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Category:Tu'Lia

From ZenithXI

Created by the Zilart thousands of years ago, and ultimately leading to their downfall, Tu'Lia, the Gate of the Gods, is a floating island region which is generally located in the skies above the Qufim region of Vana'diel. For this reason, it is oft referred to as "Sky" by the player community. Once a cold, mechanical place, it has long since been overrun by organic life which can be seen both outside and within. It serves as the location for the climax of the Rise of the Zilart storyline.

General Information

Region bonus granted by: Signet
Outpost located at: None

File:Tu'Lia.jpg
Map of Tu'Lia
Zones located in Tu'Lia
Celestial Nexus La'Loff Amphitheater Ru'Aun Gardens
The Shrine of Ru'Avitau Ve'Lugannon Palace

Tu'Lia Teleport

Tu'Lia
Info
Japanese ル・オンの庭
Map Acquisition Treasure Coffer
Requires Rise of the Zilart
Timeline Present
Continent
Region Tu'Lia
Zone Type Field
Activities None
Weather Element: Light Element: Wind
Goblin Footprint (H-11)
All elementals in the area are always present regardless of the overall zone weather conditions.
Tu'Lia Connected Zone Zones To
(F-8) The Shrine of Ru'Avitau (C-11)
(G-6) The Shrine of Ru'Avitau (E-4)
(G-9) The Shrine of Ru'Avitau (E-12)
(H-8) The Shrine of Ru'Avitau (G-12)
(I-6) The Shrine of Ru'Avitau (K-4)
(I-9) The Shrine of Ru'Avitau (K-12)
(J-8) The Shrine of Ru'Avitau (M-11)
(H-13) Hall of the Gods (H-4)
(E-7) La'Loff Amphitheater (?-?)
(F-11) La'Loff Amphitheater (?-?)
(H-4) La'Loff Amphitheater (?-?)
(J-11) La'Loff Amphitheater (?-?)
(K-7) La'Loff Amphitheater (?-?)
(E-8) Ve'Lugannon Palace (D-8)
(F-6) Ve'Lugannon Palace (D-3)
(F-9) Ve'Lugannon Palace (D-12)
(G-5) Ve'Lugannon Palace (F-4)
(G-10) Ve'Lugannon Palace (G-13)
(I-5) Ve'Lugannon Palace (J-4)
(I-10) Ve'Lugannon Palace (I-13)
(J-6) Ve'Lugannon Palace (L-3)
(J-9) Ve'Lugannon Palace (L-12)
(K-8) Ve'Lugannon Palace (L-8)
(?-?) Hall of Transference, Dem
(Enters From Only)
(G-9)
(?-?) Hall of Transference, Holla
(Enters From Only)
(G-9)
(?-?) Hall of Transference, Mea
(Enters From Only)
(G-9)
Quick Travel Options Arrives At
Home Point #1
Via Tu'Lia
(H-4)
Home Point #2
Via Tu'Lia
(F-10)
Home Point #3
Via Tu'Lia
(E-7)
Home Point #4
Via Tu'Lia
(K-7)
Home Point #5
Via Tu'Lia
(J-11)
Survival Guide
Via Tu'Lia
(H-12)
Battle Content Location Notes
Fields of Valor (H-11)
(J-10)
(K-7)
(H-5)
(E-7)
(F-10)
FoV: Elite Training
KI: Elite Training: Chapter 7
(H-9)

Eraser

Maps
Map 1

Zone Information


Quests

Fame Name NPC Pos. Zone Rewards
Divine Might Yve'noile Tu'Lia One of:
1 Teleport into Tu'Lia Green Ru'Aun Pad (G-9) Tu'Lia Teleport into Ru'Aun Gardens (G-9)

Missions

Mission Name Mission Number NPC Storyline
Zilart Mission 14 Rise of the Zilart
Zilart Mission 15 Rise of the Zilart

Notorious Monsters

Notorious Monsters
Lv. Name Genus Drops Map
88-90  Byakko
   THF·
   Forced: Trade Gem of the West and Autumnstone to ???
This monster is aggressive.
Tiger
(E-5)
Map 1
80-82  Despot
   Lottery: "blue light" Groundskeepers in hallway
This monster is aggressive. Sight Magic
Doll
(H-9/10)
Map 1
88-90  Genbu
   PLD·
   Forced: Trade Gem of the North and Winterstone to ???
This monster is aggressive.
Adamantoise
(J-4/5)
Map 1
88-90  Seiryu
   MNK·
   Forced: Trade Gem of the East and Springstone to ???
This monster is aggressive.
Wyvern
(L-8)
Map 1
88-90  Suzaku
   RDM·
   Forced: Trade Gem of the South and Summerstone to ???
This monster is aggressive.
Greater Bird
(E-9)
Map 1
 Aello
   Voidwatch: Key Item Ashen stratum abyssite III and Key Item Voidstone
This monster is aggressive.
Harpeia
This monster is aggressive. Aggressive   This monster is passive. Passive   Sight Sight   Sound Sound   Scent Scent   HP HP   Links Links
True Sight True Sight   True Sound True Sound   Magic Magic   JA JA

Adversaries

Historical Significance

Notes

Ru'Aun Gardens consists of 15 islands. The main island is surrounded by four long islands with different elementals spawning on each end. Though technically not islands, as they are connected to the main island by a small hallway, that's what they look like. These four longer islands are surrounded by a four smaller God islands where the Sky gods are popped and five Ark Angel islands where you access La'Loff Amphitheater to fight the Ark Angels for ZM14. Travel between islands is governed by the various colored portals located throughout the zone. The blue portals link the four longer islands and are activated by a nearby Pincerstone. The yellow portals link the longer islands to the God islands. The yellow portals are always active until someone pops one of the Gods and then the yellow portal connecting to that island is then inactive until the God is dead or has despawned. The red portals link the longer islands to the Ark Angel islands and are always active. There are also two red portals that will transport you back to the first island, where the zone to the Hall of the Gods is located. The green portals are your destination when you travel from one of the Halls of Transference to Ru'Aun Gardens.

Access to Tu'Lia via Teleportation:

Two steps must be completed in order to gain Tu'Lia teleportation privileges.

  • These steps can be performed in either order.

Steps:

  • You must inspect one of the green teleport pads located at (G-9) or (I-9) in Ru'Aun Gardens with the title "Warrior of the Crystal" in order to register your data.
    • The title "Warrior of the Crystal" is gained upon climbing your race's tower during CoP Mission 8-2.
    • To change your title back to 'Warrior of the Crystal' speak with Aligi-Kufongi (H-9) in Tavnazian Safehold. He will charge you 300 gil for the title change.

Note: When teleporting, there is a slight chance that the File:Clear Chip icon.png Clear Chip may break. If it does you must trade a new one to that particular Large Apparatus.

Related Links

Subcategories

This category has only the following subcategory.

T

Pages in category "Tu'Lia"

The following 5 pages are in this category, out of 5 total.