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		<title>imported&gt;FaeQueenCory: /* Magical Blood Pact Set */</title>
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		<updated>2017-05-15T21:46:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Magical Blood Pact Set&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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====Physical Blood Pact Set====&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Keraunos&lt;br /&gt;
|MainAug=Pet: Accuracy&amp;amp;Ranged&amp;amp;nbsp;Accuracy⨤20~25 &amp;#039;&amp;#039;Double Attack&amp;#039;&amp;#039;&amp;amp;Critical&amp;amp;nbsp;Hit&amp;amp;nbsp;Rate⨤6% Blood&amp;amp;nbsp;Pact&amp;amp;nbsp;Damage⨤10 &lt;br /&gt;
|Sub= Elan Strap&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Sancus Sachet&lt;br /&gt;
|Head=Apogee Crown&lt;br /&gt;
|HeadAug=PathB: MP+60 Pet: Attack+30 Blood&amp;amp;nbsp;Pact&amp;amp;nbsp;Damage+7&lt;br /&gt;
|Neck=Shulmanu Collar&lt;br /&gt;
|Ear1= Gelos Earring&lt;br /&gt;
|Ear2= Lugalbanda Earring&lt;br /&gt;
|Body= Con. Doublet +3&lt;br /&gt;
|Hands= Merlinic Dastanas&lt;br /&gt;
|HandsAug=Pet: Accuracy⨤25~30 Attack⨤25~30 Blood&amp;amp;nbsp;Pact&amp;amp;nbsp;Damage⨤5~10&lt;br /&gt;
|Ring1= Varar Ring&lt;br /&gt;
|Ring2= Varar Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic&amp;amp;nbsp;Evasion+20 Pet: Accuracy/Ranged&amp;amp;nbsp;Accuracy+30 Attack/Ranged&amp;amp;nbsp;Attack+20 Haste+10%&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs= Enticer&amp;#039;s Pants&lt;br /&gt;
|LegsAug=MP⨤50 Pet: Accuracy⨤15 Ranged&amp;amp;nbsp;Accuracy⨤15 Magic&amp;amp;nbsp;Accuracy⨤15 Damage&amp;amp;nbsp;Taken-5%&lt;br /&gt;
|Feet= Convo. Pigaches +3&lt;br /&gt;
}}&lt;br /&gt;
Accuracy: ⨤294~304&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: ⨤115~120&amp;lt;br /&amp;gt;&lt;br /&gt;
BPdmg: ⨤104~109%&lt;br /&gt;
::&amp;quot;Double Attack&amp;quot;: ⨤18%&lt;br /&gt;
::Critical Hit Rate: ⨤11%&lt;br /&gt;
:With the November 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/51624-Nov.-10-2016-%28JST%29-Version-Update?p=587216&amp;amp;viewfull=1#post587216]&amp;lt;/sup&amp;gt;, {{imgpop|[[Enticer&amp;#039;s Pants]]|Enticer&amp;#039;s Pants description.png|link=Enticer&amp;#039;s Pants}} became hands down the best in slot pants to wear for any physical and hybrid BPs. This is because before November 10th, 2016, physical BPs didn&amp;#039;t use any TP in their damage... while losing the ability to charge up {{magical}} BPs with {{physical}} BPs was a bit sad... the extreme boost to physical damage was well worth that trade off. Furthermore, multiple BPs now have their [[:Category:FTP Replicating WS|ƒTP replicating across all hits]]... making Enticer&amp;#039;s even better, as not only is it one of the only two TP Bonus items available to SMN for our Avatars, but the [[Critical Hit Rate]] boost and &amp;quot;[[Double Attack]]&amp;quot; pushes them to likely always be the best BP pants available for the foreseeable future.&amp;lt;br /&amp;gt;And with the December 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/51767-Dec.-13-2016-%28JST%29-Version-Update?p=588648&amp;amp;viewfull=1#post588648]&amp;lt;/sup&amp;gt;, {{imgpop|[[Convoker&amp;#039;s Doublet +3]]|Con. Doublet +3 description.png|link=Convoker&amp;#039;s Doublet +3}} became hands down the best {{physical}} BP body in the game. And {{H:text|Definitely a competitor with NQ Apogee, but +1 Apogee should exceed it for Hybrid damage.|it&amp;#039;s not too shabby for Hybrid BPs either}}. Same thing with {{imgpop|[[Convoker&amp;#039;s Pigaches +3]]|Convo. Pigaches +3 description.png|link=Convo. Pigaches +3}}, equaling perfect BPdmg augments on Merlinic and Apogee +1 options. And having more accuracy than Apogee +1 and equaling potential accuracy for Merlinic.