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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Weapon_Rank</id>
	<title>Weapon Rank - Revision history</title>
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	<updated>2026-07-06T07:12:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Weapon_Rank&amp;diff=75481&amp;oldid=prev</id>
		<title>imported&gt;Positron: /* Weapons with Changing Damage */</title>
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		<updated>2023-10-07T23:03:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapons with Changing Damage&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Weapon Rank&amp;#039;&amp;#039;&amp;#039; is a calculation used in determining the upper and lower caps for both [[fSTR]] and [[fSTR2]].&lt;br /&gt;
&lt;br /&gt;
==Calculations==&lt;br /&gt;
&lt;br /&gt;
====Hand-to-Hand====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Weapon Rank&amp;#039;&amp;#039;&amp;#039; for [[:Category:Hand-to-Hand|Hand-to-Hand]] is as follows:&lt;br /&gt;
:&amp;#039;&amp;#039;floor ([[Weapon Base Damage|Weapon Damage]] +3 / 9)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====All other weapons====&lt;br /&gt;
The calculation for all other weapons is as follows:&lt;br /&gt;
:&amp;#039;&amp;#039;floor ([[Weapon Base Damage|Weapon Damage]] / 9)&amp;#039;&amp;#039;&lt;br /&gt;
::&amp;#039;&amp;#039;Note: Ranged Weapons do not include ammo in [[Weapon Base Damage|Weapon Damage]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons with Changing Damage==&lt;br /&gt;
&lt;br /&gt;
====Weapons with &amp;quot;Unlocked&amp;quot; Damage====&lt;br /&gt;
Weapons that require WS points for unlocking Latent Damage, such as the [[Senjuinrikio]], have a &amp;#039;&amp;#039;&amp;#039;Weapon Rank&amp;#039;&amp;#039;&amp;#039; that is always calculated from the Latent Damage, even if the weapon is still locked.&lt;br /&gt;
&lt;br /&gt;
====Weapons with Latent Triggers====&lt;br /&gt;
Weapons that have higher Damage under certain conditions, such as the [[Maneater]], retain a &amp;#039;&amp;#039;&amp;#039;Weapon Rank&amp;#039;&amp;#039;&amp;#039; based on the original listed Damage (without trigger conditions being met).&lt;br /&gt;
&lt;br /&gt;
====Weapons with Hidden Effects====&lt;br /&gt;
Weapons with hidden effects, such as the [[Company Sword]], retain a &amp;#039;&amp;#039;&amp;#039;Weapon Rank&amp;#039;&amp;#039;&amp;#039; based on the original listed Damage (without the hidden effect being active).&lt;br /&gt;
&lt;br /&gt;
====Weapons with DMG Augments====&lt;br /&gt;
Weapons that gain additional DMG from Augments have a &amp;#039;&amp;#039;&amp;#039;Weapon Rank&amp;#039;&amp;#039;&amp;#039; that is calculated from the current DMG, and can change as the weapon is upgraded further.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[fSTR]]&lt;br /&gt;
*[[:Weapon Base Damage|Weapon Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Positron</name></author>
	</entry>
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