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Nepionic Soulflayer

From ZenithXI
General Notes
  • Resists Water and Dark type spells, as well as silence.

Nepionic Soulflayer
Adversary
Type Demon
Family Soulflayer
Job BLM
Sub Job RDM
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 75% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
100% 100% 100% 115% 70% 100% 15% 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Alzadaal Undersea Ruins
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     Quest: Transformations, Map 12 (G-7)
Level Behavior
Question
HP MP DEF EVA M.DEF
CheckCheck
Rewards
Abilities Spells
{{#replace:Manafont, Mind Blast, Mind Purge, Immortal Anathema, Immortal Mind, Immortal Shield, Reprobation, Tribulation|,|
}}
{{#replace:Bio II, Poisonga II, Rasp, Ice Spikes, Stun, Sleep II, Sleepga II, Thunder III, Blizzard III, Stonega III, Waterga III, Blizzaga II, Thundaga II, Flood, Burst|,|
}}
Traits
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Abilities

Ability Y' Area Target Type File:Copy Image.png Condition
Immortal Shield 1P Monster Status Enhancement
Gains a Rampart style Magic Shield that absorbs a certain amount of damage before disappearing.
Immortal Mind 1P Monster Status Enhancement
Gains Magic Attack Bonus and Magic Defense Bonus.
Immortal Anathema AoE Monster Magical Damage Element: Dark
Inflicts Curse (-20%).
Mind Blast Conal Player Magical Damage Element: Thunder
Damage and potent Paralysis.
Mind Purge 1P Player Magical Damage Element: Dark
Dispels all positive status effects, including food.
Reprobation AoE Monster Magical Damage Element: Dark
Dispels all positive status effects, including food.
Tribulation 10' AoE Monster Magical Damage Element: Dark
Inflicts Blind and Bio (-39 HP/tic).
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.