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Oboro

From ZenithXI

Oboro, located in Port Jeuno at (E-6) at the bottom of the stairs; offers various weapon creation, reforging, and augmentation services.

The following are a breakdown of Oboro's main services. Select the follow options to be taken to the corresponding place on the page:

  • Selecting the back button in your browser will return you to the top table after selecting any of these options.

Ultimate Weapon iLvl Upgrade

Prerequisites

Before a player is able to upgrade their "99" or "99 II" weapon to "119 I" or "119 II", at least one of the following prerequisites must be completed:

These items must be equipped when speaking with Oboro in order to begin the reforging process.

Oboro assists players in upgrading their Relic Weapons, Empyrean Weapons, Mythic Weapons, and Ergon Weapons to their initial and final iLevel 119 stages.

Note: Shields and Instruments do not have Item Level 119 variants, and therefore cannot undergo reforging. Because of this, those Ultimate Weapons are not eligible for any progression thereafter that Oboro offers.

Step 1: REM "119 I" and "119 II" Stage Upgrade


The initial stage for 119 REMs is trading specific materials to Oboro, the amount and type of item varies depending on the Lv99 weapon being upgraded:

First speak with Oboro with your weapon equipped. Then trade your weapon to Oboro: He will trade it back. Now trade the weapon and the 300 required items. Oboro will keep the weapon this time.

  • Speak with Oboro after 1 game day to receive your upgraded weapon.

If nothing happens after you have made the trade, remember that you first need to talk with Oboro with your weapon equipped.

Pluton x300 are required for Relic Weapons
Riftborn Boulder x300 are required for Empyrean Weapons
Beitetsu x300 are required for Mythic Weapons
  • After one game day, he will give you the completed iLevel 119 weapon.
  • All stones traded to Oboro must be of the same type, you may not mix and match.
  • Note: Ergon Weapons start as this level, making this step unnecessary to fully upgrade Idris and Epeolatry.
  • Note: Aeonic Weapons start in the "119 III" level, making this step unnecessary to fully upgrade them.

Step 2: REME "119 III" Stage Upgrade


Note: The Key Item:"Scintillating Rhapsody" Key Item, obtained from the final Rhapsodies of Vana'diel Mission, must be obtained first in order to begin the process.

  • Trade the iLevel 119 weapon to Oboro to begin.
    • Multiple weapons can not be reforged at once, unless the current one is either completed or abandoned.
      • The process may be abandoned at any time, but any materials you have traded will not be returned.
  • Trade the required items to Oboro:
Pluton x10,000 are required for Relic Weapons 119 "I" variants.
Riftborn Boulder x10,000 are required for Empyrean Weapons 119 "I" variants.
Beitetsu x10,000 are required for Mythic Weapons and Ergon Weapons 119 "I" variants.
  • Trade the iLevel 119 weapon to Oboro again after trading the required amount of stones.
    • After one game day, he will provide you with the completed final form (iLevel 119 III) weapon.
  • Note: Aeonic Weapons start in the "119 III" level, making this step unnecessary to fully upgrade them.

Step 3: REMEA "119 III Augmented Stage" Upgrade


See the Ultimate Weapon Augments page for a list of Rank 15 maximum augments for each REMA weapon.

Template:BGWiki:Ultimate Weapon Augments

Dynamis - Divergence Crafted Equipment Augmentation

Beginning the Process

All versions of the equipment crafted from materials obtained in Dynamis - Divergence areas are able to be augmented with a similar Reinforcement Points process as REMA, except there are no key item Key Item requirements.

  • The only requirement to begin this process is to have previously entered any Dynamis - Divergence area at least once.
  • After meeting this requirement, trade your item to Oboro.
  • Note: After you begin the augmentation process on a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.
  • You must now choose the path you wish to take to augment your equipment.
  • Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.
  • Weapons have three different paths.
  • CAUTION! Once you choose a weapon path, you may not change to another path without obtaining a new weapon!

