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	<title>Zhayolm Remnants II - Revision history</title>
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	<updated>2026-07-06T18:32:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Zhayolm_Remnants_II&amp;diff=78092&amp;oldid=prev</id>
		<title>imported&gt;Nvee666: /* Fourth Floor */ Improved drop information/directions</title>
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		<updated>2024-08-17T18:24:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth Floor: &lt;/span&gt; Improved drop information/directions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;border-width:thin;border-style:solid;padding:2px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnantsII.jpg|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The entrance area for the Zhayolm Remnants II can be reached by using the southwest teleporter on the [[Nyzul Isle]] map of the [[Alzadaal Undersea Ruins]].  &lt;br /&gt;
&lt;br /&gt;
==Notorious Monsters &amp;amp; Drops==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Notorious Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=35%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Notorious Monster&lt;br /&gt;
! width=30%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Location(s)&lt;br /&gt;
! width=35%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Plans Dropped&lt;br /&gt;
|-&lt;br /&gt;
| [[Poroggo Comtesse]]&lt;br /&gt;
| F1&lt;br /&gt;
| [[Bloodshed Plans]] x1&lt;br /&gt;
|- &lt;br /&gt;
| [[Archaic Gear]] (NM)&lt;br /&gt;
| F2&lt;br /&gt;
| [[Umbrage Plans]] x1&lt;br /&gt;
|-&lt;br /&gt;
| [[Poroggo Comtesse]]&lt;br /&gt;
| F3 (east)&lt;br /&gt;
| [[Bloodshed Plans]] x1&amp;lt;br&amp;gt;[[Umbrage Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]] (NM)&lt;br /&gt;
| F3 (west)&lt;br /&gt;
| [[Umbrage Plans]] x1&amp;lt;br&amp;gt;[[Bloodshed Plans]] x0-1&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]] (NM)&lt;br /&gt;
| F3 (both sides)&lt;br /&gt;
| [[Bloodshed Plans]] x1-2&amp;lt;br&amp;gt;[[Umbrage Plans]] x0-1&lt;br /&gt;
|- &lt;br /&gt;
| [[Mamool Ja Antiquary]]&lt;br /&gt;
| F5 (north)&lt;br /&gt;
| [[Umbrage Plans]] x1-2&lt;br /&gt;
|- &lt;br /&gt;
| [[Mamool Ja Backstabber]]&lt;br /&gt;
| F5 (south)&lt;br /&gt;
| [[Bloodshed Plans]] x1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleclad Chariot]]&lt;br /&gt;
| F5 (both sides)&lt;br /&gt;
| [[Bloodshed Plans]] x1-2&amp;lt;br&amp;gt;[[Umbrage Plans]] x0-1&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Boss Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Boss&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Available Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra]]&lt;br /&gt;
| {{cdrop}}: [[Ate&amp;#039;s Gauntlets]], [[Ate&amp;#039;s Mask]], [[Genta Kabuto]], [[Idi&amp;#039;s Ledelsens]], [[Namru&amp;#039;s Crackows]], [[Neit&amp;#039;s Cuffs]]&amp;lt;br&amp;gt;{{rdrop}}: [[Ate&amp;#039;s Flanchard]], [[Idi&amp;#039;s Jerkin]], [[Idi&amp;#039;s Trousers]], [[Namru&amp;#039;s Jubbah]]&amp;lt;br&amp;gt;{{rdrop}}: [[Linen Coin Purse]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Enraged Alfard]]&lt;br /&gt;
| {{cdrop}}: [[Ate&amp;#039;s Flanchard]], [[Ate&amp;#039;s Gauntlets]], [[Idi&amp;#039;s Jerkin]], [[Idi&amp;#039;s Trousers]],  [[Namru&amp;#039;s Jubbah]], [[Neit&amp;#039;s Cuffs]]&amp;lt;br&amp;gt;{{udrop}}: [[Ate&amp;#039;s Mask]], [[Genta Kabuto]], [[Idi&amp;#039;s Ledelsens]], [[Namru&amp;#039;s Crackows]]&amp;lt;br&amp;gt;{{gdrop}}: [[Linen Coin Purse]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Optimized Plans Farming ==&lt;br /&gt;
Note that both paths have the same number of guaranteed Bloodshed and Umbrage Plans, but the path specified for Bloodshed farming has a higher instance of random Bloodshed drops while the path for Umbrage farming has a higher instance of random Umbrage drops.&lt;br /&gt;
&lt;br /&gt;
===Bloodshed Plans===&lt;br /&gt;
The following route will acquire 4-8 [[Bloodshed Plans]] and 2-4 [[Umbrage Plans]]. This is the best path for farming [[Bloodshed Plans]] in any area. &lt;br /&gt;
*F1: [[Poroggo Comtesse]], teleport anywhere&lt;br /&gt;
*F2: [[Archaic Gear]]&lt;br /&gt;
