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		<title>imported&gt;FaeQueenCory: /* Blood Pact Delay Set */</title>
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		<updated>2017-05-15T21:42:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Blood Pact Delay Set&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Idle Set====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main=Gridarvor&lt;br /&gt;
|MainAug=Pet: Accuracy+70 Attack+70 &amp;#039;&amp;#039;Double Attack&amp;#039;&amp;#039;+15%&lt;br /&gt;
|Sub=Oneiros Grip&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Sancus Sachet&lt;br /&gt;
|Head=Beckoner&amp;#039;s Horn +1&lt;br /&gt;
|Neck=Caller&amp;#039;s Pendant&lt;br /&gt;
|Ear1= Moonshade Earring&lt;br /&gt;
|Ear1Aug=MP+25 &amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;+1&lt;br /&gt;
|Ear2= Evans Earring&lt;br /&gt;
|Body= Apogee Dalmatica&lt;br /&gt;
|BodyAug= PathD: Summoning Magic Skill+15 Enmity-5 Pet: Damage Taken-3%&lt;br /&gt;
|Hands= Glyphic Bracers +1&lt;br /&gt;
|Ring1= Evoker&amp;#039;s Ring&lt;br /&gt;
|Ring2= Speaker&amp;#039;s Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 Pet: Accuracy/Ranged Accuracy+30 Attack/Ranged&amp;amp;nbsp;Attack+20 Haste+10%&lt;br /&gt;
|Waist= Klouskap Sash&lt;br /&gt;
|Legs= Assid. Pants +1&lt;br /&gt;
|Feet= Apogee Pumps&lt;br /&gt;
|FeetAug=PathD: MP+70 Summoning Magic Skill+15 Blood Pact Damage+7&lt;br /&gt;
}}&lt;br /&gt;
Refresh: {{H:text|Oneiros Grip is the discrepancy here. Its Refresh is only active when your MP is less than 75% of your &amp;#039;&amp;#039;Base MP&amp;#039;&amp;#039;, which includes only the Weapon and Grip slots and no other gear.|10~11/tic resting; 9~10/tic w/Avatar}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Skill: +81 (537&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;) &amp;lt;big&amp;gt;⇒&amp;lt;/big&amp;gt; Favor: 512&amp;lt;sub&amp;gt;Tier&amp;lt;/sub&amp;gt;+4&amp;lt;br /&amp;gt;&lt;br /&gt;
Perp: -19 (-14&amp;lt;sub&amp;gt;cap&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{H:text|This is the HP Apogee pieces takes from you and gives to your Avatars.|Converted HP}}: +230&lt;br /&gt;
:DT: -3%&lt;br /&gt;
:Accuracy: +183&lt;br /&gt;
:Haste: +24%&lt;br /&gt;
:&amp;quot;Double Attack&amp;quot;: +15%&lt;br /&gt;
:Regain: 25/tic&lt;br /&gt;
I&amp;#039;ve always been a proponent for idling in {{imgpop|[[Caller&amp;#039;s Pendant]]|Caller&amp;#039;s Pendant description.png|link=Caller&amp;#039;s Pendant}}, because the regain has always &amp;quot;charged up&amp;quot; your magical Blood Pacts. But now that Physical Blood Pacts also consume TP&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/51624-Nov.-10-2016-%28JST%29-Version-Update?p=587216&amp;amp;viewfull=1#post587216]&amp;lt;/sup&amp;gt;, it&amp;#039;s an even more important effect to have. So don&amp;#039;t use some other necklace! The regain from Caller&amp;#039;s Pendant is just too important, even more so now!&amp;lt;br /&amp;gt;&lt;br /&gt;
