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Universal Healthcare - A Dane's Guide to White Mage Gear

From ZenithXI


File:UniversalHealthcareIntro.png
(Picture Credits: Phoenix.Radatz)

This guide will mainly focus on gear sets.
For advise on playstyle and techniques please see these great White mage guides below

Current Guides:
Video Guides:
<youtube>2CZerB3s-UU</youtube>
Outdated Guides:

I would like to say thank you to Asura.Wotasu for letting me steal... getting inspired by his work.


Introduction

The goal of this guide is to make gear sets that not only focus on primary stats for a given spell, but also secondary stats and tries to reuse items as much as possible, when not detrimental to the effect of the spells
Most sets will have alternatives an runner-up items listed below the sets as a guide to help if you are stuck on getting a specific item.
- Starter sets are meant for people just hitting 99 and might not have done a lot of mission progression, so a lot of gear is removed from the selection to builds these
- Normal sets what you should be aiming for.
- HQ sets, contains very rare drops or very (subjectively) expensive items.

Questions/Comments/Suggestions are welcome here:
universal-healthcare-a-danes-guide-to-whm-gear - ffxiah.com

Merits and Job Points

Merits
Group 1
Category Effect Upgrades
Divine Seal Recast Shorten recast time by 20 seconds. 0/5
Cure Cast Time Shorten cast time of all Cure spells by 4 percent. 0/5
Bar Spell Effect Increase potency of Bar spells and add a magic defense bonus of 2 points. 5/5
Banish Effect Increase damage of Banish by 2, and length of def. down effect by 2 seconds. 0/5
Regen Effect Increase the amount of HP recovered each interval by 1. 5/5
Group 2
Category Effect Upgrades
Martyr Sacrifices HP to heal a party member double the amount.
Recast: 10min. Increase amount of HP healed by 5 percent.
0-1/5
Devotion Sacrifices HP to grant a party member the same amount in MP.
Recast: 10min. Increase amount of MP granted by 5 percent.
4-5/5
Animus Solace Increases the maximum damage absorbed by Stoneskin applied by certain healing spells during Afflatus Solace.
Increases maximum damage absorbed by 2%.
5/5
Animus Misery Increases the maximum total damage stored during Afflatus Misery. Increases maximum total damage stored by 5%. 0/5


Job Points
Category Effect Priority
Benediction Effect Recovers caster's MP when Benediction is activated. - Increase amount of MP recovered by 1 percent. Low
Asylum Effect Increases magic evasion while under the effects of Asylum. - Increase magic evasion by 4. Medium
Divine Seal Effect Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal. - Reduce enmity by 3 Low
Magic Accuracy Bonus Increases magical accuracy. - Increase magic accuracy by 1. Medium
Afflatus Solace Effect Increases potency of Cure while under the effects of Afflatus Solace. - Increase Cure power by 2. High
Afflatus Misery Effect Increases the potency of Banish and Auspice while under the effects of Afflatus Misery. - Increase magic damage dealt by Banish by 2. Low
Divine Caress Duration Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress. - Increase duration by 2 seconds. Medium
Sacrosanctity Effect Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity. - Increase minimum value by 1. Medium
Regen Duration Increases the effect duration of Regen. - Increase duration by 3 seconds. High
Bar Spell Effect Increases potency of Bar spells. - Increase effect resistance by 2. High



Curing the wounded - Dont worry we won't send a bill

 
Cure starter  
File:Queller Rod icon.png File:Sors Shield icon.png File:Clarus Stone icon.pngFile:Clarus Stone description.png
File:Vanya Hood icon.png
File:Glorious Earring icon.pngFile:Glorious Earring description.png File:Mendi. Earring icon.png
File:Ebers Bliaut icon.pngFile:Ebers Bliaut description.png File:Weath. Cuffs +1 icon.pngFile:Weath. Cuffs +1 description.png
File:Alaunus's Cape description.png
File:Austerity Belt icon.pngFile:Austerity Belt description.png File:Ebers Pantaloons icon.pngFile:Ebers Pantaloons description.png File:Vanya Clogs icon.png


