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	<title>Wake the Puppet - Revision history</title>
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		<id>https://wiki.zenithxi.com/index.php?title=Wake_the_Puppet&amp;diff=74752&amp;oldid=prev</id>
		<title>imported&gt;Dumo at 04:48, 12 October 2024</title>
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		<updated>2024-10-12T04:48:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Assault Header&lt;br /&gt;
|Assault Area=Periqia&lt;br /&gt;
|Badge Rank=Second Lieutenant&lt;br /&gt;
|Description=During a previous mission to eradicate the Undead Swarm presence from Periqia, the Imperial forces were forced to abandon several Mark-II automatons upon their retreat. You are to infiltrate the area, locate the machines, and aid in their return to Al Zahbi. &lt;br /&gt;
|Orders=Retrieve the Mark-IIs&lt;br /&gt;
|Time=30 minutes&lt;br /&gt;
|Level=Lvl. 70&lt;br /&gt;
|Points3=1200&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100%&lt;br /&gt;
! width=10%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Level&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Name&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Zone&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Aggro&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Link&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Drops&lt;br /&gt;
! width=20%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Steal&lt;br /&gt;
! width=5%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Spawns&lt;br /&gt;
|-&lt;br /&gt;
|EP||[[Wight]]||[[Periqia]]||Yes||No||&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Notes===&lt;br /&gt;
*[[Wight]]s are too low of level to aggro max-level players, unless players rest nearby.&lt;br /&gt;
*[[Wight]]s will aggro puppet NPCs.&lt;br /&gt;
*As long as you have the most enmity, you may have the puppets engage on an enemy and run them back to the start for an easy win.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
In order to complete this mission, return at least 4 puppets to the starting NPC, [[Adeeha]].&lt;br /&gt;
*Puppets spawn in the 4 dead end rooms at (H-6), (F-8), (J-8), (H-10).&lt;br /&gt;
**2 puppets will spawn in each of 3 rooms; the 4th room will be empty.&lt;br /&gt;
*The area is initially empty of [[Wight]]s; they will only spawn when a puppet is active.&lt;br /&gt;
*When a puppet is located, it can be activated by emoting &amp;#039;&amp;#039;&amp;#039;/salute&amp;#039;&amp;#039;&amp;#039;, targeting the puppet.  The puppet will then treat the player as its master.&lt;br /&gt;
**A player may only be master of one puppet at a time.&lt;br /&gt;
**A puppet may only have one master at a time.&lt;br /&gt;
**Emotes must be preformed within &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&amp;#039; of the puppet. They can be done as motions to reduce chat spam (e.g. /clap motion) and after activating a puppet, you don&amp;#039;t have to target it for it to work.&lt;br /&gt;
*By emoting &amp;#039;&amp;#039;&amp;#039;/clap&amp;#039;&amp;#039;&amp;#039; while near the puppet, the master can instruct the puppet to move to where the master is standing.&lt;br /&gt;
*By emoting &amp;#039;&amp;#039;&amp;#039;/goodbye&amp;#039;&amp;#039;&amp;#039;, the puppet will be deactivated and the player is no longer its master.&lt;br /&gt;
**If the puppet is deactivated close to the starting NPC, the puppet&amp;#039;s name will turn green and the puppet is considered &amp;quot;returned&amp;quot;.&lt;br /&gt;
*By emoting &amp;#039;&amp;#039;&amp;#039;/hurray&amp;#039;&amp;#039;&amp;#039; while near the puppet, the master can instruct the puppet to enter combat mode.&lt;br /&gt;
**While in combat mode, the puppet will automatically engage a nearby target.&lt;br /&gt;
**While in combat mode, the puppet will ignore all other commands until its target is defeated and it returns to normal operation.&lt;br /&gt;
*Occasionally, the puppet will stop responding to all commands and will repeatedly display an emotion.  To return the puppet to normal operation, the master must respond with another emote.&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Emotion&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ==&amp;gt; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Response&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:: Blushing ==&amp;gt; /doze&lt;br /&gt;
:: Bowing ==&amp;gt; /kneel&lt;br /&gt;
:: Cheering ==&amp;gt; /psych &lt;br /&gt;
:: Confused ==&amp;gt; /slap&lt;br /&gt;
:: Clapping ==&amp;gt; /angry&lt;br /&gt;
:: Dancing ==&amp;gt; /joy&lt;br /&gt;
:: Happy ==&amp;gt; /smile&lt;br /&gt;
:: Pointing ==&amp;gt; /no&lt;br /&gt;
:: Praising ==&amp;gt; /blush&lt;br /&gt;
:: Saluting =&amp;gt; /praise&lt;br /&gt;
:: Shocked ==&amp;gt; /comfort&lt;br /&gt;
:: Waving ==&amp;gt; /welcome&lt;br /&gt;
:*The puppet will never enter this mode if it is engaged in combat.&lt;br /&gt;
:*A good strategy to beat this assault easily is to let the puppet fight a [[Wight]].  After the puppet engages, pull the Wight to the starting NPC; the puppet will follow quickly without stopping to emote.  Defeat the [[Wight]] and quickly /goodbye to capture the puppet. &amp;lt;s&amp;gt;A solo player must do this in order to win in time.&amp;lt;/s&amp;gt;&lt;br /&gt;
:**You can use /clap and move your character before the motion plays to cancel the animation lock induced. With a maximum distance of 9.9&amp;#039; from the puppet it is possible, though takes significantly longer, to finish solo without engaging the puppet in combat. Therefore, combat is not a must while solo and only serves to ensure completion with time to spare.&lt;br /&gt;
*After 4 puppets are returned to the NPC, the [[Rune of Release]] will spawn.&lt;br /&gt;
**Returning additional puppets (up to 6) will increase the points rewarded when the [[Rune of Release]] is activated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The full list of automaton names are:&lt;br /&gt;
** [[Maymun 09]]&lt;br /&gt;
** [[Maymun 21]]&lt;br /&gt;
** [[Maymun 27]]&lt;br /&gt;
** [[Maymun 33]]&lt;br /&gt;
** [[Maymun 53]]&lt;br /&gt;
** [[Maymun 74]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;60%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | Ancient Lockbox&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hi-Potion +3]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | ??? Box&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Bone Chip]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Karakul Cloth]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Qiqirn Sandbag]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rotten Quiver]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Scorpion Quiver]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | ??? Earring&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Beetle Earring]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#eaf5f5&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Beta Earring]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Silver Earring]]&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!--Blank line--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! bgcolor=&amp;quot;#cee0f2&amp;quot; | ??? Sash&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Silver Obi +1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Talisman Obi]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#eaf5f5&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Zeta Sash]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;40%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Periqia-T3T5T9.jpg|right|400px|Assault Map]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[category:Assault|SL - {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Dumo</name></author>
	</entry>
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