Iridal Staff: Difference between revisions
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Latest revision as of 15:43, 2 April 2025
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| Description: | DMG:40 Delay:366 STR+4 DEX+4 VIT+4 AGI+4 INT+4 MND+4 CHR+4 All elemental resistances +15 "Cure" potency +10% MP recovered while healing +10 "Iridescence" | |||
| Image: | File:Iridal Staff description.png | |||
| Type: | Weapon | |||
| Flags: | Obtainable from Goblin Box, Equippable | |||
| Stack size: | 1 | |||
| Weapon Information | |||
|---|---|---|---|
| Races: | All Races | Skill: | Staff |
| Damage: | 30 | Delay: | 366 |
| DPS: | 4.92 | TP/Hit: |
106.47 |
| Level: | 51 | ||
| Jobs: | All Jobs | ||
| Synergy Information | ||||
|---|---|---|---|---|
| Yield | Craft Requirements | Rank | Balance | Materials |
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Primary Craft: |
Apprentice | 20 20 |
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Notes
- Has the following hidden effects:
- All elements: Magic Potency +10% (applied as "staff bonus" term in the magic damage equation)
- All elements: Magic Accuracy +20
- All elements: Avatar and spirit perpetuation cost -2
- "Iridescence" potency of 5%
- Elemental Siphon: MP Return +5%
- "Iridescence" increases the potency bonus from weather effects (for better if weather matches, or for worse if weather is opposed).
- Under this effect, at a potency of 5%, the single weather potency bonus becomes 15% and the double weather bonus becomes 30%.
- Elemental Obis will force the combined Iridescence/Weather proc.
- Iridescence has no effect on day potency bonus/procs.