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Shinryu

From ZenithXI
General Notes

The Wyrm God

  • May be fought multiple times after reaching the quest The Wyrm God.
  • Changes between spread and down wings every 3 minutes.
  • While Shinryu's wings are spread, it will gain access to Meteor (30') and absorb damage while readying a weaponskill or casting spells.
  • While Shinryu's wings are down it will gain access to Comet, -30% damage taken, and quick cast.
  • Possesses Draw In and the following abilities:
  • Atomic Ray: (Only while wings are spread) Magical Damage Element: Fire AoE damage and -50% to attributes (STR, etc). Prevented with cruor buffs.
  • Cataclysmic Vortex: Magical Damage AoE HP reduced to 1 and resets enmity of the highest player.
  • Cosmic Breath: Magical Damage conal damage with additional effect Plague and Attack Down, Magic Attack Down, and Frost.
  • May be avoided by standing to the side.
  • Dark Matter: Magical Damage Element: Dark 20' AoE damage and Terror (15 seconds+)
  • Gyre Charge Physical Damage AoE damage with additional effect Paralyze and Knockback.
  • Mighty Guard: Status Enhancement Recovers ~15% HP, gains a dispellable 100 TP/tick Regain effect, and nullifies any damage that is less than 300.
  • Gains the following under 50%:
  • Supernova: (Only while wings are down) Magical Damage Element: Dark 20' AoE percentage-based damage and 10-count doom
  • Protostar: (Only while wings are spread) Magical Damage 20' AoE damage and all unused abilities will have timers reset.
  • Casts various -ga IV, AM, and AMII spells, and Meteor.
  • Below 50% HP it will often use the same TP move or cast the same spell 3-5 times in a row.
  • Regular melee attacks are considered weaponskills, keep this in mind when trying to get the Red, Blue, and Green staggers.

The Wyrm God ★

  • This Key Item is not consumed unless engaging with the original Shinryu.
  • Supernova will not be used on Very Easy and Easy difficulties.

Shinryu
File:Shinryu.jpg.jpg
Adversary
Type Unclassified
Family Supreme Being
Job
Class Monster
Shinryu Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 60% 60% 30% 60% 60% 60% 30%
Shinryu ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Abyssea - Empyreal Paradox
}}

     
Level Behavior
This monster is aggressive. True Sight, True Sound
HP MP DEF EVA M.DEF
~65,000 CheckCheck 170
Title
Wyrm God Defier
Rewards
Abilities Spells
 
Zone
  Abyssea - Empyreal Paradox
}}

     Battlefield: The Wyrm God ★
     Possess: Wyrm God phantom gem (All Members)
Level Behavior
This monster is aggressive.
HP MP DEF EVA M.DEF
VE: Question
  E: Question
  N: Question
  D: Question
VD: Question
CheckCheck VE: Question
  E: Question
  N: Question
  D: Question
VD: Question
Question
Title
Draconic Interloper
Rewards
Abilities Spells