&amp;lt;br /&amp;gt;And until you {{imgpop|[[Convoker&amp;#039;s Doublet +2|+2 your Convoker&amp;#039;s Doublet]]|Con. Doublet +2 description.png|link=Convoker&amp;#039;s Doublet +2}}, I recommend using {{imgpop|[[Beckoner&amp;#039;s Doublet +1]]|Beck. Doublet +1 description.png|link=Beck. Doublet +1}} over {{imgpop|[[Convoker&amp;#039;s Doublet +1]]|Con. Doublet +1 description.png|link=Convoker&amp;#039;s Doublet +1}}. The why is simple: for 1% less BPdmg you gain accuracy. And accuracy is always a premium for anything that actually matters.&lt;br /&gt;
:A thing to note is that you might be hard pressed to get two {{imgpop|[[Varar Ring]]s|Varar Ring description.png|link=Varar Ring}}. Especially since in recent times they seem to have grown a rather substantial amount in price. So, for some alternatives, there&amp;#039;s the wonderful {{imgpop|[[Stikini Ring]]|Stikini Ring description.png|link=Stikini Ring}} (or {{imgpop|[[Fervor Ring]]|Fervor Ring description.png|link=Fervor Ring}} if you&amp;#039;re especially pressed for cash) giving you a touch more accuracy... not as much as a Varar... but more than nothing.&amp;lt;br /&amp;gt;You also may have noticed that the cape used here is the same as that in your idle set, while you are welcome to make another with 10 more attack in lieu of 10 accuracy for your [[File:AbjDyeAug.png|23px|Abdhaljs Dye Augment|link=:Category:JSE_Capes#Capes_and_Augments]]... I don&amp;#039;t see much reason to do that. Especially when you can only make 1 cape a month. And accuracy is always more of a premium.&lt;br /&gt;
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&lt;br /&gt;
====Hybrid Blood Pact Set====&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Keraunos&lt;br /&gt;
|MainAug=Pet: Accuracy&amp;amp;Ranged&amp;amp;nbsp;Accuracy⨤20~25 &amp;#039;&amp;#039;Double Attack&amp;#039;&amp;#039;&amp;amp;Critical&amp;amp;nbsp;Hit&amp;amp;nbsp;Rate⨤6% Blood&amp;amp;nbsp;Pact&amp;amp;nbsp;Damage⨤10 &lt;br /&gt;
|Sub= Elan Strap&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Sancus Sachet&lt;br /&gt;
|Head=Apogee Crown&lt;br /&gt;
|HeadAug=PathA: MP+60 Pet: &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+30 Blood Pact Damage+7&lt;br /&gt;
|Neck=Shulmanu Collar&lt;br /&gt;
|Ear1= Gelos Earring&lt;br /&gt;
|Ear2= Lugalbanda Earring&lt;br /&gt;
|Body= Con. Doublet +3&lt;br /&gt;
|Hands= Merlinic Dastanas&lt;br /&gt;
|HandsAug=Pet: Accuracy⨤25~30 Attack⨤25~30 Blood Pact Damage⨤5~10&lt;br /&gt;
|Ring1= Varar Ring&lt;br /&gt;
|Ring2= Speaker&amp;#039;s Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic&amp;amp;nbsp;Evasion+20 Pet: Accuracy/Ranged&amp;amp;nbsp;Accuracy+30 Attack/Ranged&amp;amp;nbsp;Attack+20 Haste+10%&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs= Enticer&amp;#039;s Pants&lt;br /&gt;
|LegsAug=MP⨤50 Pet: Accuracy⨤15 Ranged&amp;amp;nbsp;Accuracy⨤15 Magic&amp;amp;nbsp;Accuracy⨤15 Damage&amp;amp;nbsp;Taken-5%&lt;br /&gt;
|Feet= Apogee Pumps&lt;br /&gt;
|FeetAug=PathA: MP+60 Pet: &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+30 Blood Pact Damage+7&lt;br /&gt;
}}&lt;br /&gt;
Accuracy: ⨤232~242&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack: ⨤85~90&amp;lt;br /&amp;gt;&lt;br /&gt;
MAB: +186&amp;lt;br /&amp;gt;&lt;br /&gt;
BPdmg: ⨤99~104%&lt;br /&gt;
::&amp;quot;Double Attack&amp;quot;: ⨤18%&lt;br /&gt;
::Critical Hit Rate: ⨤11%&lt;br /&gt;
