  • Minnesinger Leader
  • Flautist Leader

Ranger
  • Hunter Leader
  • Harnesser Leader
  • Empath Leader
  • Animist Leader

Samurai
  • Minstrel Leader
  • Joculator Leader
  • Minnesinger Leader
  • Flautist Leader

Ninja
  • Kagemusha Leader
  • Shadowstalker Leader
  • Spy Leader
  • Operative Leader

Dragoon
  • Stalwart Leader
  • Chevalier Leader
  • Champion Leader
  • Banneret Leader

Summoner
  • Priest Leader
  • Healer Leader
  • Orisha Leader
  • Vivifier Leader

Blue Mage
  • Kagemusha Leader
  • Shadowstalker Leader
  • Spy Leader
  • Operative Leader

Corsair
  • Canoneer Leader
  • Scallywag Leader
  • Privateer Leader
  • Buccaneer Leader

Puppetmaster
  • Mendicant Leader
  • Ascetic Leader
  • Hoplite Leader
  • Fistfighter Leader

Dancer
  • Cutpurse Leader
  • Pickpocket Leader
  • Ruffian Leader
  • Vandal Leader

Scholar
  • Canoneer Leader
  • Scallywag Leader
  • Privateer Leader
  • Buccaneer Leader

Geomancer
  • Warlock Leader
  • Magus Leader
  • Magian Leader
  • Arcanomancer Leader

Rune Fencer
  • Invoker Leader
  • Magician Leader
  • Prognosticator Leader
  • Defiler Leader
Voidtorsos

Warrior
  • Ravager Commander
  • Fighter Commander
  • Hoplite Commander
  • Berserker Commander

Monk
  • Mendicant Commander
  • Ascetic Commander
  • Hoplite Commander
  • Fistfighter Commander

White Mage
  • Priest Commander
  • Healer Commander
  • Orisha Commander
  • Vivifier Commander

Black Mage
  • Warlock Commander
  • Magus Commander
  • Magian Commander
  • Arcanomancer Commander

Red Mage
  • Invoker Commander
  • Magician Commander
  • Prognosticator Commander
  • Defiler Commander

Thief
  • Cutpurse Commander
  • Pickpocket Commander
  • Ruffian Commander
  • Vandal Commander

Paladin
  • Stalwart Commander
  • Chevalier Commander
  • Champion Commander
  • Banneret Commander

Dark Knight
  • Ravager Commander
  • Fighter Commander
  • Hoplite Commander
  • Berserker Commander

Beastmaster
  • Hunter Commander
  • Harnesser Commander
  • Empath Commander
  • Animist Commander

Bard
  • Minstrel Commander
  • Joculator Commander
  • Minnesinger Commander
  • Flautist Commander

Ranger
  • Hunter Commander
  • Harnesser Commander
  • Empath Commander
  • Animist Commander

Samurai
  • Minstrel Commander
  • Joculator Commander
  • Minnesinger Commander
  • Flautist Commander

Ninja
  • Kagemusha Commander
  • Shadowstalker Commander
  • Spy Commander
  • Operative Commander

Dragoon
  • Stalwart Commander
  • Chevalier Commander
  • Champion Commander
  • Banneret Commander

Summoner
  • Priest Commander
  • Healer Commander
  • Orisha Commander
  • Vivifier Commander

Blue Mage
  • Kagemusha Commander
  • Shadowstalker Commander
  • Spy Commander
  • Operative Commander

Corsair
  • Canoneer Commander
  • Scallywag Commander
  • Privateer Commander
  • Buccaneer Commander

Puppetmaster
  • Mendicant Commander
  • Ascetic Commander
  • Hoplite Commander
  • Fistfighter Commander

Dancer
  • Cutpurse Commander
  • Pickpocket Commander
  • Ruffian Commander
  • Vandal Commander

Scholar
  • Canoneer Commander
  • Scallywag Commander
  • Privateer Commander
  • Buccaneer Commander

Geomancer
  • Warlock Commander
  • Magus Commander
  • Magian Commander
  • Arcanomancer Commander

Rune Fencer
  • Invoker Commander
  • Magician Commander
  • Prognosticator Commander
  • Defiler Commander

Reforged Relic Sets

Reforged Relic Armor Sets
WAR
Agoge
MNK
Hesychast's
WHM
Piety
BLM
Archmage's
RDM
Vitiation
THF
Plunderer's
PLD
Caballarius
DRK
Fallen's
BST
Ankusa
BRD
Bihu
RNG
Arcadian
SAM
Sakonji
NIN
Mochizuki
DRG
Pteroslaver
SMN
Glyphic
BLU
Luhlaza
COR
Lanun
PUP
Pitre
DNC
Horos
SCH
Pedagogy
GEO

Bagua

RUN

Futhark

Nav: Reforged Artifact / +1 / +2 / +3 Reforged Relic / +1 / +2 / +3 Reforged Empyrean / +1