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Shockmaw

From ZenithXI
Revision as of 00:20, 11 August 2021 by imported>Funkworkz
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
General Notes
  • Very strong melee attacks.
    • Side attacks are area of effect and reduce the player's TP.
  • Switches between casting Water after Baleen Gurge and Thunder after Caudal Capacitor, absorbing damage of those element types.
    • Repeatedly uses Protect during Water phase, and Shell during Thunder phase.
      • Possibly stacks, but can be dispelled.
      • Used in response to taking damage.
      • At lower HP values, will raise the tier used to V.
  • Can use Thar She Blows, a frontal-conal Death.
    • Can be avoided if movement is quick.
    • Recommended to fight on the sides.
  • Use Fire Spells from beginning to end avoids phases
  • Earth Damage caused a Blue !! proc.

Shockmaw
Adversary
Type Aquan
Family Pteraketos
Job
Class Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
85% 60% 50% 50% 60% 85% 70% 70%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Escha - Zi'Tah
}}

      Leader must examine ??? and pop with Shockmaw's blubber. All members require Tribulens.
Level Spawns Behavior
135 1 Question
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
{{#replace:Deep Sea Dirge, Caudal Capacitor, Baleen Gurge, Thar She Blows, Echolocation, Waterspout|,|
}}
{{#replace:Waterja, Water V, Water VI, Flood II, Thundaja, Thunder V, Thunder VI, Burst II, Protect IV, Protect V, Shell IV, Shell V|,|
}}