*F3: West: Defeat [[Archaic Gears]], then south, defeat [[Archaic Gear]], teleport south&lt;br /&gt;
*F5: South: Defeat [[Mamool Ja Backstabber]] and [[Battleclad Chariot]]&lt;br /&gt;
&lt;br /&gt;
===Umbrage Plans===&lt;br /&gt;
The following route will acquire 4-10 [[Bloodshed Plans]] and 2-6 [[Umbrage Plans]]. A better optimized path for farming [[Umbrage Plans]] can be taken in [[Arrapago Remnants II#Optimized Plans Farming|Arrapago Remnants II]].&lt;br /&gt;
*F1: [[Poroggo Comtesse]], teleport anywhere (This one doesn&amp;#039;t drop Umbrage)&lt;br /&gt;
*F2: [[Archaic Gear]]&lt;br /&gt;
*F3: East: Defeat [[Archaic Gears]], then north, defeat [[Poroggo Comtesse]], teleport north&lt;br /&gt;
*F5: North: Defeat [[Mamool Ja Antiquary]] and [[Battleclad Chariot]]&lt;br /&gt;
&lt;br /&gt;
== First Floor == &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;1F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Toad]]&lt;br /&gt;
| CHR, DEX, Back/Waist&lt;br /&gt;
|- &lt;br /&gt;
| [[Crawler]]&lt;br /&gt;
| VIT, STR, Rings/Earrings&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Strapper]] (BST)&lt;br /&gt;
| Weapons, Job Abilities, HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Zenist]] (NIN)&lt;br /&gt;
| Sub Job, AGI, HP&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnants1F.jpg|right|350px|Zhayolm Remnants 1F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The initial Runic Lamp offers 10 unlocks, like the starting chest in old Salvage.&lt;br /&gt;
*The map divided into 4 wings connected in the center with 18 Toads or Crawlers, a [[Mamool Ja Strapper]], and a [[Mamool Ja Zenist]] in each wing.&lt;br /&gt;
** Southeast: [[Toad]]&lt;br /&gt;
** Northeast: [[Crawler]]&lt;br /&gt;
** Northwest: [[Crawler]]&lt;br /&gt;
** Southwest: [[Toad]]&lt;br /&gt;
*Mamool Ja guard the hallways leaving the central room of each wing and the hallways separating the third and fourth rooms in each wing. Note that while Weapons and Sub Job are not guaranteed to unlock upon defeating them, they will still be accessible on the Runic Lamp on floor 2 as long as one of each type was defeated on floor 1.&lt;br /&gt;
* Clearing a wing completely will spawn a [[Poroggo Comtesse]] in the last room (only one can be spawned on this floor).&lt;br /&gt;
* There are no requirements to unlock the door.&lt;br /&gt;
&lt;br /&gt;
== Second Floor ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnants2F.jpg|right|350px|Zhayolm Remnants 2F]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;2F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Toad]]&lt;br /&gt;
| CHR, DEX, Back/Waist&lt;br /&gt;
|-&lt;br /&gt;
| [[Crawler]]&lt;br /&gt;
| VIT, STR, Rings/Earrings&lt;br /&gt;
|- &lt;br /&gt;
| [[Mamool Ja Mimicker]] (BLU)&lt;br /&gt;
| Weapons, Job Abilities, MP&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Bounder]] (THF)&lt;br /&gt;
| Sub Job, AGI, HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wing you pick will likely contain the opposite monsters from the wing you left on the first floor.&lt;br /&gt;
* Southeast - [[Crawler]] x9&lt;br /&gt;
* Northeast - [[Toad]] x9&lt;br /&gt;
* Northwest - [[Toad]] x9&lt;br /&gt;
* Southwest - [[Crawler]] x9&lt;br /&gt;
Each room also contains a [[Mamool Ja Mimicker]] and a [[Mamool Ja Bounder]]. Clearing all 11 monsters within a room and then opening the exit door will spawn an [[Archaic Gear]] NM. Note that the monsters must be defeated &amp;#039;&amp;#039;&amp;#039;before&amp;#039;&amp;#039;&amp;#039; the door is opened or the NM will not spawn. You cannot enter any other wing, as the doors to them will remain locked.&lt;br /&gt;
&lt;br /&gt;
== Third Floor ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;3F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Diremite]]&lt;br /&gt;
| STR, AGI, DEX&lt;br /&gt;
|- &lt;br /&gt;
| [[Pugil]]&lt;br /&gt;
| INT, MND, CHR&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Sophist]] (BLM)&lt;br /&gt;
| Magic, INT, MP&lt;br /&gt;
|- &lt;br /&gt;
| [[Mamool Ja Zenist]] (NIN)&lt;br /&gt;
| Sub Job, AGI, HP&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnants3F.jpg|right|350px|Zhayolm Remnants 3F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are two paths (West or East), and the teleport chosen will determine your path upwards on the fourth and fifth floors (South or North, respectively).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039; &amp;gt; Northern Path - [[Umbrage Plans]]&lt;br /&gt;