Upgrading your Equipment

  • After you follow the steps above, you can now upgrade your Equipment.
  • In order to earn Reinforcement Points, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.
  • Method #1 Trade the piece of equipment along with one of the following items in order to earn RP:
  • NQ equipment trade 6 stacks and 1 single to cap at rank 15.
  • HQ1 equipment trade 13 stacks and 19 single to cap at rank 20.
  • HQ2 equipment trade 25 stacks and 40 single to cap at rank 25.
  • Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.
  • Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.
  • Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.
  • NOTE: If you have multiple uncapped items equipped concurrently, such as a neck item and a weapon, the RP gain is split between both pieces of equipment!

JSE iLevel 119 Weapons

Creation Process

As of the April 2014 version update, also crafts iLv119 job specific equipment for each job; and as of the February 2016 version update, augments these items through unique and specific upgrade paths.

Augmentation Process

The Key Item:"Scintillating Rhapsody", obtained from the final Rhapsodies of Vana'diel Mission, must be obtained first in order to begin the augmenting process for these items.

To begin, speak with Oboro about the weapons.

  • You actually need to select the option, "About the weapons" in order to be allowed to augment!!
  • This requires you to go into the "Show me the List." option, and then select the option "About the Weapons" at the bottom.
  • The initial type of stone traded to begin the augment process locks the weapon in to being upgraded only with that type of stone.
  • The initial stone is not counted toward augment ranks, but is consumed.
  • Each stone increases augment by 20 rank points.
  • All 299 must be of a single type.
  • The type required matches the stone which the player traded to initially to start the augment process.
  • Though the item says augment path A, there are no other augment paths possible to take.

