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Draketrader Zlodgodd

From ZenithXI
General Notes
  • Draketrader Zlodgodd exclusively utilizes standard melee attacks and powerful Jumps. Does not use a Two-Hour ability 1-Hour ability.
    • Players may avoid Jumps while kiting and being too far away.
  • Attack pattern of short (instant) Jumps before a final long charge time Jump.
  • Begins the fight using two short Jumps before a long one after every three melee swings.
  • Will use fewer melee attacks between each new volley of Jumps as Draketrader Zlodgodd's HP decreases:
    • From 70% to 100% it will melee thrice before each round.
    • Under 70% it will melee twice before each Jump round.
    • Under 35% it will melee once before each Jump round.
  • The number of short jumps in a volley will increase as Draketrader Zlodgodd's HP decreases:
HP Jumps
100~70% 2
≤69% 3
≤59% 4
≤49% 5
≤39% 6
≤29% 7
≤19% 8
≤9% 9
  • The long charge Jump deals greater damage than the rapid Jumps.
  • The power of Jump will increase as Draketrader Zlodgodd's HP decreases.
  • For five seconds after each Jump, Draketrader Zlodgodd will be in the same state as a Wyrm in flight where melee attacks and melee weapon skills will miss. This will give the same "Too Far Away" message to players that a Wyrm would.
    • Due to the volume of jumps, players are effectively floored melee accuracy in this fight. Making mages and range attacks a popular strategy.
  • Players are able to sack pull off the nearby bridge and into the river to isolate Draketrader Zlodgodd from the surrounding monsters.
  • Immune to Bind, Break, Gravity, Paralyze, Sleep, and Repose.
  • Susceptible to Stun and Slow.

Draketrader Zlodgodd
File:Orc 9.png.jpg
Adversary
Type Beastmen
Family Orc
Job DRG
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  La Vaule (S)
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     Timed: approximately every 2-4 hours at (G-7)
Level Behavior
83 This monster is aggressive. Links true sight, links
HP MP DEF EVA M.DEF
19,000 XX 100
Rewards
Abilities Spells
{{#replace:Jump|,|
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{{#replace:None|,|
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