 
Cure  
File:Chatoyant Staff icon.pngFile:Chatoyant Staff description.png File:Giuoco Grip icon.png
File:Vanya Hood icon.png
File:Cleric's Torque icon.pngFile:Cleric's Torque description.png File:Glorious Earring icon.pngFile:Glorious Earring description.png File:Mendi. Earring icon.png
File:Ebers Bliaut +1 icon.pngFile:Ebers Bliaut +1 description.png File:Telchine Gloves icon.pngFile:Telchine Gloves description.png
File:Jann. Ring +1 icon.pngFile:Jann. Ring +1 description.png File:Mephitas's Ring +1 icon.png
File:Alaunus's Cape description.png
File:Shinjutsu-no-Obi +1 icon.png File:Ebers Pant. +1 icon.pngFile:Ebers Pant. +1 description.png File:Vanya Clogs icon.png




 
Cure HQ  
File:Chatoyant Staff icon.pngFile:Chatoyant Staff description.png File:Giuoco Grip icon.png
File:Kaykaus Mitra +1 icon.png
File:Clr. Torque +2 icon.pngFile:Clr. Torque +2 description.png File:Glorious Earring icon.pngFile:Glorious Earring description.png File:Mendi. Earring icon.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Theophany Mitts +3 icon.pngFile:Theophany Mitts +3 description.png File:Jann. Ring +1 icon.pngFile:Jann. Ring +1 description.png File:Mephitas's Ring +1 icon.png
File:Alaunus's Cape description.png
File:Shinjutsu-no-Obi +1 icon.png File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png File:Kaykaus Boots +1 icon.png
  MP efficient


 
Cure HQ  
File:Raetic Rod +1 icon.pngFile:Raetic Rod +1 description.png File:Thuellaic Ecu +1 icon.pngFile:Thuellaic Ecu +1 description.png
File:Kaykaus Mitra +1 icon.png
File:Clr. Torque +2 icon.pngFile:Clr. Torque +2 description.png File:Glorious Earring icon.pngFile:Glorious Earring description.png File:Magnetic Earring icon.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Theophany Mitts +3 icon.pngFile:Theophany Mitts +3 description.png File:Jann. Ring +1 icon.pngFile:Jann. Ring +1 description.png File:Mephitas's Ring +1 icon.png
File:Alaunus's Cape description.png
File:Shinjutsu-no-Obi +1 icon.png File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png File:Kaykaus Boots +1 icon.png
  Max Cures


For specific situations (Do not underestimate the power of the light si...weather):
File:Korin Obi icon.pngKorin Obi or File:Hachirin-no-Obi icon.pngHachirin-no-Obi - for all cures during light weather
File:Twilight Cape icon.pngTwilight Cape - For Curaga during light weather
File:Theo. Bliaut +3 icon.pngTheo. Bliaut +3 - For all Curagas, or when afflatus solace is not in effect

Runner up and alternatives:
File:Naji's Loop icon.pngNaji's Loop - To replace Jann. Ring +1 if you got another Adoulin ring
File:Kaykaus Bliaut +1 icon.pngKaykaus Bliaut +1 - For Curaga if you want some extra ConserveMP (Augment path D).

More Tankyness:
Staunch Tathlum +1 - Trading in 4 conserMP for SIRD. DT- and Ailment prevention should be you first choice to get some more tankyness (NQ is fine for Gil saving)
File:Gelatinous Ring +1 icon.pngGelatinous Ring +1 - if you dont have Janiston ring this becomes an obvious choice for the ring slot. With both DT and some HP To boot to counter out HP loss from Mephitas's Ring +1



Notes:
Raetic club +1 > Chatoyant Staff (with weather) > Queller rod > Chatoyant Staff (no weather)
Queller rod doesnt offer much in optimal sets. the only thing it brings to the table is 2% cure potency II.
Chatoyant Staff offers a much bigger benefits from the weather boost. However even in situations where you dont have weather bonus Queller is technical better but the low bonus of 2% Cure Potency II doesn't really warren an inventory slot for me.
Personally I prefer Raetic club +1 for cure 1-4 and I use Chatoyant Staff for cure 5-6 to save on MP on these. And if no Raetic club +1. Then just use Chatoyant Staff all the way

Fast Cast - Do it well. Do it faster

 
Fast Cast Starter  
File:Incantor Stone icon.pngFile:Incantor Stone description.png
File:Vanya Hood icon.png
File:Orison Locket icon.pngFile:Orison Locket description.png
File:Inyanga Jubbah icon.pngFile:Inyanga Jubbah description.png File:Gendewitha Gages description.png
File:Alaunus's Cape description.png File:Witful Belt icon.png File:Orvail Pants +1 icon.pngFile:Orvail Pants +1 description.png File:Regal Pumps +1 icon.png
  57%FC 3%QC