*The east path contains a room with 4 Diremites, then a room with an [[Archaic Rampart]], and then a room with 4 more Diremites.&lt;br /&gt;
** This Archaic Rampart can use Reinforcements and summon either a Diremite or an [[Archaic Gears]] NM. It can take several uses of Reinforcements before the NM is spawned.&lt;br /&gt;
* There are many Mamool Ja in the northernmost room.&lt;br /&gt;
* Opening the door to the teleporter spawns a [[Poroggo Comtesse]] NM in the northern room.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039; &amp;gt; Southern Path - [[Bloodshed Plans]]&lt;br /&gt;
*The west path contains a room with 4 Pugil, then a room with an [[Archaic Rampart]], and then a room with 4 more Pugil.&lt;br /&gt;
** This Archaic Rampart can use Reinforcements and summon either a Pugil or an [[Archaic Gears]] NM. It can take several uses of Reinforcements before the NM is spawned.&lt;br /&gt;
* There are many Mamool Ja in the southernmost room.&lt;br /&gt;
* Opening the door to the teleporter spawns an [[Archaic Gear]] NM in the southern room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fourth Floor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;4F Pathos Unlocks (Northern Path)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Savant]] (WHM)&lt;br /&gt;
| Magic, INT, MP&lt;br /&gt;
|- &lt;br /&gt;
| [[Mamool Ja Bounder]] (THF)&lt;br /&gt;
| Sub job, AGI, HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Pugil]]&lt;br /&gt;
| INT, MND, CHR&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;4F Pathos Unlocks (Southern Path)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja Savant]] (WHM)&lt;br /&gt;
| Magic, INT, MP&lt;br /&gt;
|- &lt;br /&gt;
| [[Mamool Ja Bounder]] (THF)&lt;br /&gt;
| Sub job, AGI, HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Diremite]]&lt;br /&gt;
| STR, AGI, DEX&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnants4F.jpg|right|350px|Zhayolm Remnants 4F]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northern Path&amp;#039;&amp;#039;&amp;#039; - [[Umbrage Plans]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*The northernmost room contains 9 Pugil, which spawn 9 [[Archaic Gear]] when defeated.&lt;br /&gt;
** The 9 [[Archaic Gear]] are each guaranteed to drop at least one [[Alexandrite]] and also each have a small chance to drop a [[Cotton Coin Purse]] ({{vdrop}}).&lt;br /&gt;
* The small western room contains one [[Mamool Ja Savant]] and one [[Mamool Ja Bounder]] and the larger room past that contains four more of each.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southern Path&amp;#039;&amp;#039;&amp;#039; - [[Bloodshed Plans]]&lt;br /&gt;
* The southernmost room contains 9 Diremite, which spawn 9 [[Archaic Gear]] when defeated.&lt;br /&gt;
** The 9 [[Archaic Gear]] are each guaranteed to drop at least one [[Alexandrite]] and also each have a small chance to drop a [[Cotton Coin Purse]] ({{vdrop}}).&lt;br /&gt;
* The small eastern room contains one [[Mamool Ja Savant]] and one [[Mamool Ja Bounder]] and the larger room past that contains four more of each.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: [[Archaic Gear]] on the fourth floor do not unlock pathos restrictions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fifth Floor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;5F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]]&lt;br /&gt;
| Head/Neck, Hands, Body, Legs/Feet&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]]&lt;br /&gt;
| Job Abilities, Ranged, Rings/Earrings, Back/Waist&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnants5F.jpg|right|350px|Zhayolm Remnants 5F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The floor is again split into a southern and northern path based upon your decision on Floor 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northern Path&amp;#039;&amp;#039;&amp;#039; - [[Umbrage Plans]]&lt;br /&gt;
* [[Archaic Gear]] x4 and [[Archaic Chariot]] x1 in each of the first two rooms outside the teleporter room.&lt;br /&gt;
