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Ifrit Prime

From ZenithXI
General Notes

Ifrit Prime

Trial by Fire ★

  • Casts Flare II, Fire V, Firaja.
  • Occasionally uses Inferno.
  • There is a partial hate reset on those it hits. Tanks make sure to save provoke/flash right after he uses it to maintain aggro.

Avatar Prime ★ Weakness System

The High-Tier Mission Battlefield Avatar ★ have four different weaknesses which may be triggered.

  • The High-Tier Battlefield version Prime Avatar will have an innate damage reduction of -30% for magic, physical, and ranged damage as well as a potent en-spell effect of their element.
  • Triggering the weakness will remove damage penalty or weaken the en-spell effect.
  • Weakness effect varies for each Prime Avatar and is not always the same effect for the same weakness trigger.
  • Once a weakness has been proced the Prime Avatar will be weakened until the use of their Two-Hour ability Astral Flow ability. They will need to be reproced after this.
  • Procs will stop (stun) the current action of the avatar, and may be useful for preventing certain moves from going off.
  • Weaknesses are triggered as follows:


Avatar ★ Weakness Trigger Effect
Avatar ★ Physical Resistance ↓ Magical Resistance ↓ Ranged Resistance ↓ En-Spell Potency ↓

Garuda Prime

Ifrit Prime

Leviathan Prime

Ramuh Prime

Shiva Prime

Titan Prime

Carbuncle Prime

Diabolos Prime

Fenrir Prime

Ifrit Prime
File:Ifrit.jpg.jpg
Adversary
Type Unclassified
Family Avatar
Job BLM
Class Monster
Ifrit Prime Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
A 5% 5% 5% 5% 5% 150% 5%
Ifrit Prime ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
70% 70% 70% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
A 30% 30% 30% 5% 30% 100% 30%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Cloister of Flames
}}

     
Level Spawns Behavior
20 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Cloister of Flames
}}

     
Level Spawns Behavior
60 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Cloister of Flames
}}

     
Level Spawns Behavior
85 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
 
Zone
  Cloister of Flames
}}

     
Level Spawns Behavior
Varies 1 This monster is aggressive. Links
HP MP DEF EVA M.DEF
Question
Title
Blaze Marshaller
Rewards
Abilities Spells
 


Ability Information