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Tumult Curator

From ZenithXI
General Notes
  • Wanted objective unlocks upon Sarama, Shedu, and Thu'ban Wanted objective clears.
  • Time limit of 30 minutes.
  • When spawning and despawning, Tumult Curator will attack the player who started the fight.
  • Adds named "Tumult Curator" need to be defeated to progress to the next stage while ones named "Tumult Lamp" do not.
  • This makes targeting a specific monster slightly difficult.
  • The Resistance (SDT) values to the right are that of Pandemonium Warden and other Dvergr NMs, and are thus assumed.

Phase I: Four Chariots (Level 119)

Phase II: ToAU Beastmen Kings (Level 125)

  • Spawns Gulool Ja Ja, Gurfurlur the Menacing, and Medusa 6 Lamps in the form of Beastmen.
    • Recommended order: Gurfurlur, Gulool, Medusa.
  • Each King may use all of their special moves, most notably:
    • Gurfurlur (Troll)
      • Pleiades Ray - (~10') Damage and Paralyze, Blind, Bind, Poison, Plague, Silence, Slow, and Stun.
    • Medusa (Lamiae)
      • Pinning Shot - AoE damage and bind.
        • Favors using this move.
    • Gulool Ja Ja (Mamool Ja)
      • Mijin Gakure - Used at about >5%.
        • This move may be mitigated via magic damage reduction or by simply defeating the monster quickly.

Phase III: Thu'ban, Sarama, Shedu (Level 135)

  • Spawns Thu'ban (Hydra), Sarama, Shedu, 6 Lamps in the form of: 2 Dahaks, 2 Puks & 2 Bombs.
    • Recommended order: Hydra, Khimaira, Cerberus.
  • Hydra starts with the left and right head missing and at 50% HP. It cannot be killed until both heads generate at least once, causing it to regenerate 25% each time.
  • The Hydra, Khimaira, Cerberus may be proced under unknown conditions causing them to becomed terrorized temporarily.
    • These seem to be the same mechanics as the UNM fights.

Phase IV: Dvergr (Level 145)

  • Spawns Tumult Lamps x6.
    • Lamps are susceptible to being slept with a Lullaby.
      • Depending on the equipment and Master Level of the BRD, they may need to use Troubadour.
  • Uses Astral Flow at 74%, 49%, 24%, and 4%.
    • If the popper of the fight has hate prior to Astral Flow, they may disband to prevent the party from being hit by it.
      • This player will maintain claim over Tumult Curator so a single damage dealer may need to also disband and join to push the HP past the % threshold, depending on the timing.
  • Casts Aspir, Drain, Blindga, Dispelga, Dread Spikes, Impact, Meteor, Sleepga II, Tier V -ga spells, Tier VI Single nukes
    • Meteor is gained under 50%.
  • Gains a temporary 300/tic Bio aura (30') following Bilgestorm.
  • Almost completely resistant to Finale and Elegy without Troubadour or Elemental Seal.
    • A "Complete Resist" message was not received, but neither ever landed without the Job Abilities active.
  • Debuff Geomancy bubbles have a reduced effect.

Tumult Curator
File:Tumult Curator.png.jpg
Adversary
Type Demon
Family Dvergr
Job BLM
Sub Job SMN
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% R 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 50% 50% 70% 30% 30% 30% 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Aydeewa Subterrane
}}

     Rift Locations: Map 2 : (J-9), (K-7), (L-8)
     Unity Notorious Monster: 4,100 Unity Accolades
Level Behavior
145 Question
HP MP DEF EVA M.DEF
CheckCheck
Title
Curator Culler
Rewards
Abilities Spells
{{#replace:Bilgestorm, Cackle, Hellsnap, Hellclap, Necrobane, Necropurge, Thundris Shriek|,|
}}
{{#replace:Aspir, Drain, Blindga, Dispelga, Dreak Spikes, Impact, Meteor, Sleepga II, Tier V -ga spells, Tier VI Single nukes|,|
}}


Abilities

Ability Y' Area Target Type File:Copy Image.png Condition
Bilgestorm AoE Physical Damage Blunt
Deals physical damage + Defense Down + Attack Down + Accuracy Down.
Cackle AoE Magical Damage
Inflicts Magic Attack Down + Magic Defense Down + Magic Accuracy Down.
Hellsnap AoE Magical Damage
Inflicts Stun.
Hellclap Aoe Conal Magical Damage
Deals physical damage + Weight.
Necrobane AoE Magical Damage
Inflicts Paralysis + Curse.
Necropurge AoE Physical Damage
Deals physical damage, Curse, and knockback.
Thundris Shriek AoE Physical Damage Element: Thunder
Deals physical damage + Terror.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.