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	<title>Version Update (04/29/2013) - Revision history</title>
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		<id>https://wiki.zenithxi.com/index.php?title=Version_Update_(04/29/2013)&amp;diff=72688&amp;oldid=prev</id>
		<title>imported&gt;Darvamos at 00:37, 2 October 2016</title>
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		<updated>2016-10-02T00:37:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Event-related==&lt;br /&gt;
*The amount of time players must wait until they can participate in another lair, colonization, or wildskeeper [[reive]] after leaving one has been reduced from ten minutes to five.&lt;br /&gt;
*The type of reive and their coordinates within an area are now announced via a system message whenever one commences.&lt;br /&gt;
**These messages may be toggled on or off by selecting &amp;quot;Campaign-Related Data&amp;quot; in the Chat Filters section of the Config menu.&lt;br /&gt;
*The prices of the key items that [[Dimmian]] in [[Eastern Adoulin]] (E-6) sells now vary depending on the fame a player accrues from completing coalition assignments and Adoulin-related quests.&lt;br /&gt;
*Players can now view a list of equipment that may be enhanced with arcane glyptics by Heemo-Weemo and Divainy-Gamainy as well as information for the materials required for any such enhancements.&lt;br /&gt;
*New battle content called &amp;quot;[[Delve]]&amp;quot; has been introduced.&lt;br /&gt;
&lt;br /&gt;
==Battle-related==&lt;br /&gt;
&lt;br /&gt;
===Job Ability and Job Trait Adjustments===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Dark Knight]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**The job trait [[Desperate Blows]] may now be learned at level fifteen. Desperate Blows reduces delay for two-handed weapons when using Last Resort.&lt;br /&gt;
***The trait is learned at level fifteen, but the effect will increase in stages at higher levels.&lt;br /&gt;
**The merit point group two enhancement Desperate Blows is now Desperate Blows Effect.&lt;br /&gt;
**Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Dancer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[[Chocobo Jig II]] (DNC Lv.70, Recast Time: 60 seconds, Effect Duration: 120 seconds): Increases movement speed of party members within area of effect.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Ranger]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**The job trait [[Recycle]] may now be learned at level twenty. Recycle occasionally allows ranged attacks without consuming ammunition.&lt;br /&gt;
***The trait is learned at level twenty, but the effect will increase in stages at higher levels.&lt;br /&gt;
**The ability [[Scavenge]] now enables the recovery of specific amounts of ammunition expended.&lt;br /&gt;
***Only ammunition expended in one&amp;#039;s current area may be recovered, with the amount recovered varying dependent upon one&amp;#039;s level.&lt;br /&gt;
***Changing areas, logging out, or recovering one or more pieces of ammunition resets the ability.&lt;br /&gt;
**The recast time for Scavenge has been reduced from five minutes to three.&lt;br /&gt;
**The group one merit point enhancement Scavenge Effect replaces what used to be Scavenge Recast.&lt;br /&gt;
**Scavenge Effect increases the chance of finding ammunition by a certain percentage per merit point.&lt;br /&gt;
**The group two merit point enhancement Recycle Rate replaces what used to be Recycle.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Corsair]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**The job trait [[Recycle]] may now be learned at level thirty-five. Recycle occasionally allows ranged attacks without consuming ammunition.&lt;br /&gt;
***The trait is learned at level thirty-five, but the effect will increase in stages at higher levels.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Geomancer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Rune Fencer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**The amount by which Rune Enchantment increases elemental resistances has been raised.&lt;br /&gt;
**The following abilities have undergone recast time and effect duration adjustments:&lt;br /&gt;
***[[Vallation]]&lt;br /&gt;
****Recast time has been reduced from five minutes to three.