Geo-Gravity
Appearance
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| Description: | Weighs down enemies within area of effect and lowers their movement speed. | ||||
| Type: | Geomancy | Skill: | Geomancy | ||
| Target: | Enemy | Element: | |||
| Casting Time: | 8 seconds | Recast Time: | 24 seconds | ||
| Cost: | 348MP | Duration: | |||
| Range: | |||||
| Cumulative Enmity: | Volatile Enmity: | ||||
| Command: | /ma "Geo-Gravity" <t> | Geocolure | |||
| Spell/Job Level Information | |||||
| Job | Level | Condition | |||
| Geomancer | 92 | Foret de Hennetiel (I-7) | |||
Notes
- After learning the spell Indi-Gravity and reaching level 92 Geomancer, head to (I-7) in Foret de Hennetiel and click the Geomantic Reservoir while on Geomancer to learn Geo-Gravity.
- Take FS warp and head southwest. It's next to the castoff point.
- With 0 skill (lowest potency): -0.1 movement speed
- With 900 skill (maximum potency): -0.7 movement speed
- Eminent Bell grants an additional: -0.2 movement speed
- Dunna and Nepote Bell grant an additional: -0.3 movement speed
- Idris grants an additional: -0.5 movement speed
- Movement speed reduction is not proportional to the monster's base movement speed.
- i.e. a Beetle and a Manticore get the same amount slower even though the Manticore starts much faster.
- The official forums explanation gave a relative measurement that was accurate but was only relevant to a monster with a base movement speed of 4.
- Potency caps at -2.0 movement speed