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Degei

From ZenithXI
General Notes
  • Found past Diaphanous Gadget #D in Sortie. Need a Ra'Kaznar Shard #D to access.
  • Enrages after fighting for 3 minutes, after which point he takes 1/4 damage and only uses Vivisection.
    • Rage is not removed by regenning back to 100% HP.
  • Changes elemental weakness based on which TP move is used. Heals to current element, casting magic of opposing element triggers and appears to cause Vivisection to be used a period of time after its intended time of 3 minute (about 30 seconds). Verification Needed
    • Icy Grasp Element: Ice --> weak to Fire Element: Fire
    • Flaming Kick Element: Fire --> weak to Water Element: Water
    • Flashflood Element: Water --> weak to Thunder Element: Thunder
    • Fulminous Smash Element: Thunder --> weak to Earth Element: Earth
    • Eroding Flesh Element: Earth --> weak to Wind Element: Wind
  • Any appropriate magic will trigger . Even using Threnody or Elemental Magic from a subjob will do the job.
  • Gains Damage Resistance for each 30 seconds of time he remains unprocced after changing elements. For example if he uses Flaming Kick he will gain -5% DT (exact percentage unclear) if he is not procced with a water spell or skillchain. If he changes again he will retain the -5% DT.
  • Vivisection seems to be used every 3 minutes, by healing Degei with either the wrong Elemental Magic or skillchain and failing to proc in time. Higher heal amounts may need more to prevent Vivisection.
    • After he uses Vivisection it will retain the Damage taken - from not proccing and will have no weakness, you will have to quickly feed it tp so it uses one of the above 5 again. Verification Needed
    • In the event of a wipe and recover. The first move used by Degei will be Vivisection.
    • Wrong skillchains heal Degei. It is best practice to avoid using skillchains entirely in a melee zerg, removes the risk of an accidental wipe.

Degei
File:Melvien-Hades.jpg
Adversary
Type Unclassified
Family Humanoid
Job RUN
Sub Job DRK
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5/70% 5/70% 5/70% 5% 5/70% 5/70% 5/70% 5%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Outer Ra'Kaznar (U)
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     Battlefield: Sortie
     
Level Behavior
135 This monster is aggressive.
HP MP DEF EVA M.DEF
Question 1,249
Rewards
Abilities Spells
 


Ability Information

Ability Y' Area Target Type File:Copy Image.png Condition
Eroding Flesh 10' AoE Monster Magical Damage Element: Earth
Damage and Slow
Flaming Kick Conal Player Magical Damage Element: Fire
Damage and Burn.
Flashflood 10' AoE Monster Magical Damage Element: Water
Damage, Poison, Magic Def. Down, and Dispels multiple enhancements
Fulminous Smash 10' AoE Player Magical Damage Element: Thunder
Damage, Stun, and Knockback
Icy Grasp Conal Player Magical Damage Element: Ice
Damage, Paralysis, and Terror
Vivisection AoE Monster Magical Damage When leveling up.
Damage and full Dispel
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.