&lt;br /&gt;
****Effect duration has been reduced from three minutes to two.&lt;br /&gt;
***[[Pflug]]&lt;br /&gt;
****Recast time has been reduced from five minutes to three.&lt;br /&gt;
****Effect duration has been reduced from three minutes to two.&lt;br /&gt;
***[[Valiance]]&lt;br /&gt;
****Recast time has been reduced from ten minutes to five.&lt;br /&gt;
***[[One for All]]&lt;br /&gt;
****Recast time has been reduced from ten minutes to five.&lt;br /&gt;
***[[Liement]]&lt;br /&gt;
****Recast time has been reduced from ten minutes to three.&lt;br /&gt;
****Effect duration has been reduced from one minute to ten seconds.&lt;br /&gt;
&lt;br /&gt;
===Merit Point Adjustments===&lt;br /&gt;
*[[:Category:Geomancy|Geomancy]] Skill and [[:Category:Handbell|Handbell]] Skill have been added to the Magic Skills category.&lt;br /&gt;
*The maximum limit for point allocation in the Magic Skills category has been raised from twenty-four to thirty-two.&lt;br /&gt;
*The stat bonus and required number of merit points per upgrade for the merit point category “weapon skill” have been adjusted.&lt;br /&gt;
&lt;br /&gt;
===Spell and Ability Adjustments===&lt;br /&gt;
*Effect durations for the following white magic spells have been increased: Barstone / Barwater / Baraero / Barfire / Barblizzard / Barthunder / Barstonra / Barwatera / Baraera / Barfira / Barblizzara / Barthundra&lt;br /&gt;
*The amount of enmity accumulated from casting Reprisal and Foil has been increased.&lt;br /&gt;
*The amount of static [[enmity]] accrued by using the following spells and abilities has been reduced:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Job Abilities]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Benediction / Shadowbind / Sharpshot / Barrage / Heel / Leave / Sic / Stay / Reward / Deactivate&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[White Magic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Raise / Raise II / Raise III / Arise / Poisona / Paralyna / Blindna / Silena / Stona / Viruna / Cursna / Blink / Stoneskin / Aquaveil / Slow / Slow II / Haste / Paralyze / Paralyze II / Silence / Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barsleep / Barpoison / Barparalyze / Barblind / Barsilence / Barpetrify / Barvirus / Sacrifice / Esuna / Auspice / Repose / Erase / Addle / Temper / Embrava / Enfire / Enfire II / Enblizzard / Enblizzard II / Enaero / Enaero II / Enstone / Enstone II / Enthunder / Enthunder II / Enwater / Enwater II / Enlight / Phalanx / Phalanx II / Regen / Regen II / Regen III / Regen IV / Regen V/ Refresh / Refresh II / Sandstorm / Rainstorm / Windstorm　/ Firestorm / Hailstorm / Thunderstorm / Voidstorm / Aurorastorm / Animus Augeo / Animus Minuo / Adloquium&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Black Magic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Poison / Poison II / Poisonga / Bio / Bio II / Bio III / Burn / Frost / Choke / Rasp / Shock / Drown / Retrace / Blaze Spikes / Ice Spikes / Shock Spikes / Sleep / Sleep II / Blind / Blind II / Break / Breakga / Bind / Dispel / Absorb / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC / Absorb-Attri / Endark / Klimaform&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Summoning Magic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Fire Spirit / Ice Spirit / Air Spirit / Earth Spirit / Thunder Spirit / Water Spirit / Light Spirit / Dark Spirit / Carbuncle / Fenrir / Ifrit / Titan / Leviathan / Garuda / Shiva /  Ramuh / Diabolos / Alexander&lt;br /&gt;
***The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Ninjutsu]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Monomi: Ichi / Aisha: Ichi / Utsusemi: Ichi / Utsusemi: Ni / Jubaku: Ichi / Hojo: Ichi / Hojo: Ni / Kurayami: Ichi / Kurayami: Ni / Dokumori: Ichi / Myoshu: Ichi / Yurin: Ichi / Kakka: Ichi / Migawari: Ichi&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Songs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV / Foe Requiem V / Foe Requiem VI / Foe Requiem VII / Horde Lullaby / Horde Lullaby II / Army&amp;#039;s Paeon / Army&amp;#039;s Paeon II / Army&amp;#039;s Paeon III / Army&amp;#039;s Paeon IV / Army&amp;#039;s Paeon V / Army&amp;#039;s Paeon VI / Mage&amp;#039;s Ballad / Mage&amp;#039;s Ballad II / Mage&amp;#039;s Ballad III / Knight&amp;#039;s Minne / Knight&amp;#039;s