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Arch Angra Mainyu
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From ZenithXI
Revision as of 10:21, 12 May 2013 by
imported>Cairthenn
(1 revision: boom)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
General Notes
Changes form during the fight through a "summoning" animation.
Ahriman -> Statue -> Ahriman -> Dragon -> Ahriman (100%HP Restored every transformation)
The last form (Ahriman) will immediately
Chainspell
upon spawning.
Stun
recommended in general, and
Chainspell
Stun
for the start of the final form.
Has access to
Blizzaja
,
Thundaja
and
Death
, along with other spells.
All forms have access to their normal TP moves and 2-hour abilities.
Thornsong gives very potent spikes. You will need to turn.
Reapply
Shell
quickly after Voidsong.
Kitable indefinitely due to casting nature, should you need to recover from a wipe.
References
Strategy notes (Khiinroye and Alarial, BG)
See the
Discussion page
for published testimonials.
Arch Angra Mainyu
Adversary
Type
Demons
Family
Ahriman
Job
Class
Monster
Crystal
File:Dark Crystal icon.png
Dark Crystal
Detects
True Sound
Listings
Listings by Zone
Zone
Dynamis - Beaucedine
Trade
Fiendish Tome: Chapter 21
,
Fiendish Tome: Chapter 22
,
Fiendish Tome: Chapter 23
,
Fiendish Tome: Chapter 24
, and
Fiendish Tome: Chapter 25
to
???
at (J-5).
Level
Spawns
Behavior
1
HP
MP
DEF
EVA
M.DEF
Rewards
Avesta Bangles
C
Chtonic Staff
C
Oneiros Cluster
U
100 Byne Bill
R
L. Jadeshell
R
M. Silverpiece
R
Abilities
Spells
Ability Informaton
Categories
:
Bestiary
Demons
Ahriman
Pages with broken file links
Notorious Monster
Information Needed