The reason for {{imgpop|[[Evans Earring]]|Evans Earring description.png|link=Evans Earring}} and {{imgpop|[[Speaker&amp;#039;s Ring]]|Speaker&amp;#039;s Ring description.png|link=Speaker&amp;#039;s Ring}} is simple: there&amp;#039;s not a whole bunch else. {{imgpop|[[Etiolation Earring]]|Etiolation Earring description.png|link=Etiolation Earring}} is a decent option, it matches Evans&amp;#039; for the most MP available in that slot... with a touch of MDT to boot! So if your Moonshade is taken, it would make a good replacement. (And it has a chunk of HP bonus to help mitigate Apogee&amp;#039;s substantial bite out of yours.) And if you can&amp;#039;t get one of those, your best alternative to a Moonshade is probably {{imgpop|[[Enmerkar Earring]]|Enmerkar Earring description.png|link=Enmerkar Earring}}. Accuracy and &amp;quot;[[Store TP]]&amp;quot; all in sizeable amounts and all in one slot? Superb. And now that Physical BPs can&amp;#039;t charge up your TP&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/51624-Nov.-10-2016-%28JST%29-Version-Update?p=587216&amp;amp;viewfull=1#post587216]&amp;lt;/sup&amp;gt;, that Store TP became &amp;#039;&amp;#039;much&amp;#039;&amp;#039; more worthwhile. It even has a touch more of DT on top of all that.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have the money for it, a {{imgpop|[[Stikini Ring +1]]|Stikini Ring +1 description.png|link=Stikini Ring +1}} would be best in lieu of Speaker&amp;#039;s. But any large MP ring would be better than the {{imgpop|NQ Stikini|Stikini Ring description.png|link=Stikini Ring}}. There&amp;#039;s so many to choose from, anything with ≥40 MP would work. I chose to use Speaker&amp;#039;s because... Resist amnesia. It&amp;#039;s not much... but it&amp;#039;s something at least. Plus, unlike some of the larger MP rings, Speaker&amp;#039;s doesn&amp;#039;t reduce your already paltry HP further than it already is being reduced thanks to Apogee. I wouldn&amp;#039;t recommend {{imgpop|[[Thurandaut Ring]]|Thurandaut Ring description.png|link=Thurandaut Ring}} for your [[The Light Within|Adoulin Ring choice]]... as there are better options, dependent on the other jobs you may have. But if you&amp;#039;re also a PUP and/or BST, you&amp;#039;ll probably want that one, so use it here too.&amp;lt;br /&amp;gt;&lt;br /&gt;
The new {{imgpop|[[Tali&amp;#039;ah Crackows +1]]|Tali&amp;#039;ah Crackows +1 description.png|link=Tali&amp;#039;ah Crackows +1}} are a very tempting piece to have here. Large Haste and massive Accuracy, both for your Avatar &amp;#039;&amp;#039;and&amp;#039;&amp;#039; you! But... they kinda only work if you have a {{imgpop|[[Nirvana]]|Nirvana (Level 119) description.png|link=Nirvana}}. What I mean by that is, in order to maintain perp with this set, a Nirvana owner has &amp;#039;&amp;#039;exactly&amp;#039;&amp;#039; -14, the cap, without Apogee Pumps.&amp;lt;br /&amp;gt;But someone with only a {{imgpop|[[Gridarvor]]|Gridarvor description.png|link=Gridarvor}} will find themselves struggling a little to find the perp and maintain the above skill and refresh all at once. But there are almost equivalent items. For the cost of 1MP/tic, you can cap perp with a well augmented {{imgpop|[[Hagondes Coat +1]]|Hagondes Coat +1 description.png|link=Hagondes Coat +1}}. You&amp;#039;ll need at least a -3 for a perp augment, which Hagondes can get up to -5.&amp;lt;br /&amp;gt;&lt;br /&gt;
Perhaps with the RF2~3+3s that are on the way, there will be a set up with them that favors a Gridarvor owner more, but until we see, just slip the Crackows for now. Furthermore, the Nirvana owner benefits the most from the Haste, as with the set above, they would only have 21%.&amp;lt;br /&amp;gt;&lt;br /&gt;