Minne II / Knight&amp;#039;s Minne III / Knight&amp;#039;s Minne IV / Knight&amp;#039;s Minne V／Valor Minuet / Valor Minuet II / Valor Minuet III / Valor Minuet IV / Valor Minuet V / Sword Madrigal / Blade Madrigal / Hunter&amp;#039;s Prelude / Archer&amp;#039;s Prelude / Sheepfoe Mambo / Dragonfoe Mambo / Fowl Aubade / Herb Pastoral / Shining Fantasia / Scop&amp;#039;s Operetta / Puppet&amp;#039;s Operetta / Gold Capriccio / Warding Round / Goblin Gavotte / Advancing March / Victory March / Battlefield Elegy / Carnage Elegy / Sinewy Etude / Dextrous Etude / Vivacious Etude / Quick Etude / Learned Etude / Spirited Etude / Enchanting Etude / Herculean Etude / Uncanny Etude / Vital Etude / Swift Etude / Sage Etude / Logical Etude / Bewitching Etude / Fire Carol / Ice Carol / Wind Carol / Earth Carol / Lightning Carol / Water Carol / Light Carol / Dark Carol / Fire Carol II / Ice Carol II / Wind Carol II / Earth Carol II / Lightning Carol II / Water Carol II / Light Carol II / Dark Carol II / Fire Threnody / Ice Threnody / Wind Threnody / Earth Threnody / Lightning Threnody / Water Threnody / Light Threnody / Dark Threnody / Magic Finale / Foe Lullaby / Foe Lullaby II / Goddess&amp;#039;s Hymnus / Chocobo Mazurka / Maiden&amp;#039;s Virelai / Raptor Mazurka / Foe Sirvente / Adventurer&amp;#039;s Dirge / Sentinel&amp;#039;s Scherzo / Pining Nocturne&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;[[Geomancy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
***Indi-Regen / Indi-Poison / Indi-Refresh / Indi-STR / Indi-DEX / Indi-VIT / Indi-AGI / Indi-INT / Indi-MND / Indi-CHR / Indi-Fury / Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance / Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade / Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor / Indi-Slow / Indi-Paralysis / Indi-Gravity / Geo-Regen / Geo-Poison / Geo-Refresh / Geo-STR / Geo-DEX / Geo-VIT / Geo-AGI / Geo-INT / Geo-MND / Geo-CHR / Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance / Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise / Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor / Geo-Slow / Geo-Paralysis / Geo-Gravity&lt;br /&gt;
&lt;br /&gt;
==Item-related==&lt;br /&gt;
*New synthesis recipes have been introduced.&lt;br /&gt;
*New items have been introduced.&lt;br /&gt;
*The following items are now storable through the Porter Moogle NPC:&lt;br /&gt;
**[[Storage Slip 11]]: [[Moogle Guard]] / [[Moogle Guard +1]] / [[Chocobo Shield]] / [[Chocobo Shield +1]] &lt;br /&gt;
*Players may now exchange medals for multiple pairs of Soul Spectacles at once from the Mummers&amp;#039; Coalition NPC Masad.&lt;br /&gt;
*The Artifact equipment [[Hunter&amp;#039;s Socks]] and [[Hunter&amp;#039;s Socks +1]] attribute &amp;quot;Enhances &amp;#039;Scavenge&amp;#039; effect&amp;quot; now enhances the likelihood of recovering expended ammunition when using Scavenge.&lt;br /&gt;
*Rune fencers can now equip the item [[Khloros Blade]].&lt;br /&gt;
*The sizes of mannequins besides the Galka Mannequin have been adjusted as follows:&lt;br /&gt;
**[[Hume M Mannequin]]: 4x4 to 3x2&lt;br /&gt;
**[[Hume F Mannequin]]: 4x4 to 3x2&lt;br /&gt;
**[[Elvaan M Mannequin]]: 4x4 to 3x2&lt;br /&gt;
**[[Elvaan F Mannequin]]: 4x4 to 3x2&lt;br /&gt;
**[[Tarutaru M Mannequin]]: 4x4 to 2x1&lt;br /&gt;
**[[Tarutaru F Mannequin]]: 4x4 to 2x1&lt;br /&gt;
**[[Mithra Mannequin]]: 4x4 to 3x2&lt;br /&gt;
*Logging and harvesting locations in the following areas will now vanish at specific times:&lt;br /&gt;
**Yahse Hunting Grounds / Ceizak Battlegrounds / Foret de Hennetiel / Morimar Basalt Fields / Sih Gates / Moh Gates / Cirdas Caverns&lt;br /&gt;
**The time it takes for these points to respawn will shorten depending on the colonization rate of the area in which they reside.&lt;br /&gt;
**This adjustment already applies to mining locations as of the April 12 patch.&lt;br /&gt;
*The following synergy recipes have been introduced:&lt;br /&gt;
**[[Shadow Lord Statue II]]: Woodworking / Alchemy -- [[Shadow Lord Statue]], [[Adamantoise Statue]], [[Behemoth Statue]], [[Fafnir Statue]]&lt;br /&gt;
**[[Shadow Lord Statue III]]: Woodworking / Alchemy -- [[Shadow Lord Statue]], [[Atomos Statue]]&lt;br /&gt;
**[[Beastman Gonfalon]]: Woodworking / Alchemy -- [[Shadow Lord Statue]], [[Shadow Lord Statue II]], [[Shadow Lord Statue III]]&lt;br /&gt;
*NQ Hexed Abjuration gear can be augmented through [[Synergy]] with [[Abdhaljs&amp;#039;s Honor]] x3.&lt;br /&gt;
