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		<title>imported&gt;FaeQueenCory: /* Weapon Skill Sets */</title>
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		<updated>2017-05-16T01:12:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapon Skill Sets&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Elemental Siphon]] Set====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Espiritus&lt;br /&gt;
|MainAug=PathB: Summoning Magic Skill+15 Pet: Magic Accuracy+30 Damage Taken-4%&lt;br /&gt;
|Sub= Vox Grip&lt;br /&gt;
|Range=&lt;br /&gt;
|Ammo=Esper Stone +1&lt;br /&gt;
|Head= Beckoner&amp;#039;s Horn +1&lt;br /&gt;
|Neck= Incanter&amp;#039;s Torque&lt;br /&gt;
|Ear1= Moonshade Earring&lt;br /&gt;
|Ear1Aug=MP+25 &amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;+1&lt;br /&gt;
|Ear2= Andoaa Earring&lt;br /&gt;
|Body= Beck. Doublet +1&lt;br /&gt;
|Hands= Lamassu Mitts +1&lt;br /&gt;
|Ring1= Evoker&amp;#039;s Ring&lt;br /&gt;
|Ring2=Zodiac Ring&lt;br /&gt;
|Back= Conveyance Cape&lt;br /&gt;
|BackAug=Summoning Magic Skill+4~5&lt;br /&gt;
|Waist= Kobo Obi&lt;br /&gt;
|Legs= Beck. Spats +1&lt;br /&gt;
|Feet= Beck. Pigaches +1&lt;br /&gt;
}}&lt;br /&gt;
Skill: +132~133 (588~589&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Siphon: +110&amp;lt;br /&amp;gt;&lt;br /&gt;
Refresh: 4/tic&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
For the Head, Body, Hands, and Legs slots, some people like to use [[:Category:Alluvion_Skirmish_Armor#Telchine_Armor_Set|Telchine pieces]] [[Image:LeafOrbAug icon.png|23px|Leaforb Augmented|link=:Category:Alluvion_Skirmish_Armor#Leaf_Augmentation_4]] with Elemental Siphon +20~30. ([[Image:DuskDimAug icon.png|23px|Duskdim Augment|link=:Category:Alluvion_Skirmish_Armor#Dusk_Augmentation_4]]: MP+30~50; Snow-stone augment slot can&amp;#039;t contribute to this ability.) With the May 10th, 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50529-May-10-2016-%28JST%29-Version-Update?p=577671&amp;amp;viewfull=1#post577671]&amp;lt;/sup&amp;gt;, SE made skill more important than it used to be. Not only that, but as I have mentioned in the [[The_Heretical_Art:_Comprehensive_Summoner_Guide#Elemental_Siphon_Page|macro]] and [[The_Heretical_Art:_Comprehensive_Summoner_Guide#Elemental_Spirits|Elemental Spirits]] sections, by using Skill here, you can double down and idle in it and get much faster buffs from your [[Light Spirit]] than you would had you spent the time getting Telchine pieces. So I recommend you follow suit and forgo the effort of Telchine augments. While it&amp;#039;s not especially hard, the {{H:text|Essentially 4 inventory slots that are only useful for this and this alone.|added inventory and less utility you&amp;#039;ll get}} isn&amp;#039;t as optimal in my opinion.&amp;lt;br /&amp;gt;And with the new [[:Category:Superior_Equipment#Baayami_Attire_Set.2F.2B1|Baayami Set]] offering you ~30+ skill in each slot, a well augmented Telchine piece is replaced as soon as you hit 500+ [[Job Point]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Furthermore, seeing as how this should be netting you ~900MP (depending on the weather), it&amp;#039;s not like you&amp;#039;re gimping yourself by not using Telchine.&amp;lt;br /&amp;gt;Just remember to match the day unless there&amp;#039;s double weather, as {{imgpop|[[Zodiac Ring]]|Zodiac Ring description.png|link=Zodiac Ring}} brings the day bonus to 13%, but double weather gives a bonus of 25%. And if you can match them, then you&amp;#039;ll be getting a +38% bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