Weapons and Augments

Name Required Materials Icon Description Rank 15 Augment Item Type Job
Minos Cehuetzi Claw DMG:274 Delay:504 Attack+15 Great Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4% Accuracy +70
Double Attack +6%
Critical Hit Rate +5%
Great Axe WAR
Toporok
Darksteel Voulge
Nyepel Cehuetzi Pelt DMG:+98 Delay:+51 HP+120 VIT+12 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 Enmity-10 Accuracy +70
STR +10
Store TP +5
Hand-to-Hand MNK
Koenigs Knuckles
Bone Patas
Sindri Cehuetzi Pelt DMG:175 Delay:324 INT+6 MND+6 Accuracy+27 Attack+15 Magic Damage+90 Club skill +228 Parrying skill +228 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4% Accuracy +50
Attack +30
Double Attack +5%
Club WHM
Darksteel Maul
Darksteel Mace
Kaladanda Cehuetzi Pelt DMG:204 Delay:366 INT+12 MND+12 Magic Accuracy+20 "Magic Atk. Bonus"+20 Magic Damage+224 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Enmity-10 Magic Accuracy +50
Magic Damage +30
Fast Cast +6%
Staff BLM
Mythic Pole
Dark Staff
Egeking Cehuetzi Claw DMG:124 Delay:236 Magic Damage+70 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity -10 "Phalanx" damage reduction +2 Sword enhancement spell damage +10 Accuracy +50
Magic Accuracy +30
Fast Cast +8%
Sword RDM
Anelace
Schlaeger
Sandung Cehuetzi Claw DMG:102 Delay:200 AGI+10 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Treasure Hunter"+1 Weapon skill damage +5% Accuracy +50
Critical Hit Rate +5%
Triple Attack +3%
Dagger THF
Misericorde
Darksteel Knife
Priwen Cehuetzi Pelt DEF:65 HP+30 Shield skill +112 Enhances "Reprisal" effect "Phalanx" damage reduction +2 Damage taken -6% HP +50
Magic Evasion +50
Damage Taken -3%
Shield PLD
Januwiyah
Darksteel Shield
Cronus Cehuetzi Claw DMG:288 Delay:528 Accuracy+15 Attack+15 Scythe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Additional effect: HP drain DMG: +10
Accuracy +70
Weapon Skill Damage +10%
Scythe DRK
Orichalcum Scythe
Ivory Sickle
Arktoi Cehuetzi Claw DMG:150 Delay:276 Axe skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Killer" effects +5 Pet: Attack+20 "Double Attack"+3% Accuracy +50
Pet: Accuracy +50
Pet: Attack +30
Axe BST
Tabarzin
Darksteel Pick
Terpander Cehuetzi Pelt Grants an additional song effect HP +30
Magic Accuracy +10
Damage Taken -3%
Instrument BRD
Shofar
Ebony Harp
Lionsquall Cehuetzi Pelt DMG:116 Delay:600 Ranged Attack+20 Marksmanship skill +242 Enmity-10 "Barrage"+1 Ranged Accuracy +50
Store TP +8
Snapshot +5%
Gun RNG
Hellfire
Matchlock Gun
Kurikaranotachi Cehuetzi Claw DMG:251 Delay:450 Great Katana skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Zanshin"+5 Zanshin: Chance to occasionally attack twice +5% Accuracy +70
Weapon Skill Damage +5%
Double Attack +5%
Great Katana SAM
Butachi
Jindachi
Shigi Cehuetzi Claw DMG:98 Delay:190 Accuracy+27 Evasion+27 Katana skill +228 Parrying skill +228 Magic Accuracy skill +215 Ninjutsu skill +10 Enmity-10 Ninjutsu recast delay -3 "Ninja Tool Expertise"+5 Accuracy +50
Ranged Accuracy +50
Damage Taken -5%
Katana NIN
Hirenjaku
Muketsu
Areadbhar Cehuetzi Claw DMG:269 Delay:492 Polearm skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 "Store TP"+6 Jump: "Double Attack"+3% DMG: +8
Accuracy +70
Store TP +8
Polearm DRG
Orichalcum Lance
Dark Mezraq
Gridarvor Cehuetzi Pelt DMG:204 Delay:366 MP+88 Staff skill +242 Parrying skill +242 Magic Accuracy skill +188 Avatar perpetuation cost -5 Avatar: Accuracy+25 Haste+3% Pet: Accuracy +70
Pet: Attack +70
Pet: Double Attack +15%
Staff SMN
Mahogany Staff
Light Staff
Mimesis Cehuetzi Claw DMG:128 Delay:236 HP+50 STR+10 DEX+10 VIT+10 AGI+10 INT+10 MND+10 CHR+10 Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Accuracy +50
Magic Accuracy +50
Magic Damage +80
Sword BLU
Adaman Kilij
Shotel
Deathlocke Cehuetzi Pelt DMG:82 Delay:480 Magic Damage+60 Marksmanship skill +242 Enmity-10 "Cardless Ability Use"+15 AGI +10
Magic Damage +30
Magic Attack Bonus +10
Gun COR
Hexagun
Matchlock Gun
Ohtas Cehuetzi Pelt DMG:+93 Delay:+54 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +188 Enmity-10 Automaton: "Refresh"+1 "Regain"+10 Accuracy +70
Pet: Accuracy +70
Pet: Haste +10%
Hidden Effect:
Pet: Ranged Accuracy +70
Hand-to-Hand PUP
Adaman Sainti
Darksteel Claws
Polyhymnia Cehuetzi Claw DMG:95 Delay:194 Attack+13 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Samba: "Regain"+10 Accuracy +50
Store TP +8
Weapon Skill Damage +5%
Dagger DNC
Jambiya
Darksteel Kukri
Coeus Cehuetzi Pelt DMG:204 Delay:366 INT+12 MND+12 "Magic Atk. Bonus"+24 Magic Damage+217 Staff skill +242 Parrying skill +242 Magic Accuracy skill +228 Enmity-10 "Regen" duration +12 Magic Accuracy +50
Magic Attack Bonus +10
Fast Cast +5%
Staff SCH
Mahogany Pole
Ice Staff
Dunna Cehuetzi Pelt File:21372 icon.png Handbell skill +18 Geomancy +5 Damage taken by luopan -5% MP +20
Magic Accuracy +10
Fast Cast +3%
Handbell GEO
Imperial Wootz Ingot
Star Sapphire
Aettir Cehuetzi Claw DMG:263 Delay:480 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity+10 "Lunge"+10 Physical damage taken II -5% Accuracy +70
Magic Evasion +50
Weapon Skill Damage +10%
Great Sword RUN
Nagan
Zweihander