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Sovereign Behemoth

From ZenithXI
General Notes
  • Casts Meteor upon spawning, and every 40 seconds after.
  • Meteor is non-elemental magical damage.
  • Possesses en-Stun.
  • Fighting in front of the Sovereign Behemoth allows it to use Howl, Shockwave, and Wild Horn.
  • Fighting behind the Sovereign Behemoth allows it to use Dust Storm and Kick Out.
  • Flame Armor and Thunderbolt are used regardless of direction.
  • Possesses Evasion Bonus, melees will need roughly around 1450+ Accuracy.

Damage Resistance

  • Builds Physical Damage physical and Magical Damage magical resistance by 1% of the corresponding damage it deals to players, capping at -75%.
  • Builds SDT resistance for the corresponding elemental type performed until reaching 5% (-95%), the lowest tier.
  • A cumulative 5,000 damage will reach the 5% tier. Limiting the usefulness of magic damage.
  • Sovereign Behemoth also possesses a high Magic Defense Bonus.

Resetting Resistance

  • The use of Howl will reset the accumulated resistances of Sovereign Behemoth any time it is used.
  • Howl stacks, increasing the Attack and Magic Attack of the Behemoth, and may not be dispelled.
  • Howl is triggered by maintaining the position of Sovereign Behemoth's current target in front of him.
  • Take care as the increasing use of Howl will eventually make spells like Meteor significantly stronger.
  • Creating a Skillchain for 10,000+ damage during the casting of any ability will cause a proc to occur.
  • Meteor has the longest cast time and is therefore the easiest ability to proc on.
  • This causes all resistances to be reset, and Sovereign Behemoth will take +50% damage for the next 30 seconds.
  • You may proc multiple times a fight.


Sovereign Behemoth
File:Behemoth 1.png.jpg
Adversary
Type Beast
Family Behemoth
Job WAR
Sub Job THF
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
85% 85% 85% 85% 85% 85% 85% 85%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Behemoth's Dominion
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     Rift Locations: (E-8), (G-8), (J-9)
     Unity Notorious Monster: 3,100 Unity Accolades
Level Behavior
135 Question
HP MP DEF EVA M.DEF
~280,000 CheckCheck 270
Rewards
Abilities Spells
{{#replace:Flame Armor, Thunderbolt, Front:, Howl, Shock Wave, Wild Horn, Behind:, Dust Storm, Kick Out|,|
}}
{{#replace:Meteor|,|
}}
Traits
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Abilities

Ability Y' Area Target Type File:Copy Image.png Condition
Dust Storm 30' Monster Physical Damage Enmity from behind.
Damage and Blind.
Removes 2-3 shadows
Flame Armor Monster Status Enhancement
Grants Blaze Spikes
Howl Monster Status Enhancement Enmity from front.
Grants Warcry
Kick Out 30' Conal Monster Physical Damage Enmity from behind.
Damage.
Removes 2-3 shadows
Shock Wave Conal Player Physical Damage Enmity from front.
Damage and Knockback.
Ignores shadows.
Thunderbolt 40' AoE Monster Magical Damage Element: Thunder
Damage and Stun.
Removes shadows.
Wild Horn Conal Enemy Physical Damage Enmity from front.
Frontal damage.
Removes 2-3 shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.