You may be wondering why I have my {{imgpop|[[Moonshade Earring|refresh Moonshade]]|MoonshadeRefresh.png|link=Moonshade Earring}} and {{imgpop|[[Beckoner&amp;#039;s Horn +1]]|Beckoner&amp;#039;s Horn +1 description.png|link=Beckoner&amp;#039;s Horn +1}}, instead of larger skill pieces... because a constant stream of refresh helps you restore MP. (Plus it&amp;#039;s only a possible 5 more skill... so... I&amp;#039;d rather have more refresh than ~5ish more MP restored. With 4/tic, two tics and you already have 3 more MP than that. Though you&amp;#039;re likely just to have 1 tic happen while in this set when Siphoning. But even then, that&amp;#039;s just 1MP less for a potential 3 MP more.)&amp;lt;br /&amp;gt;&lt;br /&gt;
And don&amp;#039;t worry about trying to use [[Elemental Obi]]s for this, as Elemental Siphon &amp;quot;auto-procs&amp;quot; day and weather bonuses similarly to SCH&amp;#039;s [[Helix Spells]].&amp;lt;br /&amp;gt;&lt;br /&gt;
And as you can see, this set is near identical to your [[The_Heretical_Art:_Comprehensive_Summoner_Guide#.22Alexander.22_Set|Alexander Set]], so any valid substitutions above for pieces from that set are the same here.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cure Potency]] Set====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main=&lt;br /&gt;
|Sub=&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=&lt;br /&gt;
|Head=Vanya Hood&lt;br /&gt;
|HeadAug=PathB: Healing Magic Skill+20 &amp;#039;&amp;#039;Cure&amp;#039;&amp;#039; spellcasting time-7% Magic Damage Taken-3%&lt;br /&gt;
|Neck= Incanter&amp;#039;s Torque&lt;br /&gt;
|Ear1= Mendi. Earring&lt;br /&gt;
|Ear2=Loquac. Earring&lt;br /&gt;
|Body=Heka&amp;#039;s Kalasiris&lt;br /&gt;
|Hands=Telchine Gloves&lt;br /&gt;
|HandsAug=Leaf-Dim: &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+4~5%//&amp;#039;&amp;#039;Cure&amp;#039;&amp;#039; spellcasting time-4~7%&lt;br /&gt;
|Ring1=Sirona&amp;#039;s Ring&lt;br /&gt;
|Ring2=Prolix Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+10% Pet: Magic&amp;amp;nbsp;Accuracy+20 Magic&amp;amp;nbsp;Damage+30&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs=&lt;br /&gt;
|Feet=Vanya Clogs&lt;br /&gt;
|FeetAug=PathD: &amp;#039;&amp;#039;Cure&amp;#039;&amp;#039; Potency+5% &amp;#039;&amp;#039;Cure&amp;#039;&amp;#039; spellcasting time-15% Conserve MP+6&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Cure Potency: +50%&amp;lt;br /&amp;gt;&lt;br /&gt;
Skill: +60 (210&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;/WHM•Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; 199&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;/RDM•Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; 464&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;/SCH•Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
{{H:text|Including &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;|&amp;quot;Cure Casting Time&amp;quot;}}: -63~66% (-78~{{H:text|-81%, cap is -80%.|80}}%&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;/RDM•Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; -&amp;lt;sup&amp;gt;~&amp;lt;/sup&amp;gt;{{H:text|Light Arts is multiplicative with &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Casting time down&amp;#039;&amp;#039; effects, which are additive with each other.|67~69}}%&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;/SCH•Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
What really matters here is the [[Cure Potency]], as you&amp;#039;re not main healing (except in very rare, very lax occasions)... everything else is just making your better than you are. Gone are the days of SMN being a WHM with a larger MP pool... and good riddance!&amp;lt;br /&amp;gt;&lt;br /&gt;