:While [[Burning Strike]] and [[Flaming Crush]] don&amp;#039;t have [[:Category:FTP Replicating WS|replicating ƒTP]], {{imgpop|[[Enticer&amp;#039;s Pants]]|Enticer&amp;#039;s Pants description.png|link=Enticer&amp;#039;s Pants}}&amp;#039; [[Critical Hit Rate]] allows them to spike to absolutely ridiculous levels. And to a lesser extent so does its &amp;quot;[[Double Attack]]&amp;quot;.&amp;lt;br /&amp;gt;Unlike [[The_Heretical_Art:_Comprehensive_Summoner_Guide#Magical_Blood_Pact_Set|your magical BPs]] a {{imgpop|[[Speaker&amp;#039;s Ring]]|Speaker&amp;#039;s Ring description.png|link=Speaker&amp;#039;s Ring}} {{H:text|With the above, assuming maximum augments and full MAB potency: 2 Varars are the same as if you had 480 MAB. (&amp;lt;nowiki&amp;gt;2.8×2.07=5.796x or ⨤480%&amp;lt;/nowiki&amp;gt;) With one Varar and one Speaker&amp;#039;s, that becomes the same as 483 MAB. (&amp;lt;nowiki&amp;gt;2.86×2.04=5.8344x or ⨤483%&amp;lt;/nowiki&amp;gt;) Now keep in mind these are the absolute maximums. However, this trend follows the depreciation of MAB all the way down until the two become equal against NMs with absurd levels of MDB... which... you shouldn&amp;#039;t be using hybrid BPs on those without a GEO to remove the MDB... making the point moot.|is just slightly more potent than a second Varar, equaling roughly the same as if you had ~480 MAB}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
:And should you be a person with extremely deep pockets, or in some other fashion have the ability for {{imgpop|[[Apogee Dalmatica +1]]|Apo. Dalmatica +1 description.png|link=Apo. Dalmatica +1}}, so long as you have at least one other +1 Apogee piece, it can be better than {{imgpop|[[Convoker&amp;#039;s Doublet +3]]|Con. Doublet +3 description.png|link=Con. Doublet +3}}. You&amp;#039;re looking at a loss of 6%BPdmg, but you&amp;#039;ll gain 35 MAB. There&amp;#039;s also the rather substantial loss of +45 accuracy; which can potentially make Convoker&amp;#039;s the better piece overall... But Apogee +1&amp;#039;s MAB shouldn&amp;#039;t be overlooked as 35 MAB from one slot is equally substantial as that lost accuracy.&amp;lt;br /&amp;gt;For the same reasons in the purely physical set, {{imgpop|[[Beckoner&amp;#039;s Doublet +1]]|Beck. Doublet +1 description.png|link=Beck. Doublet +1}} over {{imgpop|[[Convoker&amp;#039;s Doublet +1]]|Con. Doublet +1 description.png|link=Convoker&amp;#039;s Doublet +1}} will net you better, more consistent results until you {{imgpop|[[Convoker&amp;#039;s Doublet +2|+2 your Convoker&amp;#039;s Doublet]]|Con. Doublet +2 description.png|link=Convoker&amp;#039;s Doublet +2}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
:And some people like to go the Merlinic route.... which... can potentially replace certain pieces in every BP set... but... I don&amp;#039;t think it&amp;#039;s worth the time. The only Merlinic piece contrary to that is the singular piece that comes with SMN relevant stats: {{imgpop|[[Merlinic Dastanas|the gloves]]|Merlinic Dastanas description.png|link=Merlinic Dastanas}}. And seeing as how they have the potential to exceed every other available piece of gear by {{H:text|BPdmg+15|~5%BPdmg}}... They are worth the hell of Reisenjima augments.&lt;br /&gt;
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&lt;br /&gt;
====Magical Blood Pact Set====&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Grioavolr&lt;br /&gt;
|MainAug=Pet: &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;⨤25~30 Blood Pact Damage⨤5~10&lt;br /&gt;
|Sub= Elan Strap&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Sancus Sachet&lt;br /&gt;
|Head=Apogee Crown&lt;br /&gt;
|HeadAug=PathA: MP+60 Pet: &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+30 Blood Pact Damage+7&lt;br /&gt;
|Neck=Adad Amulet&lt;br /&gt;
|Ear1= Gelos Earring&lt;br /&gt;
|Ear2= Lugalbanda Earring&lt;br /&gt;
