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Vidmapire

From ZenithXI
General Notes

Unity Warp: You must either possess a Remnants Permit or Captain rank in Assault to teleport to Vidmapire.

  • Vidmapire changes its current elemental alignment after using TP moves.
  • Vidmapire will take 0 damage from its current element.
  • You may encourage these TP moves to be used by dealing primarily magical damage (including Skillchains) of their associated element.
  • A Rune Fencer's runes are a useful for this purpose.
  • Vidmapire casts spells based on its current elemental alignment.
  • In the case of dark alignment, it will gain access to Impact, Dispelga, Breakga, and Sleepga.
  • Additionally, its TP moves will have added effects beyond what they normally do. See the abilities table below.
  • This includes en-spell, en-debuff, and an elementally aligned enhancement.
  • Bloodrake: Element: Fire Fire, en-Plague and Blaze Spikes.
  • Decollation: Element: Thunder Thunder, en-Stun and Shock Spikes.
  • These spikes are very potent and may stun players for upwards of 30 seconds.
  • Eternal Damnation: Element: Ice Ice, en-Paralyze and Ice Spikes. Also inflicts a 10-second Doom.
  • Heliovoid: Element: Earth Earth, en-Petrify and Stoneskin.
  • Nocturnal Servitude: Element: Dark Dark, en-Curse (-50% HP) and Dread Spikes.
  • Nosferatu's Kiss: Element: Water Water, en-Poison and Aquaveil.
  • Wings of Gehenna: Element: Wind Wind, en-Silence and Blink.
  • The spikes and enhancements may not be dispelled.
  • Vidmapire may be proced after performing a Weapon Skill or Skillchain.
  • This induces terror, and removes Vidmapire's current element.

Vidmapire
File:Vampyr 1.png.jpg
Adversary
Type Undead
Family Vampyr
Job DRK
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% R Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question S R Question Question 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Alzadaal Undersea Ruins
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     Rift Locations: Map 5: (F-7), (F-10), (I-10)
     Unity Notorious Monster: 2,400 Unity Accolades
Level Behavior
128 Question
HP MP DEF EVA M.DEF
CheckCheck
Rewards
Abilities Spells
{{#replace:Bloodrake, Decollation, Eternal Damnation, Heliovoid, Nocturnal Servitude, Nosferatu's Kiss, Wings of Gehenna|,|
}}
{{#replace:Vary with elemental alignment.|,|
}}

Abilities

Ability Y' Area Target Type File:Copy Image.png Condition
Bloodrake 1P Player Physical Damage Takes primarily Element: Fire Magical Damage damage.
3-Hit damage and HP drain.
Additional Effect: en-Plague and Blaze Spikes
Decollation 15' Conal Player Physical Damage Takes primarily Element: Thunder Magical Damage damage.
Damage
Absorbed by 3 shadows.
Additional Effect: en-Stun and Shock Spikes
Eternal Damnation Gaze (Conal) Monster Magical Damage Element: Dark Takes primarily Element: Ice Magical Damage damage.
Inflicts Doom.
Additional Effect: en-Paralyze and Ice Spikes
Heliovoid AoE Monster Magical Damage Takes primarily Element: Earth Magical Damage damage.
Absorbs one positive status effect, including food.
Additional Effect: en-Petrification and Stoneskin
Nocturnal Servitude Conal Monster Magical Damage Element: Light Takes primarily Element: Dark Magical Damage damage.
Inflicts Charm and bat costume.
Additional Effect: en-Curse (-50% HP) and Dread Spikes
Nosferatu's Kiss AoE Monster Magical Damage Element: Dark Takes primarily Element: Water Magical Damage damage.
Drains HP, MP, and TP.
Additional Effect: en-Poison and Aquaveil
Wings of Gehenna AoE Monster Magical Damage Element: Wind Takes primarily Element: Wind Magical Damage damage.
Damage, Stun, and Knockback
Additional Effect: en-Silence and Blink
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.