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BatchWHM: Idle

From ZenithXI
Idle Max  
File:Mensch Strap +1 icon.pngFile:Mensch Strap +1 description.png
File:Inyanga Tiara +2 description.png File:Wiglen Gorget icon.png File:Hearty Earring description.png File:Moonshade Earring icon.pngFile:Moonshade Earring description.png
File:Theo. Bliaut +3 icon.pngFile:Theo. Bliaut +3 description.png File:Inyan. Dastanas +2 description.png File:Inyanga Ring description.png
File:Alaunus's Cape description.png
File:Fucho-no-Obi icon.pngFile:Fucho-no-Obi description.png File:Inyanga Shalwar +2 description.png File:Inyan. Crackows +2 description.png
 
-54% P.Dmg+8 Refresh
-49% M.Dmg+635 M.Ev

Idle Set Physical and Magical Damage taken has a cap of 50%. The "Damage Taken %" applies against this cap as well. Shellra V applies a maximum of -27.34% Magic Damage Taken (After merits), so you only need %22.66 via gear which is very easy with Inyanga. Finally, White Mage doesn't really need +refresh as much as we needed it in the past, but we can get a healthy +8 Refresh via gear.

I didn't differentiate a starter/mid set here because there really isn't a purpose for buying or spending time on niche pieces. If you already have pieces that have PDT, DT, MDT, or refresh, use that otherwise get the NQ versions of the pieces listed here and utilize a reforged body with at least +2 refresh until you can +2 the inyanga stuff.