 
Fast Cast  
File:Impatiens icon.pngFile:Impatiens description.png
File:Vanya Hood icon.png
File:Orison Locket icon.pngFile:Orison Locket description.png File:Loquac. Earring icon.pngFile:Loquac. Earring description.png
File:Inyanga Jubbah +2 description.png File:Gendewitha Gages description.png
File:Alaunus's Cape description.png File:Witful Belt icon.png File:Aya. Cosciales +2 description.png File:Kaykaus Boots +1 icon.png
  80%FC 7%QC



 
Fast Cast HQ  
File:Kupayopl icon.pngFile:Kupayopl description.png File:Impatiens icon.pngFile:Impatiens description.png
File:Ebers Cap +3 icon.pngFile:Ebers Cap +3 description.png File:Clr. Torque +2 icon.pngFile:Clr. Torque +2 description.png
File:Inyanga Jubbah +2 description.png File:Fanatic Gloves icon.pngFile:Fanatic Gloves description.png
File:Witful Belt icon.png File:Regal Pumps +1 icon.png
  80%FC 10%QC
Notes: Fastcast 80, QuickCast 11
HP 338, MP 433


Runner up and Alternatives:
File:Fi Follet Cape +1 icon.pngFi Follet Cape +1 Another source of 10% fastcast in the back slot for the regular set, this one can cover multiple jobs and save on inventory
File:Clerisy Strap +1 icon.pngClerisy Strap +1 + File:Regal Pumps +1 icon.pngRegal Pumps +1 in the Regular set can substitute missing either Kishar Ring or Malignance Earring

Pinga Attire Set Also contains a lot of fastcast. You can get it of the AH, but personally I don't like the set due to its limited functionality, cost one some pieces and that it is locked behind Su3.

Debuff Removal - We are fully digital so the pharmacist can always read the doctor's prescription

 
Cursna  
File:Yagrush (Level 90) icon.pngFile:Yagrush (Level 90) description.png File:Thuellaic Ecu +1 icon.pngFile:Thuellaic Ecu +1 description.png
File:Vanya Hood icon.png
File:Debilis Medallion icon.pngFile:Debilis Medallion description.png File:Meili Earring description.png File:Ebers Earring +2 icon.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Fanatic Gloves icon.pngFile:Fanatic Gloves description.png
File:Haoma's Ring icon.pngFile:Haoma's Ring description.png
File:Alaunus's Cape description.png
File:Bishop's Sash icon.pngFile:Bishop's Sash description.png File:Th. Pant. +3 icon.pngFile:Th. Pant. +3 description.png File:Vanya Clogs icon.png


 
Erase  
File:Yagrush (Level 90) icon.pngFile:Yagrush (Level 90) description.png
File:Cleric's Torque icon.pngFile:Cleric's Torque description.png
File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png


 
General -na  
File:Yagrush (Level 90) icon.pngFile:Yagrush (Level 90) description.png
File:Ebers Mitts +3 icon.pngFile:Ebers Mitts +3 description.png
File:Mending Cape description.png File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png


Runner up and Alternatives:
File:Ebers Cap +3 icon.pngEbers Cap +3 When you don't have yagrush use this for -na/erase spells
Gambanteinn (Level 119 III) Cursna +100 perfect for the times you only need to remove a single doom from the party, or to dual wield with Yagrush (Level 90)
File:Kaykaus Mitra +1 icon.pngKaykaus Mitra +1 16 healing skill for Cursna. If you want to save a inventory slot you can reused this one from your curing set
Inyan. Dastanas +2 20 magic skill for Cursna. a stand in until you get the Fanatic Gloves
File:Divinity icon.pngDivinity 20 Healing skill for Cursna in weapon slot

Enhancing - Free vaccines and boosters

WHM Enhancing skill powered spells appears to cap out around 500 (boost and bar-elemental)
You will need 26 additional enhancing skill if you dont have light arts from /sch (one place would be inside oddy)
You will need less skill items as you go up in master levels. Adjust as you see fit.



