Blood Pact: Ward
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Notes
- Blood Pact: Wards have different possible base durations, some of which are enhanced by skill.
- Instant - Enfeebling and Healing BPs
- For 1, 2, and 3 minute duration BPs, every 1 Skill over 300 grants an additional second of duration.
- 15 Minute flat duration - Aerial Armor, Earthen Ward
- 60 Minute flat duration - Reraise II
- Job Points for Astral Conduit grant a 1% bonus to duration per job point. This is applied after the skill boost.
- Unlike other enhancements, Blood Pact: Wards do not suffer any level correction when used on low level party members.
- Spell potency is fixed and unaffected by Summoning Magic Skill.
- Typically, it is a function of the player's level.
- Summoning Magic Skill affects the magic accuracy of enfeebling Blood Pacts.
- Area of Effects are centered on the Avatar and hits all party members within ~14 yalms.
- See Blood Pact Ability Delay for a list of Blood Pact Ability Delay reduction gear.
References
Blood Pacts