You may be tempted by the RF1+3 pieces of {{imgpop|[[Convoker&amp;#039;s Horn +3]]|Convoker&amp;#039;s Horn +3 description.png|link=Convoker&amp;#039;s Horn +3}} and {{imgpop|[[Convoker&amp;#039;s Bracers +3]]|Convo. Bracers +3 description.png|link=Convoker&amp;#039;s Bracers +3}}... but Truth be told, they aren&amp;#039;t really worth the excess inventory and loss of Favor tiers. Sure Favor may not be a huge boon, but 512+4 is currently the second best you can do... and dropping 3~4 levels of Favor just for a minimal increase in the already pathetic white damage... Not worth the bother of devoting Omen time for it.&amp;lt;br /&amp;gt;However, if you&amp;#039;re a Nirvana owner, the {{imgpop|[[Convoker&amp;#039;s Bracers +3]]|Convo. Bracers +3 description.png|link=Convoker&amp;#039;s Bracers +3}} offers similar accuracy as {{imgpop|[[Glyphic Bracers +1]]|Glyphic Bracers +1 description.png|link=Glyphic Bracers +1}} as well as giving the Nirvana owner almost as much [[Double Attack]] as the Gridarvor.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Fast Cast]] Set====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop=/RDM&lt;br /&gt;
|Main=Grioavolr&lt;br /&gt;
|Sub=Clerisy Strap&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Impatiens&lt;br /&gt;
|Head=Amalric Coif&lt;br /&gt;
|HeadAug=PathD: INT+10 Magic&amp;amp;nbsp;Accuracy+20 Enmity-5&lt;br /&gt;
|Neck=Voltsurge Torque&lt;br /&gt;
|Ear1=&lt;br /&gt;
|Ear2=Loquac. Earring&lt;br /&gt;
|Body=Inyanga Jubbah +1&lt;br /&gt;
|Hands=&lt;br /&gt;
|Ring1=&lt;br /&gt;
|Ring2=Kishar Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+10% Pet: Magic&amp;amp;nbsp;Accuracy+20 Magic&amp;amp;nbsp;Damage+30&lt;br /&gt;
|Waist=Witful Belt&lt;br /&gt;
|Legs=Psycloth Lappas&lt;br /&gt;
|LegsAug=PathD: MP+80 Magic&amp;amp;nbsp;Accuracy+15 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+7%&lt;br /&gt;
|Feet=Regal Pumps +1&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Fast Cast&amp;quot;: +66% (80%&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Quick Magic&amp;quot;: +5%&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop=5/5 Merits&lt;br /&gt;
|Main=&lt;br /&gt;
|Sub=&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Impatiens&lt;br /&gt;
|Head=Amalric Coif&lt;br /&gt;
|HeadAug=PathD: INT+10 Magic&amp;amp;nbsp;Accuracy+20 Enmity-5&lt;br /&gt;
|Neck=Voltsurge Torque&lt;br /&gt;
|Ear1=&lt;br /&gt;
|Ear2=Loquac. Earring&lt;br /&gt;
|Body=Inyanga Jubbah +1&lt;br /&gt;
|Hands=&lt;br /&gt;
|Ring1=&lt;br /&gt;
|Ring2=&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+10% Pet: Magic&amp;amp;nbsp;Accuracy+20 Magic&amp;amp;nbsp;Damage+30&lt;br /&gt;
|Waist=Witful Belt&lt;br /&gt;
|Legs=Psycloth Lappas&lt;br /&gt;
|LegsAug=PathD: MP+80 Magic&amp;amp;nbsp;Accuracy+15 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+7%&lt;br /&gt;
|Feet=Regal Pumps +1&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Fast Cast&amp;quot;: +56% (80%&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Quick Magic&amp;quot;: +5%&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop=/RDM + 5/5 Merits&lt;br /&gt;
|Main=&lt;br /&gt;
|Sub=&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Impatiens&lt;br /&gt;
|Head=&lt;br /&gt;
|Neck=Voltsurge Torque&lt;br /&gt;
|Ear1=&lt;br /&gt;
|Ear2=&lt;br /&gt;
|Body=Inyanga Jubbah +1&lt;br /&gt;
|Hands=&lt;br /&gt;
|Ring1=&lt;br /&gt;
|Ring2=Kishar Ring&lt;br /&gt;
|Back= Campestres&amp;#039;s Cape&lt;br /&gt;
|BackAug=Evasion&amp;amp;Magic Evasion+20 &amp;#039;&amp;#039;Fast Cast&amp;#039;&amp;#039;+10% Pet: Magic&amp;amp;nbsp;Accuracy+20 Magic&amp;amp;nbsp;Damage+30&lt;br /&gt;
|Waist=Witful Belt&lt;br /&gt;
|Legs=&lt;br /&gt;