 
Enhancing Duration  
File:Telchine Cap icon.pngFile:Telchine Cap description.png
File:Telchine Chas. icon.pngFile:Telchine Chas. description.png
File:Telchine Gloves icon.pngFile:Telchine Gloves description.png
File:Embla Sash description.png File:Telchine Braconi icon.pngFile:Telchine Braconi description.png
File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png


 
Boost  
File:Telchine Cap icon.pngFile:Telchine Cap description.png
File:Incanter's Torque icon.pngFile:Incanter's Torque description.png File:Mimir Earring description.png
File:Telchine Chas. icon.pngFile:Telchine Chas. description.png
File:Telchine Gloves icon.pngFile:Telchine Gloves description.png
File:Fi Follet Cape +1 icon.png File:Embla Sash description.png File:Telchine Braconi icon.pngFile:Telchine Braconi description.png
File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png


 
Bar Elemental  
File:Beneficus icon.pngFile:Beneficus description.png
File:Ebers Cap +3 icon.pngFile:Ebers Cap +3 description.png File:Incanter's Torque icon.pngFile:Incanter's Torque description.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Ebers Mitts +3 icon.pngFile:Ebers Mitts +3 description.png
File:Alaunus's Cape description.png File:Embla Sash description.png File:Piety Pantaln. +3 description.png File:Ebers Duckbills +3 icon.pngFile:Ebers Duckbills +3 description.png


 
Bar Status  
File:Telchine Cap icon.pngFile:Telchine Cap description.png
File:Telchine Chas. icon.pngFile:Telchine Chas. description.png
File:Telchine Gloves icon.pngFile:Telchine Gloves description.png
File:Embla Sash description.png File:Telchine Braconi icon.pngFile:Telchine Braconi description.png
File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png


 
Regen  
File:Bolelabunga icon.pngFile:Bolelabunga description.png
File:Inyanga Tiara +2 description.png
File:Piety Bliaut +3 icon.pngFile:Piety Bliaut +3 description.png File:Ebers Mitts +3 icon.pngFile:Ebers Mitts +3 description.png
File:Embla Sash description.png File:Th. Pant. +3 icon.pngFile:Th. Pant. +3 description.png File:Bunzi's Sabots description.png


 
Aquaveil  
File:Telchine Chas. icon.pngFile:Telchine Chas. description.png
File:Emphatikos Rope icon.pngFile:Emphatikos Rope description.png File:Shedir Seraweels description.png File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png


 
Auspice  
File:Telchine Cap icon.pngFile:Telchine Cap description.png
File:Telchine Chas. icon.pngFile:Telchine Chas. description.png
File:Telchine Gloves icon.pngFile:Telchine Gloves description.png
File:Embla Sash description.png File:Telchine Braconi icon.pngFile:Telchine Braconi description.png
File:Ebers Duckbills +3 icon.pngFile:Ebers Duckbills +3 description.png


Runner up and Alternatives
File:Andoaa Earring icon.pngAndoaa Earring - 5 Skill
File:Stikini Ring icon.pngStikini Ring - 5 Skills
File:Stikini Ring +1 icon.pngStikini Ring +1 - 8 skill
File:Telchine Pigaches icon.pngTelchine Pigaches - Another source of "enhancing duration" but due to how gear vs augments are calculated, they are not as good as Theo. Duckbills +3

Enfeebling - Insert Joke about US healthcare here

 
Enfeebling Starter  
File:Thuellaic Ecu +1 icon.pngFile:Thuellaic Ecu +1 description.png
File:Inyanga Tiara +2 description.png File:Imbodla Necklace icon.png File:Vor Earring description.png File:Gwati Earring icon.pngFile:Gwati Earring description.png
File:Inyanga Jubbah +2 description.png File:Inyan. Dastanas +2 description.png File:Inyanga Ring description.png File:Perception Ring icon.png
File:Aurist's Cape icon.png File:Ovate Rope icon.pngFile:Ovate Rope description.png File:Inyanga Shalwar +2 description.png File:Inyan. Crackows +2 description.png


 
Enfeebling HQ  
File:Ebers Earring +2 icon.png
File:Theo. Bliaut +3 icon.pngFile:Theo. Bliaut +3 description.png File:Kaykaus Cuffs +1 icon.png
File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png File:Metamor. Ring +1 icon.png
File:Aurist's Cape +1 icon.png
File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png
  Slow/Paralyse


 
Enfeebling HQ  
File:Yagrush (Level 119 III) description.png
File:Theophany Cap +3 icon.pngFile:Theophany Cap +3 description.png File:Ebers Earring +2 icon.png
File:Theo. Bliaut +3 icon.pngFile:Theo. Bliaut +3 description.png File:Kaykaus Cuffs +1 icon.png
File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png
File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png
  Pure Macc


Runner up and Alternatives:
Regal Cuffs 20% Longer enffeble duration, by sacrificing a bit of Magic accuracy.
Kishar Ring 5% Longer enfeeble duration, by sacrificing a bit of Magic accuracy.