|Body= Con. Doublet +3&lt;br /&gt;
|Hands= Merlinic Dastanas&lt;br /&gt;
|HandsAug=Pet: Magic Accuracy⨤25~30 &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;⨤25~30 Blood Pact Damage⨤5~10&lt;br /&gt;
|Ring1= Varar Ring&lt;br /&gt;
|Ring2= Varar Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+10% Pet: Magic&amp;amp;nbsp;Accuracy+20 Magic&amp;amp;nbsp;Damage+30&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs= Apogee Slacks&lt;br /&gt;
|LegsAug=PathA: MP+60 Pet: &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+30 Blood Pact Damage+7&lt;br /&gt;
|Feet= Apogee Pumps&lt;br /&gt;
|FeetAug=PathA: MP+60 Pet: &amp;#039;&amp;#039;Magic Attack Bonus&amp;#039;&amp;#039;+30 Blood Pact Damage+7&lt;br /&gt;
}}&lt;br /&gt;
Magic Accuracy: ⨤190~195&amp;lt;br /&amp;gt;&lt;br /&gt;
Mdmg: +30&amp;lt;br /&amp;gt;&lt;br /&gt;
MAB: ⨤285~295&amp;lt;br /&amp;gt;&lt;br /&gt;
BPdmg: ⨤98~108%&lt;br /&gt;
:Should you be hard pressed to get two {{imgpop|[[Varar Ring]]s|Varar Ring description.png|link=Varar Ring}} a {{imgpop|[[Speaker&amp;#039;s Ring]]|Speaker&amp;#039;s Ring description.png|link=Speaker&amp;#039;s Ring}} {{H:text|With the above, assuming maximum augments and full MAB potency: 2 Varars are the same as if you had 746 MAB. (&amp;lt;nowiki&amp;gt;4.25×1.99=8.4575x or ⨤746%&amp;lt;/nowiki&amp;gt;) With one Varar and one Speaker&amp;#039;s, that becomes the same as 745 MAB. (&amp;lt;nowiki&amp;gt;4.31×1.96=8.4476x or ⨤745%&amp;lt;/nowiki&amp;gt;) Keep in mind these are the absolute maximums, and the breadth of the discrepancy will increase as MAB depreciates with the target&amp;#039;s MDB increasing.|can serve as a slightly less potent alternative to the second Varar}}. As mentioned above, a {{imgpop|[[Espiritus|Path A or Path C Espiritus]]|Espiritus description.png|link=Espiritus}} is the best you&amp;#039;ll be able to do for {{magical}} BPs should you not be able to get a hold of a {{imgpop|[[Grioavolr]]|Grioavolr description.png|link=Grioavolr}}. (Or if you just don&amp;#039;t want to deal with Reisenjima augments... though Grioavolr can easily far exceed Espiritus&amp;#039; magical damage capabilities.)&amp;lt;br /&amp;gt;&lt;br /&gt;
:Some people like to use {{imgpop|[[Enticer&amp;#039;s Pants]]|Enticer&amp;#039;s Pants description.png|link=Enticer&amp;#039;s Pants}} over {{imgpop|[[Apogee Slacks]]|Apogee Slacks description.png|link=Apogee Slacks}}/{{imgpop|[[Apogee Slacks +1|+1]]|Apogee Slacks +1 description.png|link=Apogee Slacks +1}}. Should you be using {{imgpop|[[Caller&amp;#039;s Pendant]]|Caller&amp;#039;s Pendant description.png|link=Caller&amp;#039;s Pendant}}, like a sensible person... I&amp;#039;ve found that the TP Bonus on Enticer&amp;#039;s depreciates for {{magical}} BPs the more MAB and BPdmg you have with the more TP your Avatar has. Which Caller&amp;#039;s Pendant charges every tic. Not to mention that MAB becomes more potent when there&amp;#039;s a [[Indi-Malaise|Malaising]] [[GEO]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:As for why I recommend Mdmg over Macc for your [[File:AbjDyeAug.png|23px|Abdhaljs Dye Augment|link=:Category:JSE_Capes#Capes_and_Augments]]... with pushing +150 Macc, you&amp;#039;re not looking at resisting much... and since that&amp;#039;s the only slot where you can get Mdmg for your Avatars... best to make the most of what little you can get.&amp;lt;br /&amp;gt;You may have also noticed up in the [[The_Heretical_Art:_Comprehensive_Summoner_Guide#Fast_Cast_Set|Fast Cast Sets]] that I&amp;#039;ve doubled down on FC and {{magical}} BP capes. This is because there&amp;#039;s not really anything that benefits {{magical}} BPs in the [[File:AbjSapAug.png|23px|Abdhaljs Sap Augment|link=:Category:JSE_Capes#Capes_and_Augments]] slot. And since you only get 1 cape per month... I see no reason to waste {{H:text|For a idle cape, a phys BP cape, a magical BP cape, a FC cape... potentially more than that now with the Abdhaljs Dyes.|4 months worth of effort and points}} when you get the same thing in only two with a whole {{H:text|or more|two}} inventory slots to boot.&lt;br /&gt;
