The mercury is set to climb to flesh-searing heights with the further lifting of the level cap in the impending version update. Maximum character level will rise from 85 to 90, and this change will be accompanied by a host of new abilities, traits, and spells to complement the existing arsenal. Furthermore, to ensure that it won't be lonely for adventurers who reach these newfound heights, certain Wings of the Goddess areas will also undergo adjustments in monster level and distribution.
Blood Rage (WAR Lv.87 Ability Delay: 5 min. Effect Duration: 30 sec.)
Enhances critical hit rate and critical hit damage for party members within area of effect.
Impetus (MNK Lv.88 Ability Delay: 5 min. Effect Duration: 3 min.)
Enhances attack and critical hit rate with each successive melee attack you land.
Enmity Douse (BLM Lv.87 Ability Delay: 10 min.)
Reduces the target's enmity towards you.
Conspirator (THF Lv.87 Ability Delay: 5 min. Effect Duration: 1 min.)
Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.
Sepulcher (PLD Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.
Arcane Crest (DRK Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for arcana.
Bounty Shot (RNG Lv.87 Ability Delay: 5 min.)
Increases the rate at which the target yields treasure.
Hamanoha (SAM Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for demons.
Dragon Breaker (DRG Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for dragons.
Smiting Breath (DRG Lv.90 Ability Delay: 1 min.)
Orders the wyvern to attack with its breath.
Restoring Breath (DRG Lv.90 Ability Delay: 1 min.)
Orders the wyvern to heal with its breath.
Mana Cede (SMN Lv.87 Ability Delay: 5 min.)
Channels your MP into TP for avatars and elementals.
Blood Pact: Ward "Fleet Wind" (SMN Lv.86 Ability Delay: 1 min. Effect Duration: 2 min.)
Increases movement speed for party members within area of effect.
Blood Pact: Ward "Inferno Howl" (SMN Lv.88 Ability Delay: 1 min. Effect Duration: 1 min.)
Grants the effect of "Enfire" to party members within area of effect.
Blood Pact: Ward "Diamond Storm" (SMN Lv.90 Ability Delay: 1 min. Effect Duration: 3 min.)
Reduces evasion for enemies within area of effect.
Triple Shot (COR Lv.87 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses three units of ammunition to deal extra damage.
Tactician's Roll (COR Lv.86)
Grants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8.
Allies' Roll (COR Lv.89)
Enhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10.
Striking Flourish (DNC Lv.89 Ability Delay: 2 min. Effect Duration: 1 min.)
Allows you to deliver a twofold attack. Requires at least one finishing move.
Stratagem: Perpetuance (SCH Lv.87)
Increases the enhancement effect duration of your next white magic spell.
Stratagem: Immanence (SCH Lv.87)
Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.
The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.
In addition to the above, performance-enhancing tweaks will be introduced for a host of existing job abilities. The exciting details will be announced in the very near future, so stay tuned!