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Aminon

From ZenithXI
General Notes
  • All four Ra'Kaznar Fragments are required to access the battlefield.
  • Enter the batlefieldby by using the Diaphanous Gadget #? in Sector E.
    • Located up the ramp to the west of the 12 Flan room.
  • If anyone in your party has a stage 4 Prime Weapon then a second option will appear when selecting the battlefield.
    • Normal mode: Select "Forward!": Mesosiderite will not drop.
    • Hard mode: Select "To the deepest dark!": Mesosiderite has a chance to drop only for players on stage 4.
    • Warning: Aminon will be locked in hard mode for the rest of the run so make sure you select the right one.
  • Always opens the fight with Incessant Void a few moments after aggro/pull. Usually after 2 melee rounds or so.
  • Changes element based on TP move used.
    • Demonfire Element: Fire : counter with Element: Water water damage.
    • Torrential Pain Element: Water : counter with Element: Thunder thunder damage.
    • Frozen Blood Element: Ice : counter with Element: Fire fire damage.
    • Ensepulcher Element: Earth : counter with Element: Wind wind damage.
    • Ceaseless Surge Element: Thunder : counter with Element: Earth earth damage.
    • Blast of Reticence Element: Wind : counter with Element: Ice ice damage.
  • Countering with any appropriate magic damage will proc .
    • Even casting Elemental Magic from a subjob will do the job, and the magic does not have to do more than 0 points of damage.
  • Countering with the appropriate magic damage type five times in a row will proc and remove active fetters.
  • Aminon Gains -5% Damage Taken for each 30 seconds of time it remains unprocced after using a TP move.
    • E.g. Demonfire is used and it will gain -5% DT for every 30 seconds that pass if not procced with a water spell or skillchain before changing elements. It will then retain the -% DT .
    • The proc does not reset any existing DT accumulated, and only prevents further build.
    • If Aminon stays in the same mode for too long without using another TP move then the Resistance Rank will fall to 5%.
  • Bane of Tartarus Magical Damage will be used every 4 minutesVerification Needed from the start of battle again once every 4 minutes. Generally KOing all in range, (~20'+?).
    • Bane of Tartarus' Death effect can be resisted with Resist Death gear.
    • Procing will delay the timer on this move.
    • Unlike Setting the Stage, Bane of Tartarus may be stopped by Elemental Sforzo but will still fully dispel and weaken.
      • Perfect Defense and Mana Wall are also effective.
      • Valiance and other effects that reduce magic damage taken will reduce the damage taken by Bane of TartarusVerification Needed.
      • Possessing a Ra'Kaznar Seal will reduce the power of Banes of Tartarus.[1]
        • It may be possible to reduce the damage enough through DT, various magic related buffs and defbuffs (Geo-Fade, etc), and the Seal to survive with Scherzo/Migiwari/Earthen Armor, but testing is needed. Verification Needed
    • In the event of a full wipe and recovery the timer does not stop. After three minutes have passed idle, the first move used by Aminon will be Bane of Tartarus.
    • Bane of Tartarus must hit a target before the timer resets. You may not bind and run away while the timer passes.
  • Bane of Tartarus can also be triggered by healing Aminon with the corresponding Elemental Magic or Skillchain damage to the last TP move used.
  • In the event of a full wipe, the DT accumulated on Aminon will not be reset, even after leaving the battle area and returning.
  • Aminon has a resistance ranking of 5% for any element that isn't corresponding to it's last TP move (Light, Dark, etc), a ranking of 150% for the corresponding element (Fire after Demonfire, etc), and 70% rank to it's current elemental weakness.

Aminon
File:Aminon.png.jpg
Adversary
Type Unclassified
Family Humanoid
Job RUN
Sub Job DRK
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5/70% 5/70% 5/70% 5% 5/70% 5/70% 5/70% 5%
File:Matre Bell icon.png Geomancy 50%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Outer Ra'Kaznar (U)
}}

     Battlefield: Sortie
     
Level Behavior
149 This monster is aggressive.
HP MP DEF EVA M.DEF
5,500,000 Question
Title
Aminon Apprehender
Rewards
Abilities Spells
 


Abilities

Ability Y' Area Target Type File:Copy Image.png Condition
Bane of Tartarus Question Question Magical Damage Question Every 4 minutes.
Death. Dispels all buffs including food. Player gains a ~60s weakness.:Prevents Death effect.
Blast of Reticence Question Question Magical Damage Element: Wind <?%
Damage and Mute.: Silence instead.
Ceaseless Surge Question Question Magical Damage Element: Thunder <?%
Damage and Stun.
Crippling Agony Question Question Magical Damage Element: Ice <?%
Damage, Bind, and Knockback, all Equipment removal.:Prevents Equipment removal.
Demonfire Question Question Magical Damage Element: Fire <?%
Damage and Plague -10 mp/tick -100 TP/tick. :Burn (-19/tic) instead.
Ensepulcher AoE Monster Magical Damage Element: Earth <?%
Damage and Petrification. : Slow instead
Eternal Misery Question Question Magical Damage Element: Dark ≤?%
Damage, 5 count Doom, and Enmity reset.:Haunt and no enmity reset.
Frozen Blood Question Question Magical Damage Element: Ice
Damage and Paralysis.
Impudence Conal Player Magical Damage Element: Dark >?%
Damage, 10 count Doom, and Enmity reset.:Haunt and no enmity reset.
Incessant Void Magical Damage Question ≤?%
Damage and Full Dispel.:Prevents Dispel.
Tenebrous Grip Question Question Magical Damage Element: Dark <?%
Damage and Blind. Removes Reraise.:Prevents Reraise removal.
Torrential Pain Question Question Magical Damage Element: Water <?%
Damage and Taint.:Poison instead.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

References