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&lt;br /&gt;
====Enfeebling Blood Pact Set====&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Espiritus&lt;br /&gt;
|MainAug=PathB: Summoning Magic Skill+15 Pet: Magic Accuracy+30 Damage Taken-4%&lt;br /&gt;
|Sub= Vox Grip&lt;br /&gt;
|Range=&lt;br /&gt;
|Ammo=Sancus Sachet&lt;br /&gt;
|Head= Beckoner&amp;#039;s Horn +1&lt;br /&gt;
|Neck= Caller&amp;#039;s Pendant&lt;br /&gt;
|Ear1= Andoaa Earring&lt;br /&gt;
|Ear2= Lugalbanda Earring&lt;br /&gt;
|Body= Con. Doublet +3&lt;br /&gt;
|Hands= Lamassu Mitts +1&lt;br /&gt;
|Ring1= Evoker&amp;#039;s Ring&lt;br /&gt;
|Ring2= Stikini Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+10% Pet: Magic&amp;amp;nbsp;Accuracy+20 Magic&amp;amp;nbsp;Damage+30&lt;br /&gt;
|Waist= Incarnation Sash&lt;br /&gt;
|Legs= Tali&amp;#039;ah Sera. +1&lt;br /&gt;
|Feet= Convo. Pigaches +3&lt;br /&gt;
}}&lt;br /&gt;
Skill: +82 &amp;lt;big&amp;gt;⇒&amp;lt;/big&amp;gt; ⨤74 Macc&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic Accuracy: +275&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; ⨤349&lt;br /&gt;
:{{imgpop|[[Caller&amp;#039;s Pendant]]|Caller&amp;#039;s Pendant description.png|link=Caller&amp;#039;s Pendant}} in lieu of other skill or hard magic accuracy options... because that regain is even more important now than it has ever been&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/51624-Nov.-10-2016-%28JST%29-Version-Update?p=587216&amp;amp;viewfull=1#post587216]&amp;lt;/sup&amp;gt;. So don&amp;#039;t waste a tic of regain by using a 1 skill more or larger hard Macc necklaces.&amp;lt;br /&amp;gt;If you don&amp;#039;t want to get {{imgpop|[[Lamassu Mitts +1]]|Lamassu Mitts +1 description.png|link=Lamassu Mitts +1}}, as you&amp;#039;ve been substituting them in the other sets... Instead of {{imgpop|[[Glyphic Bracers +1]]|Glyphic Bracers +1 description.png|link=Glyphic Bracers +1}}, {{imgpop|[[Apogee Mitts]]|Apogee Mitts description.png|link=Apogee Mitts}} make a good substitution. You&amp;#039;ll want a pair for your damaging BPs before you get good augments on {{imgpop|[[Merlinic Dastanas]]|Merlinic Dastanas description.png|link=Merlinic Dastanas}}, and when you get those good augments you can swap to the near-idential Macc as Lamassu Mitts of Apogee&amp;#039;s [[Nolan#Apogee_Attire_Set|PathD augment]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:Some people like to get Merlinic or other hard Macc gear in each slot... but... I don&amp;#039;t get resists from the above, and you shouldn&amp;#039;t either. So I wouldn&amp;#039;t recommend bothering with Merlinic augments for Macc. More [[:Category:Ambuscade_Rewards#Tali.27ah_Armor_Sets|Tali&amp;#039;ah pieces]] is also a little unnecessary. Remember, none of those have any perpetuation down or refresh, meaning each second you&amp;#039;re in them will be shaving off more of your MP in addition to the already steep costs of BPs. So while Nirvana owners can cap perp with just the feet above, if you don&amp;#039;t have that, you may want to use {{imgpop|[[Beckoner&amp;#039;s Doublet +1]]|Beck. Doublet +1 description.png|link=Beck. Doublet +1}} for the body. Sure it will reduce your overall Macc by ~32, {{H:text|It and the empy pants are what I used before Tali&amp;#039;ah, and I wasn&amp;#039;t getting resists then either. Why I don&amp;#039;t recommend them here is just simply because Tali&amp;#039;ah and RF+3 have 2~3x the Macc and you&amp;#039;ll want Tali&amp;#039;ah legs for Shattersoul anyways.|but you can take that hit}}. Especially since it will cap your perp.&lt;br /&gt;