And as such, having capped casting time is useful... but it&amp;#039;s not the life or death that it is on WHM/RDM/SCH. Our main curing power stems from our Avatars, especially so after the June 7, 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50760-Jun.-7-2016-%28JST%29-Version-Update?p=579909&amp;amp;viewfull=1#post579909]&amp;lt;/sup&amp;gt; really cracked out the curing potential of [[Garuda]], [[Carbuncle]] and [[Leviathan]]&amp;#039;s curing BPs; and your support job cure spells should be just that: supportive.&amp;lt;br /&amp;gt;&lt;br /&gt;
So while you can, and many do, devote the inventory to a few more pieces for that last ~14% of &amp;quot;&amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;&amp;quot;... It&amp;#039;s not really worthwhile IMO. Either you&amp;#039;ll have a real WHM/SCH/RDM or you&amp;#039;ll be using a [[Trust]] healer. So the demand for auxiliary heals to be of the caliber of main healer&amp;#039;s heals... is kinda... unnecessary. And it&amp;#039;s not like you&amp;#039;ll be letting people die with the above. Remember. &amp;#039;&amp;#039;you&amp;#039;re not there to keep people alive&amp;#039;&amp;#039;, you&amp;#039;re there for the damage you can provide. The fact that you can pass out some heals on the side is no different than BLU&amp;#039;s ability to do the same.&lt;br /&gt;
&lt;br /&gt;
You may have noticed that I don&amp;#039;t have anything in the ammo or staff slot (and that I keep that Ambuscade Cape on). The reason is very simple: Perp and Level. Your staff will help keep your perp cost down, and since you&amp;#039;re using a {{imgpop|[[Gridarvor]]|Gridarvor description.png|link=Gridarvor}}, it&amp;#039;ll also come with that +95 accuracy boost. Furthermore, if you are planning to take on the dedicated effort to make a Nirvana, it&amp;#039;s best to get into the habit of not changing your staff... as Nirvana&amp;#039;s best two assets (+2 Levels and [[Mythic Aftermath|AM3]]) are lost when Nirvana isn&amp;#039;t worn. And your ammo slot is what determines your Avatar&amp;#039;s level... swapping it out for a non119 ammo... is literally deleveling your Avatar by 20 levels. So... don&amp;#039;t do that.&amp;lt;br /&amp;gt;&lt;br /&gt;
But feel free to use a staff like {{imgpop|[[Chatoyant Staff]]|Chatoyant Staff description.png|link=Chatoyant Staff}} or {{imgpop|[[Serenity]]|Serenity description.png|link=Serenity}} (+30% potency -10% cast time with perfect augments) should you not be using a Nirvana. {{imgpop|[[Serenity]]|Serenity description.png|link=Serenity}} even allows you to free up a massive amount of potency gear for more &amp;quot;Fast Cast&amp;quot; or &amp;quot;Cure&amp;quot; casting time down gear. Which then you can double down on pieces from your FC set above here too, or if you just want to burn all your inventory: [[:Category:Escha_Rewards#Upgradeable_Armor|Vanya pieces offer -7% cast time down via Path B augments]]. (Vanya also offers you +20 Healing magic skill for every Path B piece you use; which, after capping [[Cure Potency]], is the best way to increase your cures&amp;#039; power.)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You may be curious as to why I don&amp;#039;t use the FC and then a pure potency set... {{H:text|Everyone draws the &amp;#039;&amp;#039;cheating&amp;#039;&amp;#039; line somewhere. Some people think Windower is fine. Others think that Clipper is fine. Personally, I&amp;#039;m of the opinion that any 3rd party is technically cheating and &amp;#039;&amp;#039;unfair&amp;#039;&amp;#039;. However, I&amp;#039;m not gonna get on a high horse about you using Windower. (I will for Clipper and the like.) If you don&amp;#039;t draw the cheating line where I do, that&amp;#039;s your opinion and it&amp;#039;s just as valid as mine. Unless it&amp;#039;s Clipper and stuff like that. That&amp;#039;s just straight up cheating.