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Category:Carol

From ZenithXI
Revision as of 15:35, 15 May 2017 by imported>Funkworkz (Equipment Modifiers)
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Carols increase Magic Evasion against specific elements. These spells do stack, so stacking Fire Carol and Fire Carol II would give the best protection against Fire that Bard can offer.

  • Tier 1 and Tier 2 Carols work in a slightly different way, with Tier 1 Carols being purely resistance (starting at 80) and Tier 2 Carols being both resistance and a chance to annul the related element (starting at 100 resistance).
    • This resistance also works against status ailments of the correct element of the active Carol.

Tier I Spells

Tier II Spells


Skill Caps per Spell
Spell Skill Cap Potency Cap
435~900 Skill Elemental Resistance: +80
435~900 Skill Elemental Resistance: +100

Nullification Chance: 15%

Equipment Modifiers

Instruments

Equipment
Modifier/Strength
Gjallarhorn Song +2~4
Nibiru Harp File:AugRank.png Song +2~4
Linos File:AugRank.png Song +1~3
Eminent Flute Song +2
Crumhorn +2File:Crumhorn +2 description.png Song +2
Crumhorn +1File:Crumhorn +1 description.png Song +2
Blurred Harp Song +1
Crumhorn Song +1
Millennium Horn In Dynamis: Song +2
Homestead Flute In Reives: Song +2
Forefront Flute In Reives: Song +2
Storm FifeFile:Storm Fife description.png In Assault: Song +1

Armor

Equipment
Modifier/Strength
Moonbow Whistle +1 Song +3
Moonbow Whistle Song +2
Mousai Gages +1File:Mousai Gages +1 description.png Song +2
Brioso Whistle Song +1
Mousai GagesFile:Mousai Gages description.png Song +1

Song Potency per Bonus

Fire Carol

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Ice Carol

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Wind Carol

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Earth Carol

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Lightning Carol

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Water Carol

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Light Carol

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Dark Carol

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Fire Carol II

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Ice Carol II

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Wind Carol II

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Earth Carol II

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Lightning Carol II

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Water Carol II

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Light Carol II

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Dark Carol II

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