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&lt;br /&gt;
====Enhancing/Healing Blood Pact Set====&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Espiritus&lt;br /&gt;
|MainAug=PathB: Summoning Magic Skill+15 Pet: Magic Accuracy+30 Damage Taken-4%&lt;br /&gt;
|Sub= Vox Grip&lt;br /&gt;
|Range=&lt;br /&gt;
|Ammo=&lt;br /&gt;
|Head= Beckoner&amp;#039;s Horn +1&lt;br /&gt;
|Neck= Caller&amp;#039;s Pendant&lt;br /&gt;
|Ear1= &lt;br /&gt;
|Ear2= Andoaa Earring&lt;br /&gt;
|Body= Beck. Doublet +1&lt;br /&gt;
|Hands= Lamassu Mitts +1&lt;br /&gt;
|Ring1= Evoker&amp;#039;s Ring&lt;br /&gt;
|Ring2= Stikini Ring&lt;br /&gt;
|Back= &lt;br /&gt;
|Waist= Kobo Obi&lt;br /&gt;
|Legs= Beck. Spats +1&lt;br /&gt;
|Feet= Apogee Pumps&lt;br /&gt;
|FeetAug=PathD: MP+70 Summoning Magic Skill+15 Blood Pact Damage+7&lt;br /&gt;
}}&lt;br /&gt;
Skill: +139 (595&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&lt;br /&gt;
:I&amp;#039;m not a fan of deleveling my Avatars. So while you can get more skill out of the cape slot... that&amp;#039;s -1 level. Same with {{imgpop|[[Nirvana]]|Nirvana (Level 119) description.png|link=Nirvana}}, the skill change from a staff and grip aren&amp;#039;t worth the two levels lost from Nirvana.&amp;lt;br /&amp;gt;{{imgpop|[[Caller&amp;#039;s Pendant]]|Caller&amp;#039;s Pendant description.png|link=Caller&amp;#039;s Pendant}} and that blank earring slot is because Moonshade&amp;#039;s refresh will benefit you more than 3 skill from a {{imgpop|[[Summoning Earring]]|Smn. Earring description.png|link=Smn. Earring}}. Hence why I leave it open, so nothing replaces the Moonshade from your idle set. But feel free to use that if your Moonshade is tied up in TPbonus or if you just want that paltry more skill.&amp;lt;br /&amp;gt;As you can see, this set is near identical to your [[The_Heretical_Art:_Comprehensive_Summoner_Guide#.22Alexander.22_Set|Alexander Set]], so any valid substitutions above for pieces from that set are the same here.&amp;lt;br /&amp;gt;Also, I should make note that some people like to use 5/5 [[Beckoner&amp;#039;s Attire Set +1]] for that rare set bonus proc, increasing ward duration. And that&amp;#039;s fine and dandy... I even favor 3 Beckoner&amp;#039;s pieces for that reason too. But I prefer the more stable duration boon from the larger skill pieces over a chance at maybe having the possibility of a longer ward. (And that I don&amp;#039;t feel like wasting the money on +1ing the hands... as they are beyond garbage. And I&amp;#039;m not wasting the inventory on garbage just for a chance at something good. And neither should you.)&amp;lt;br /&amp;gt;&lt;br /&gt;
:Healing BPs are based on two factors: TP and HP of your Avatar. And while you &amp;#039;&amp;#039;can&amp;#039;&amp;#039; make a set of [[Nolan#Apogee_Attire_Set|4/5 Apogee pieces]] with {{imgpop|[[Beckoner&amp;#039;s Spats +1]]|Beck. Spats +1 description.png|link=Beck. Spats +1}} or {{imgpop|[[Enticer&amp;#039;s Pants]]|Enticer&amp;#039;s Pants description.png|link=Enticer&amp;#039;s Pants}}, the above can serve your needs well enough. But if your really want to max your {{H:text|The BPs.|cures}}, there really are no other options but the aforementioned [[Nolan#Apogee_Attire_Set|4/5 Apogee]] and pants.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
	</entry>
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