|Feet=Regal Pumps +1&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Fast Cast&amp;quot;: +41% (80%&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Quick Magic&amp;quot;: +5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Here is where I&amp;#039;m going to be the most demanding of you.... For I&amp;#039;m going to ask that you... {{H:text|line=no|GASP!|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;do simple arithmetic&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;}}. Because, as you can see, I have not given you an example of a FC set for /WHM or /SCH. This is namely because, just look at /RDM&amp;#039;s set.&amp;lt;br /&amp;gt;There&amp;#039;s essentially only four open spaces (which makes you lose the {{imgpop|[[Impatiens]]|Impatiens description.png|Link=Impatiens}}&amp;#039;s protection and &amp;quot;[[Quick Magic]]&amp;quot;+2%), and all four are only going to give you FC+2% at most each. Which means that even with the four FC items for those slots: {{imgpop|[[Magavan Mitts]]|Magavan Mitts description.png|link=Magavan Mitts}}/{{imgpop|[[Repartie Gloves]]|Repartie Gloves description.png|link=Repartie Gloves}}, {{imgpop|[[Enchanter Earring +1]]|Enchntr. Earring +1 description.png|link=Enchntr. Earring +1}}, {{imgpop|[[Prolix Ring]]|Prolix Ring description.png|link=Prolix Ring}}/{{imgpop|[[Rahab Ring]]|Rahab Ring description.png|link=Rahab Ring}}, and {{imgpop|[[Sapience Orb]]|Sapience Orb description.png|link=Sapience Orb}}; you&amp;#039;re only going to have 74% &amp;quot;Fast Cast&amp;quot; on /WHM and /SCH. This is one of the many reasons why I personally prefer /RDM over those, but feel free to work with whichever subjob you feel the most comfortable using. And also, at 74% FC, your summons will take just slightly under 2s to summon... so... not that different from /RDM&amp;#039;s 1.4s.&amp;lt;br /&amp;gt;&lt;br /&gt;
And as mentioned above, if for some reason you can&amp;#039;t get a {{imgpop|[[Grioavolr]]|Grioavolr description.png|link=Grioavolr}}, {{imgpop|[[Nibiru Staff]]|Nibiru Staff description.png|link=Nibiru Staff}} has the same &amp;quot;Fast Cast&amp;quot; and is &amp;#039;&amp;#039;much&amp;#039;&amp;#039; easier to come by.&amp;lt;br /&amp;gt;&lt;br /&gt;
As you can see, 5/5 Casting Time Merits really frees up a LOT of space in this set. And /RDM in addition to that allows you the most freedom of gear. Ideally, you will want to fill any open spaces with &amp;quot;[[Quick Magic]]&amp;quot; options. A popular choice for [[The Light Within|Adoulin Rings]] is one such option: {{imgpop|[[Weatherspoon Ring]]|Weather. Ring description.png|link=Weather. Ring}}. Not only does it have &amp;quot;Quick Magic&amp;quot;, but it also has the most FC available in the ring slot. Furthermore, Weatherspoon is one of the best Adoulin Rings because of how ubiquitously helpful it is for so many jobs. Even SMN doubly benefits from it, as not only is it an ideal piece for your FC set... but as it is one of the only nonstaff sources for {{light}} [[Magic Affinity]], it is a powerful ring choice for Summoner&amp;#039;s [[Mythic Weapon Skill]]: [[Garland of Bliss]]. This is because the {{light}} Maff+10% is multiplicative with MAB, not additive; making it one of the best rings for {{light}}{{magical}} Weapon Skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Another good thing about most of these pieces are that should you be a [[RDM]]/[[SCH]]/[[GEO]] that stuns, much of these sets you&amp;#039;ll be after as things like {{imgpop|[[Amalric Coif]]|Amalric Coif description.png|link=Amalric Coif}} and {{imgpop|[[Psycloth Lappas]]|Psycloth Lappas description.png|link=Psycloth Lappas}} are &amp;quot;Best in Slot&amp;quot; for [[Stun]] due to their high &amp;quot;[[Fast Cast]]&amp;quot; &amp;#039;&amp;#039;and&amp;#039;&amp;#039; [[Magic Accuracy]] stats.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Blood Pact Delay Set====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main=&lt;br /&gt;
