Jump to content

Naga Raja

From ZenithXI
Revision as of 20:53, 19 July 2022 by imported>HDXylophone (added resistances)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
General Notes

Naga Raja
Adversary
Type Dragon
Family Wyrm
Job drk
Sub Job mnk,blm
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% 50% 50% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 20% 50% 100% 5% 20% 5% 100%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Escha - Ru'Aun
}}

     Battlefield: Domain Invasion
     Timed: Every 15 Minutes
Speak to Dremi and receive an Elvorseal.
Level Behavior
119 Question
HP MP DEF EVA M.DEF
1,450,000 Question 813 110
Title
Naga Raja Nullifier
Rewards
  • Unlocks Refresh Vorseal (multiples)
Abilities Spells
{{#replace:Glacial Breath, Gregale Wing, Sleet Blast, Horrid Roar, Absolute Terror, Spike Flail|,|
}}
{{#replace:Ice Spikes, Blizzard VI, Water VI, Blizzaga III, Blizzaja, Waterga III, Waterja, Paralyga, Dispelga, Bindga, Silencega|,|
}}


Ability Information

Ability Y' Area Target Type File:Copy Image.png Condition
Absolute Terror 1p Magical Damage Element: Dark
Inflicts Terror. Ignores shadows.
Glacial Breath Conal Breath Damage Element: Ice Enemy Front
HP dependent damage. Ignores shadows.
Sleet Blast 30' AoE Magical Damage Element: Ice Flying
Damage. Ignores shadows.
Gregale Wing AoE Magical Damage Element: Ice
Damage and inflicts Paralysis. Wipes shadows.
Horrid Roar 1p Magical Damage Element: Dark
Dispels positive statuses and removes Enmity. Wipes shadows.
Spike Flail AoE Physical Damage Enemy Rear
High damage and Knockback. Removes three shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
File:Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.