&lt;br /&gt;
==System-related==&lt;br /&gt;
*It is now possible to toggle the special effects of geomancers&amp;#039; indicolure spells under the Effects section of the Config menu.&lt;br /&gt;
*It is now possible to take access items in and out of storage while in a rent-a-room.&lt;br /&gt;
**Equipment worn by mannequins cannot be directly removed via the Storage menu.&lt;br /&gt;
*PlayStation 2 memory allocation has undergone adjustments to prevent blackout issues in specific locations.&lt;br /&gt;
**In accordance with these adjustments, the cutscene that precedes Besieged battles has been re-implemented.&lt;br /&gt;
*Messages that display while playing the Mummers&amp;#039; Coalition amusement Boom or Bust have been adjusted.&lt;br /&gt;
*Players are no longer able to use Kazham warp runes or Norg warp runes without an airship pass for Kazham.&lt;br /&gt;
&lt;br /&gt;
[Windows Version]&lt;br /&gt;
*The special effect for &amp;quot;hot&amp;quot; weather may now be toggled via the Weather Effects section of Misc. in the Config menu.&lt;br /&gt;
&lt;br /&gt;
==Resolved Issues==&lt;br /&gt;
The following issues have been corrected:&lt;br /&gt;
*An issue wherein the character may fall beneath the floor in both Rala Waterways and Rala Waterways [U].&lt;br /&gt;
*An issue wherein the graphics of stone wall in Rala Waterways [U] would look different compared to the stone wall in Rala Waterways when the BumpMap Enable is set to &amp;quot;ON.&amp;quot; (Windows only)&lt;br /&gt;
*An issue wherein the character may petrify before the countdown ends while they are under the effect of Gradual Petrification.&lt;br /&gt;
*An issue wherein the damage reduction effect of following items is being incorrect.&lt;br /&gt;
**E. Tincture (PG) / E. Tincture (SP)&lt;br /&gt;
*An issue wherein certain attacks by Cracklaw and Matamata would not reach and give no damage to the pet while they are in battle.&lt;br /&gt;
*An issue wherein the effect of Dragonfish will not apply on Mithra.&lt;br /&gt;
*An issue wherein the effect of both Gnatbane and Hemlock will not apply on the character.&lt;br /&gt;
*An issue wherein the additional delivery NPCs are not available even when the emblem is presnet on the wall of Courier&amp;#039;s Coalition.&lt;br /&gt;
*An issue wherein the effect of Indicolure spells will remain even after the level restriction applies.&lt;br /&gt;
*An issue wherein a flare-like effect will appear by looking at the character that fell beneath floor in is walking through the Rala Waterways. (PS2 only)&lt;br /&gt;
*An issue wherein certain Geo-type geomancy spells that would normally only affect the enemy are affecting party members too.&lt;br /&gt;
*An issue wherein rune fencers are unable to obtain the spell &amp;quot;Barsilence.&amp;quot;&lt;br /&gt;
*An issue wherein the magic accuracy is being higher than intended when the level of the one who casts the spell is lower than its opponent.&lt;br /&gt;
*An issue wherein the duration of the following spells is shorter than intended.&lt;br /&gt;
**Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barfira / Barblizzara / Baraera / Barstonra / Barthundra / Barwatera&lt;br /&gt;
*An issue wherein the quest &amp;quot;A Stone&amp;#039;s Throw Away&amp;quot; cannot be completed if the player obtains Marble Nugget before receiving the quest offer.&lt;br /&gt;
*An issue wherein the combination of certain Ergon Tinctures and Ergon Loci are being improper.&lt;br /&gt;
*An issue wherein the skillchain bonus will not initiate on the Abyssean monster &amp;quot;Feuerunke.&amp;quot;&lt;br /&gt;
*An issue wherein the accuracy on the ranged attack will decrease if the player&amp;#039;s level is lower than the monster&amp;#039;s level.&lt;br /&gt;
*An issue wherein the effect of Sambas, Black Arts and Light Arts will ware off at the end of the Colonization battle if Dancer or Scholar is set as a support job.&lt;br /&gt;
*An issue wherein the game may freeze during the cutscene of following quests and missions. (PlayStation2 Only)&lt;br /&gt;
**Five Seconds of Fame / Promotion: First Lieutenant / In a Haze of Glory / At Journey&amp;#039;s End / Sweets for the Soul&lt;br /&gt;
*An issue wherein the game may freeze while watching the chocobo racing. (PlayStation2 Only)&lt;br /&gt;