|unless you&amp;#039;re using a third party tool}}... cures are so fast now, it&amp;#039;s possible to be in the wrong sets. So I say, just have it all in one. {{H:text|Healing Magic Skill, while the second most potent, isn&amp;#039;t generally feasible or worthwhile to cap cure power on subjob cures. And MND has always been the worst for cure power. It&amp;#039;s why WHMs don&amp;#039;t want to return to the 75era. Curing was the worst back then. MND for potency.... SMDFH.|Cure Potency is really all that matters}} and it&amp;#039;s easy enough to do with one set... and the less changes, the less possibility for the game to derp on you.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Weapon Skill Sets====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
=====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Garland of Bliss Set=====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main=&lt;br /&gt;
|Sub=&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=&lt;br /&gt;
|Head=Welkin Crown&lt;br /&gt;
|Neck=Fotia Gorget&lt;br /&gt;
|Ear1= Crematio Earring&lt;br /&gt;
|Ear2= Friomisi Earring&lt;br /&gt;
|Body= Amalric Doublet&lt;br /&gt;
|BodyAug=PathD: MP+60 &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+3%&lt;br /&gt;
|Hands= Amalric Gages&lt;br /&gt;
|HandsAug=PathD: INT+10 Magic Accuracy+15 &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+15&lt;br /&gt;
|Ring1= Fenrir Ring +1&lt;br /&gt;
|Ring2= Fenrir Ring +1&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=MND+30 Magic&amp;amp;nbsp;Accuracy&amp;amp;Magic&amp;amp;nbsp;Damage+20 &amp;#039;&amp;#039;Weapon Skill Damage&amp;#039;&amp;#039;+10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs= Amalric Slops&lt;br /&gt;
|LegsAug=PathD: MP+60 &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+20 Enmity-5&lt;br /&gt;
|Feet= Amalric Nails&lt;br /&gt;
|FeetAug=PathD: Magic Accuracy+15 &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+15 &amp;#039;&amp;#039;Conserve MP&amp;#039;&amp;#039;+6&lt;br /&gt;
}}&lt;br /&gt;
MND: +168&amp;lt;br /&amp;gt;&lt;br /&gt;
Mdmg: +46&amp;lt;br /&amp;gt;&lt;br /&gt;
MAB: +225&amp;lt;br /&amp;gt;&lt;br /&gt;
WSdmg: +10%&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Shattersoul Set=====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main=&lt;br /&gt;
|Sub=&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=&lt;br /&gt;
|Head= Sukeroku Hachi.&lt;br /&gt;
|Neck=Fotia Gorget&lt;br /&gt;
|Ear1= Cessance Earring&lt;br /&gt;
|Ear2= Ishvara Earring&lt;br /&gt;
|Body= Con. Doublet +3&lt;br /&gt;
|Hands= Amalric Gages&lt;br /&gt;
|HandsAug=PathD: INT+10 Magic Accuracy+15 &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+15&lt;br /&gt;
|Ring1= Shiva Ring +1&lt;br /&gt;
|Ring2= Shiva Ring +1&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=INT+20 Accuracy+20&amp;amp;nbsp;Attack+30 &amp;#039;&amp;#039;Weapon Skill Damage&amp;#039;&amp;#039;+10%&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs= Tali&amp;#039;ah Sera. +1&lt;br /&gt;
|Feet= Convo. Pigaches +3&lt;br /&gt;
}}&lt;br /&gt;
STR: +112&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: +187&amp;lt;br /&amp;gt;&lt;br /&gt;
Accuracy: +211&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: +30&amp;lt;br /&amp;gt;&lt;br /&gt;
WSdmg: +12%&lt;br /&gt;