File:Ebers Mitts +3 icon.pngEbers Mitts +3 Add some defensiveness to you set with a small drop in MND and Magicc accuracy.

Daybreak is a strong contender and probably your best mainhand if you don't have augmented Bunzi or Yagrush.
Malignance Earring is also a strong contender in ear slot if you don't have Ebers or Regal
Null Belt Almost as strong as the maxed out Obstin. Sash, and a potential easy pickup with friends

Alaunus's Cape with Mind, Magic Accuracy and Enmity- comes close to Aurist's Cape +1 R15 and beats eaisly the unmaugmented Aurist Cape +1. But can't be used on multiple jobs.
File:Lifestorm Earring icon.pngLifestorm Earring & File:Psystorm Earring icon.pngPsystorm Earring can be a decent combo for the starting set.
Rumination Sash A better belt piece for the starter set if you have access to vagary
Luminary Sash An even better belt piece for the starter set, from Reisenjima NM's. Will last you until the HQ belt

Divine - Don't worry so much about the next world that you never learn to live in this one

 
Flash/Repose  
File:Yagrush (Level 119 III) description.png
File:Theophany Cap +3 icon.pngFile:Theophany Cap +3 description.png File:Ebers Earring +2 icon.png
File:Theo. Bliaut +3 icon.pngFile:Theo. Bliaut +3 description.png File:Piety Mitts +3 description.png File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png
File:Aurist's Cape +1 icon.png
File:Th. Pant. +3 icon.pngFile:Th. Pant. +3 description.png File:Theo. Duckbills +3 icon.pngFile:Theo. Duckbills +3 description.png


 
Holy/Banish  
File:Ghastly Tathlum +1 icon.png
File:Saevus Pendant +1 icon.pngFile:Saevus Pendant +1 description.png
File:Cohort Cloak +1 icon.png File:Bunzi's Gloves description.png File:Metamor. Ring +1 icon.png
File:Alaunus's Cape description.png
File:Eschan Stone icon.png File:Bunzi's Pants description.png File:Bunzi's Sabots description.png

Idle - 5+ weeks of yearly vacation is nice

I recommend to have more than one idle set.
The idle sets here are meant for when you have high amount of mp (above 75). As your MP drop you should swap in refresh accessories.
Rings,Earring (If you got moonshade) and ammo slot should be first to put in once MP drops below 75% after a spellcast
Below 50% you can start adding in more or change completely to a refresh set
For most events you should probably have a ballad or a Evokers roll or any other source of refresh. Combined with the idle sets 5refresh and the heavy amount of Conservre MP put into spellcasting set you should have a hard time dropping below 75% MP. Howver it is nice to be prepared with refresh for idle incase of a wipe, Curse/disease eating your MP or whatever tricks an event might use against your MP pool.



 
idle starter  
File:Bolelabunga icon.pngFile:Bolelabunga description.png File:Staunch Tathlum icon.pngFile:Staunch Tathlum description.png
File:Inyanga Tiara +2 description.png File:Infused Earring icon.png
File:Inyanga Jubbah +2 description.png File:Inyan. Dastanas +2 description.png File:Inyanga Ring description.png
File:Alaunus's Cape description.png
File:Carrier's Sash description.png File:Inyanga Shalwar +2 description.png File:Inyan. Crackows +2 description.png


 
Refresh  
File:Oneiros Grip icon.pngFile:Oneiros Grip description.png File:Homiliary icon.pngFile:Homiliary description.png
File:Inyanga Tiara +2 description.png File:Sibyl Scarf icon.png File:Moonshade Earring icon.pngFile:Moonshade Earring description.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Inyan. Dastanas +2 description.png File:Inyanga Ring description.png File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png
File:Alaunus's Cape description.png File:Fucho-no-Obi icon.pngFile:Fucho-no-Obi description.png File:Assid. Pants +1 icon.png File:Inyan. Crackows +2 description.png
  MP < 50%




 
Hybrid Idle  
File:Homiliary icon.pngFile:Homiliary description.png
File:Moonshade Earring icon.pngFile:Moonshade Earring description.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Bunzi's Gloves description.png File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png File:Stikini Ring +1 icon.pngFile:Stikini Ring +1 description.png
File:Alaunus's Cape description.png
File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png
  MP 50%-75%
Notes: refresh 11, Regen 5
MDT 31, PDT 51, MDB 42
Meva 743, Resist Rate 10
Absorb magic 5%
Def 725, Eva 378, HP 384 +10%