*An issue wherein an improper background may appear in West Adoulin depending on the camera angle.&lt;br /&gt;
*An issue wherein the synthesis effect is being vague during the cutscene of the quest &amp;quot;Vegetable Vegetable Revolution.&amp;quot;&lt;br /&gt;
*An issue wherein the part of tablecloth covering the table placed in the Mummers&amp;#039; Coalition will disappear depending on the camera angle.&lt;br /&gt;
*An issue wherein the lighting effect of the lamp placed on the wall will penetrate through the wall during the cutscene of the quest &amp;quot;No Laughing Matter.&amp;quot; (Xbox360 Only)&lt;br /&gt;
*An issue wherein the graphics of Umbril displayed improperly during the cutscene of the quest &amp;quot;Scaredy-Cats.&amp;quot;&lt;br /&gt;
*An issue wherein the graphics of your character overlaps with the monster during the cutscene of the quest &amp;quot;Heartwings and the Kindhearted.&amp;quot;&lt;br /&gt;
*An issue wherein the graphics of NPC &amp;quot;Noan&amp;quot; is being Galka instead of Hyur.&lt;br /&gt;
*An issue wherein the character&amp;#039;s face will cut off during the cutscene of the quest &amp;quot;Dances with Luopans&amp;quot; if the character&amp;#039;s race is either Galka or male Elvaan with the physical size set to large.&lt;br /&gt;
*An issue wherein the hand of NPC &amp;quot;Gratzigg&amp;quot; overlaps with the head of NPC &amp;quot;Chero-Machero&amp;quot; during the cutscene of the mission &amp;quot;Arciela Appears Again.&amp;quot;&lt;br /&gt;
*An issue wherein the game may freeze or the screen may blackout during the cutscene of the quest &amp;quot;Raptor Rapture.&amp;quot;&lt;br /&gt;
*An issue wherein using the following text commands will display the main target:&lt;br /&gt;
**st / stpc / stnpc&lt;br /&gt;
*An issue wherein the graphics of the handrail at Big Bridge and the airship landing strip in West Adoulin may appear improperly.&lt;br /&gt;
*An issue wherein an NPC that does not exist appears on the radar in East Adoulin.&lt;br /&gt;
*An issue wherein the street lamps in West Adoulin appear to be lit even during the daytime.&lt;br /&gt;
*An issue wherein the trade of ancient currencies with the NPCs in Beadeaux, Davoi and Castle Oztroja is not processed properly.&lt;br /&gt;
*An issue wherein the quest &amp;quot;Clash of the Comrades&amp;quot; can be completed without battling in the battlefield if the main job is set to Geomancer or Rune Fencer.&lt;br /&gt;
*An issue wherein the graphics of the NPC &amp;quot;Distrova&amp;quot; may turn in to a red treasure coffer or a glass during the cutscene of the quest &amp;quot;Raptor Rapture.&amp;quot;&lt;br /&gt;
*An issue wherein Delectable Orobon can be caught at a 100% rate by fishing at certain locations in Foret de Hennetiel.&lt;br /&gt;
*An issue wherein the following items do not stack correctly:&lt;br /&gt;
Chapuli Fletching / Chapuli Arrowhead / Midrium Bolt Heads / Mantid Arrowhead / Damascus Bolt Heads&lt;br /&gt;
*An issue wherein Geomancer cannot cast Impact.&lt;br /&gt;
*An issue wherein the following items will be placed at an improper location when the belongings are sorted by using Auto-Sort.&lt;br /&gt;
**Trbl. Pickaxe / Trbl. Axe / Trbl. Sickle&lt;br /&gt;
*An issue wherein the fishing skill will not increase by opening Lockbox during Aquatic Depopulation Team.&lt;br /&gt;
*An issue wherein the help message on the scroll of Barsilence does not list the level where Rune Fencer can learn the spell. (EN and FR only)&lt;br /&gt;
*An issue wherein the following items do not properly grant enhancement for the &amp;quot;Soul Jump&amp;quot; effect.&lt;br /&gt;
**Lancer Cuissots +1 / Lancer Cuissots +2&lt;br /&gt;
*An issue wherein an improper Song Recast Delay effect will be applied under certain circumstance.&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
*By participating in Salvage as Geomancer, the restriction of the Pathos of Alzadaal will not apply on Geomancy spells.&lt;br /&gt;
*Enhancement details on mezzotinted equipments are displayed in English. (For DE and FR only)&lt;br /&gt;
[[Category:Update History]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Darvamos</name></author>
	</entry>
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