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Category:Carol

From ZenithXI

Carols increase Magic Evasion against specific elements. These spells do stack, so stacking Fire Carol and Fire Carol II would give the best protection against Fire that Bard can offer.

  • Tier 1 and Tier 2 Carols work in a slightly different way, with Tier 1 Carols being purely resistance (starting at 80) and Tier 2 Carols being both resistance and a chance to annul the related element (starting at 100 resistance).
    • This resistance also works against status ailments of the correct element of the active Carol.

Tier I Spells

Tier II Spells


Skill Caps per Spell
Spell Skill Cap Potency Cap
435~900 Skill Elemental Resistance: +80
435~900 Skill Elemental Resistance: +100

Nullification Chance: 15%

Equipment Modifiers

Instruments

Equipment
Modifier/Strength
Gjallarhorn Song +2~4
Nibiru Harp File:AugRank.png Song +2~4
Linos File:AugRank.png Song +1~3
Eminent Flute Song +2
Crumhorn +2File:Crumhorn +2 description.png Song +2
Crumhorn +1File:Crumhorn +1 description.png Song +2
Blurred Harp Song +1
Crumhorn Song +1
Millennium Horn In Dynamis: Song +2
Homestead Flute In Reives: Song +2
Forefront Flute In Reives: Song +2
Storm FifeFile:Storm Fife description.png In Assault: Song +1

Armor

Equipment
Modifier/Strength
Moonbow Whistle +1 Song +3
Moonbow Whistle Song +2
Mousai Gages +1File:Mousai Gages +1 description.png Song +2
Brioso Whistle Song +1
Mousai GagesFile:Mousai Gages description.png Song +1

Song Potency per Bonus

Fire Carol

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Ice Carol

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Wind Carol

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Earth Carol

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Lightning Carol

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Water Carol

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Light Carol

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Dark Carol

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Fire Carol II

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Ice Carol II

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Wind Carol II

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Earth Carol II

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Lightning Carol II

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Water Carol II

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Light Carol II

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Dark Carol II

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