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Furious Arundmite

From ZenithXI
General Notes
  • Filamented Hold triggers Hundred Fists.
    • Resisting, stunning, or rapid removal of the slow effect will prevent Hundred Fists from activating.
  • His first TP move used will be Filamented Hold.
  • DDs cap accuracy at ~1,100 accuracy.


Furious Arundmite
Adversary
Type Vermin
Family Diremite
Job Monk
Class Monster
Crystal
Detects True Sight


Listings

Listings by Zone
Zone
  Sih Gates
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      Trade Sliced Thread to ??? at (F-9) on map 2.
Level Spawns Behavior
126 1 This monster is passive.
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
{{#replace:Double Claw, Filamented Hold, Grapple, Spinning Top|,|
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Ability Information

Ability Y' Area Target Type File:Copy Image.png Condition
Double Claw 1P Single Physical Damage
Inflicts damage.
Removes 2 shadows.
Filamented Hold AoE Conal Magical Damage Element: Earth
Inflicts slow.
Causes Arundmite to use Hundred Fists.
Ignores shadows.
Grapple 1p Single Physical Damage
Inflicts damage.
Removes 1 shadow.
Spinning Top AoE Physical Damage
Damage. Removes 2 shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.