* The southern/central &amp;quot;dead end&amp;quot; room (see map) contains one Archaic Rampart. This Rampart will alternate spawning [[Archaic Gears]] and [[Archaic Gear]]. The NM will spawn randomly after several uses of reinforcements.&lt;br /&gt;
** [[Mamool Ja Antiquary]] (WHM NM) - Can use [[Benediction]]&lt;br /&gt;
* Continuing on towards the central porter, the large western room contains an [[Archaic Chariot]].&lt;br /&gt;
** Killing all three [[Archaic Chariot]] along the path pops [[Battleclad Chariot]] in the center of the large room. &lt;br /&gt;
***[[Battleclad Chariot]] can use full-strength &amp;#039;&amp;#039;&amp;#039;Discoid&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southern Path&amp;#039;&amp;#039;&amp;#039; - [[Bloodshed Plans]]&lt;br /&gt;
* [[Archaic Gear]] x4 and [[Archaic Chariot]] x1 in each of the first two rooms outside the teleporter room.&lt;br /&gt;
* The northern/central &amp;quot;dead end&amp;quot; room (see map) contains one Archaic Rampart. This Rampart will alternate spawning [[Archaic Gears]] and [[Archaic Gear]]. The NM will spawn randomly after several uses of reinforcements.&lt;br /&gt;
** [[Mamool Ja Backstabber]] (THF NM) - Can use [[Perfect Dodge]]&lt;br /&gt;
* Continuing on towards the central porter, the large eastern room contains an [[Archaic Chariot]].&lt;br /&gt;
** Killing all three [[Archaic Chariot]] along the path pops [[Battleclad Chariot]] in the center of the large room. &lt;br /&gt;
***[[Battleclad Chariot]] can use full-strength &amp;#039;&amp;#039;&amp;#039;Discoid&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Sixth Floor ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;6F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]]&lt;br /&gt;
| Head/Neck, Hands, Body, Legs/Feet&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]]&lt;br /&gt;
| Job Abilities, Ranged, Rings/Earrings, Back/Waist&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:ZhayolmRemnants6F.jpg|right|350px|Zhayolm Remnants 6F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* There are 3 [[Archaic Rampart]], 9 [[Archaic Gear]], and 4 [[Archaic Gears]] in the room, with 2 [[Acrolith]]s in each side room.&lt;br /&gt;
* The [[Archaic Rampart]]s in the southeast and southwest corners spawn [[Archaic Gears]] (they can each spawn 5 [[Archaic Gears]] before they will no longer use Reinforcments, if [[Alexandrite]] farming is desired).&lt;br /&gt;
* After clearing the entire center room with the exception of the [[Archaic Rampart]] on the north side, that [[Archaic Rampart]] will use Reinforcements to summon [[Hydra]] after engaging. It will only use Reinforcements once, and if the room has not first been cleared, it will not use Reinforcements (it will use other standard rampart TP moves). As long as it is kept alive, it will use Reinforcements once the rest of the room has been cleared. It is not necessary to defeat the [[Acrolith]]s in the side rooms to spawn [[Hydra]].&lt;br /&gt;
** [[Hydra]] can use all Hydra TP moves including damage immunity Bulwarks and has access to &amp;#039;&amp;#039;&amp;#039;Nerve Gas&amp;#039;&amp;#039;&amp;#039; at low HP.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seventh Floor ==&lt;br /&gt;
If [[Hydra]] was spawned on the sixth floor, the final boss, [[Enraged Alfard]], will spawn upon entering the last room. If [[Hydra]] was not previously spawned, it will spawn here instead of [[Enraged Alfard]].&lt;br /&gt;
*Attacks quickly and frequently attacks multiple times per round.&lt;br /&gt;
*Uses all Hydra TP moves including &amp;#039;&amp;#039;&amp;#039;Nerve Gas&amp;#039;&amp;#039;&amp;#039; and damage immunity Bulwarks.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Nerve Gas&amp;#039;&amp;#039;&amp;#039; applies a powerful [[Curse]] effect which will need to be removed quickly ([[Holy Water]], [[Cursna]]).&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trembling&amp;#039;&amp;#039;&amp;#039; can occasionally deal severe damage to one or more targets in range (1500+).&lt;br /&gt;
&lt;br /&gt;
[[Category:Salvage (Level 99)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Nvee666</name></author>
	</entry>
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