:&amp;quot;Double Attack&amp;quot;: +3%&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|There&amp;#039;s not much I have to say about the [[Weapon_Skills#Staff|Weapon Skills]].&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Garland of Bliss]] is pretty straight forward. It&amp;#039;s magical, so it benefits the most from [[Magic Attack Bonus]] gear. And if you can only afford one {{imgpop|[[Fenrir Ring +1]]|Fenrir Ring +1 description.png|link=Fenrir Ring +1}}, {{imgpop|[[Acumen Ring]]|Acumen Ring description.png|link=Acumen Ring}} would suffice as an alternative for one of them. Furthermore, it&amp;#039;s {{light}}{{magical}} damage, so that {{imgpop|[[Weatherspoon Ring]]|Weather. Ring description.png|link=Weather. Ring}} you might have chosen for your [[The Light Within|Adoulin Ring]] is super good for it. And it&amp;#039;s for that same reason that you&amp;#039;ll want [[Weapon Skill Damage]] instead of MAB for your Ambuscade cape. (Since WSdmg is multiplicative with MAB, with 226 MAB and 10% WSdmg... {{H:text|&amp;lt;nowiki&amp;gt;3.26×1.1=3.586 or 2.589x&amp;lt;/nowiki&amp;gt;|that equates to the same as ~259 MAB}}. And with Weatherspoon in lieu of one of the {{imgpop|[[Fenrir Ring +1]]|Fenrir Ring +1 description.png|link=Fenrir Ring +1}}, {{H:text|&amp;lt;nowiki&amp;gt;3.22×1.1×1.1=3.8962 or 2.8962x&amp;lt;/nowiki&amp;gt;|that equates to the same as ~290 MAB}}.) Also, while you may have heard that you&amp;#039;ll want ΔINT for magical Weapon Skills... Garland of Bliss is one of the ones that works slightly different, being a ΔMND instead of INT, hence why you&amp;#039;ll want that MND for your [[File:AbjThreadAug.png|23px|Abdhaljs Thread Augment|link=:Category:JSE_Capes#Capes_and_Augments]]&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;[[File:AbjDyeAug.png|23px|Abdhaljs Dye Augment|link=:Category:JSE_Capes#Capes_and_Augments]].&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shattersoul]] is also a simple {{physical}} WS. It doesn&amp;#039;t have [[:Category:FTP Replicating WS|replicating ƒTP across all hits]], so multi-attack effects are less effective than on the WSs that do. [[Weapon Skill Damage]] is the primary raw booster for it, which is in rather short supply for SMN. So the general +STR (for the boost to [[fSTR]]) and +INT (the statmod) will be what you want to stack as much as possible. More [[:Category:Ambuscade_Rewards#Tali.27ah_Armor_Sets|Tali&amp;#039;ah pieces]] can be used in lieu of the above, especially good if you have those in the interim of making the above.&amp;lt;br /&amp;gt;&lt;br /&gt;
Merlinic pieces all have the potential to beat the pieces above..... but.... damn if that is worth it. Not only will you have to take the time to get multiples of them, just for a single WS... but any piece you &amp;#039;&amp;#039;do&amp;#039;&amp;#039; get is much more worthwhile used as a BP piece or a nuking piece. Not to mention the terribad crapshoot that trying to get worthwhile augments on them... and since SMN isn&amp;#039;t a frontline WS heavy job... I wouldn&amp;#039;t waste the time or inventory just for the occasional WS use. However, with that in mind, compare and contrast your nuking Merlinic pieces to the above for [[Garland of Bliss]]; as that is a {{magical}} WS, it&amp;#039;s quite possible for your nuking augments to eclipse the above pieces for that.&amp;lt;br /&amp;gt;&lt;br /&gt;
Finally, the ammo slot is off limits, as mentioned above: -20 levels is a bad thing. And, just in case you somehow didn&amp;#039;t know, the grip and staff slots will prevent you from using the WS, as it resets your TP. And, personally, I like to use the [[Elemental Belts]] and [[Elemental Gorgets]] over other options... as while /SCH may get more of a use out of a {{imgpop|[[Korin Obi]]|Korin Obi description.png|link=Korin Obi}} or {{imgpop|[[Hachirin-no-Obi]]|Hachirin-no-Obi description.png|link=Hachirin-no-Obi}} for Garland of Bliss... the Fotias&amp;#039; 2% chance at a free WS is worth the trade off what other pieces offer. Not to mention that the +.2 ƒTP isn&amp;#039;t nothing.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
	</entry>
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