 
Idle  
File:Staunch Tathlum icon.pngFile:Staunch Tathlum description.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Bunzi's Gloves description.png File:Inyanga Ring description.png
File:Alaunus's Cape description.png
File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png File:Ebers Duckbills +3 icon.pngFile:Ebers Duckbills +3 description.png
  MP >75%
Notes: refresh 5, Regen 5
MDT 47, PDT 52, MDB 45
Meva 809, Resist Rate 10
Absorb magic 5%. Annul magic 13%
Def 751, Eva 423, HP 464 +10%


 
Idle HQ  
File:Diamond Aspis icon.pngFile:Diamond Aspis description.png
File:Ebers Earring +2 icon.png
File:Ebers Bliaut +3 icon.pngFile:Ebers Bliaut +3 description.png File:Bunzi's Gloves description.png File:Gurebu's Ring icon.png
File:Alaunus's Cape description.png
File:Ebers Pant. +3 icon.pngFile:Ebers Pant. +3 description.png File:Ebers Duckbills +3 icon.pngFile:Ebers Duckbills +3 description.png
  MP >75%
Notes: refresh 5, Regen 5
DT 53, MDB 45
Meva 827, Resist Rate 31, MND 282
Absorb magic 5%. Annul magic 13%
Def 772, Eva 453, HP 414 +10%


Runner up and alternatives:
Chironic set can get refresh +2 from Dark Matter augments

Miscellaneous - Insert Joke about US healthcare here

No potency are sets that you can use to fill out empty slots in any other spellset. and/or use for spells that dont need any gear to improve its potency. The focus is on ConserveMP, Recast time and Enmity


 
No Potency  
File:Giuoco Grip icon.png
File:Vanya Hood icon.png File:Clr. Torque +2 icon.pngFile:Clr. Torque +2 description.png File:Magnetic Earring icon.png File:Mendi. Earring icon.png
File:Inyanga Jubbah +2 description.png File:Fanatic Gloves icon.pngFile:Fanatic Gloves description.png File:Mephitas's Ring +1 icon.png
File:Fi Follet Cape +1 icon.png File:Shinjutsu-no-Obi +1 icon.png File:Aya. Cosciales +2 description.png File:Kaykaus Boots +1 icon.png
Notes: FastCast 81, Haste 25
ConMP:75 (+25 from /sch = 100
Enmity-: 34~38


 
No Potency HQ  
File:Giuoco Grip icon.png
File:Vanya Hood icon.png File:Clr. Torque +2 icon.pngFile:Clr. Torque +2 description.png File:Magnetic Earring icon.png File:Mendi. Earring icon.png
File:Fanatic Gloves icon.pngFile:Fanatic Gloves description.png File:Mephitas's Ring +1 icon.png
File:Fi Follet Cape +1 icon.png File:Shinjutsu-no-Obi +1 icon.png File:Kaykaus Boots +1 icon.png
Notes: FastCast 82,Haste 27
ConMP:75 (+25 from /sch = 100
Enmity-: 47~51

Food - Not all that Corn syrup

File:Tropical Crepe icon.pngTropical Crepe - at the time of writing this guide its at 30.000gil/stack on the AH makineg it cheaper then many worse food from the moogle. omes with a nice 90Macc bonus and a sprinle of MND and MDB
Chocolate Crepe - This one is even cheaper at 500/units from the moogle but only provies 35Macc

Unless a Red Mage is present for enfeebling I would advise to always bring a stack of Macc food any event.

Calculator and Resources

FFXI Cure Calculator https://embed.calculoid.com/?calcId=98366&apiKey=60dfaae363cd93ab798a8

F.A.Q. and Hot Opinions

Blinking
Don't complaing about people blinking. It should never be a problem for you, if you play WHM right. Learn to use <stal> and <stpt> as macro targets, and blinking will never interfer with casting spells on a party members
Alternative you can disable dynamic armor in the game or get an add-on like Dressup to stop people form blinking around you, but really the best way is to learn to use <stal> and <stpt>
if you complain about other peopel blinking jsut rember what you are saying is "I dont know how to play this game the rightway and you all have to compensate for my weakness". Blinking was never a problem in the game.