Jump to content

Category:Requiem

From ZenithXI
Revision as of 16:07, 23 April 2025 by imported>Kriz (Added in SV max expected Foe Requiem VII damage to match the Marcato data as well)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Requiems are songs that bestow a light-based Damage Over Time effect upon an enemy. Requiems are useful as a DoT effect because they will continuously overwrite themselves, extending duration further. This is useful when you need to keep a DoT effect on a monster and want to prevent it from gaining HP while unclaimed (potentially due to a party wipe). Requiem used to be notoriously inaccurate on mostly every high level monster, but it was adjusted and now has the same reliability to land as other bard debuffs.

  • Every Requiem +1 (past the first, unlike other songs) given through equipment increases song duration by 10% and damage potency by an additional 1 HP per tick.
    • The maximum Requiem bonus available from equipment is +7.
  • There appears to be a minimum and maximum duration of Requiem, but at least one tester has been unable to find any real relationship between resist state and debuff duration for it. It may be similar to most Enfeebling Magic in that it doesn't have a constant duration. Regardless, it lasts about 1-2 minutes with no equipment bonuses.
  • Job Points Potency can be increased up to 20 levels for a maximum of +60 DoT to every tier applied after the percentage bonus from +song. The tables below do not reflect this potential bonus.
  • File:Soul Voice Icon.png Soul Voice doubles the potency of this type of song.
    • In the case of Foe Requiem VII: This results in a DoT of 88 HP/tick with +7 in Equipment Modifiers and 20/20 Job Points.
  • File:Marcato Icon.png Marcato's effect on this type of song increases potency by 50%.
    • In the case of Foe Requiem VII: This results in a DoT of 81 HP/tick with +7 in Equipment Modifiers and 20/20 Job Points.
  • Useless information: Requiem is the only "Tier 7" spell that players are able to cast.


Skill Caps per Spell
Spell Skill Cap Potency Cap
Foe Requiem < 900 Skill 2 DoT
Foe Requiem II < 900 Skill 3 DoT
Foe Requiem III < 900 Skill 4 DoT
Foe Requiem IV < 900 Skill 5 DoT
Foe Requiem V < 900 Skill 6 DoT
Foe Requiem VI < 900 Skill 7 DoT
Foe Requiem VII < 900 Skill 8 DoT

Equipment Modifiers

Instruments

Equipment
Modifier/Strength
Gjallarhorn Song +2~4
Requiem FluteFile:Requiem Flute description.png Song +4
Shofar +1File:Shofar +1 description.png Song +3
Linos File:AugRank.png Song +1~3
Nibiru Harp File:AugRank.png Song +2
Blurred Harp +1 Song +2
Eminent Flute Song +2
Hamelin FluteFile:Hamelin Flute description.png Song +2
ShofarFile:Shofar description.png Song +2
Siren Flute Song +2
Blurred Harp Song +1
Flute +2File:Flute +2 description.png Song +1
Flute +1File:Flute +1 description.png Song +1
Millennium Horn In Dynamis: Song +2
Homestead Flute In Reives: Song +2
Forefront Flute In Reives: Song +2

Armor

Equipment
Modifier/Strength
Moonbow Whistle +1 Song +3
Moonbow Whistle Song +2
Brioso Whistle Song +1

Song Potency per Bonus

Foe Requiem

Template:BGWiki:SongPotency

Foe Requiem II

Template:BGWiki:SongPotency

Foe Requiem III

Template:BGWiki:SongPotency

Foe Requiem IV

Template:BGWiki:SongPotency

Foe Requiem V

Template:BGWiki:SongPotency

Foe Requiem VI

Template:BGWiki:SongPotency

Foe Requiem VII

Template:BGWiki:SongPotency

Related Links

Damage Over Time

Pages in category "Requiem"

The following 7 pages are in this category, out of 7 total.