|Sub=&lt;br /&gt;
|Range= &lt;br /&gt;
|Ammo=Sancus Sachet&lt;br /&gt;
|Head=Beckoner&amp;#039;s Horn +1&lt;br /&gt;
|Neck=Caller&amp;#039;s Pendant&lt;br /&gt;
|Ear1=Smn. Earring&lt;br /&gt;
|Ear2=Andoaa Earring&lt;br /&gt;
|Body=Con. Doublet +3&lt;br /&gt;
|Hands=Glyphic Bracers +1&lt;br /&gt;
|Ring1=Evoker&amp;#039;s Ring&lt;br /&gt;
|Ring2=Stikini Ring&lt;br /&gt;
|Back=&lt;br /&gt;
|Waist= Kobo Obi&lt;br /&gt;
|Legs=Beck. Spats +1&lt;br /&gt;
|Feet= Apogee Pumps&lt;br /&gt;
|FeetAug=PathD: MP+70 Summoning Magic Skill+15 Blood Pact Damage+7&lt;br /&gt;
}}&lt;br /&gt;
Skill: +107 (563&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt; &amp;lt;big&amp;gt;⇒&amp;lt;/big&amp;gt; 512&amp;lt;sub&amp;gt;Tier&amp;lt;/sub&amp;gt;+4) &amp;lt;big&amp;gt;⇒&amp;lt;/big&amp;gt; -8s&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;Favor&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
BPdelayI: -21s (-15s&amp;lt;sub&amp;gt;cap&amp;lt;/sub&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
BPdelayII: -6s&amp;lt;br /&amp;gt;&lt;br /&gt;
BPdelayIII: -10s&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;:&amp;#039;&amp;#039; -38s&lt;br /&gt;
You might be wondering why I put so much skill here, it&amp;#039;s very simple: When you hit 2000JP, you&amp;#039;ll get an extra 13 skill. Which will bring the total skill in this set up to 576, making the total Favor tier: 575+4, the current maximum. &amp;#039;&amp;#039;Now&amp;#039;&amp;#039; you may be wondering why I posit to do this. Especially when I have made no qualms about pointing out that the last two Favor tiers don&amp;#039;t reduce delay by 2s. So a tier of 512+3 = 575+4, any more tiers currently will not reduce delay further. However, with the RF+2~3s on the way... {{H:text|Since the last two tiers of Favor do nothing... and no one has ever really hammered down EXACTLY how many total tiers of Favor there are... Let&amp;#039;s assume that it takes 3 tiers of Favor to reduce delay by 1s. Since the total skill caps tiers at 575, the only way to further increase that is via the Empyrean Horn and the 550 Job Point Gift, currently totaling +4 Tiers. The only way to further increase Favor is either with more Gifts, unlikely, or more skill tiers, equally unlikely. So that just leaves the Empyrean Horn. It currently sits at +3 in its +1 form, and if it goes up just to +4 in its +2 form, that will result in a maximum Favor of 575+5, which *should* reduce delay by 1 more second, should the 3:1 assumption be right. So then with the +3 Horn, we can hope to see +7, bringing total maximum Favor up to 575+8, for the promised total reduction of -10s from Avatar&amp;#039;s Favor.|it&amp;#039;s very likely that Beckoner&amp;#039;s Horn +3 will increase total Favor tiers to the point where the maximum -10s becomes available}}. Furthermore, it&amp;#039;s been discovered that there is a higher skill tier at 670... However, with current gear, reaching that skill level... as well as keeping BPdelay capped... as well as using {{imgpop|[[Beckoner&amp;#039;s Horn +1]]|Beckoner&amp;#039;s Horn +1 description.png|link=Beckoner&amp;#039;s Horn +1}} to overcharge Favor with +4 more tiers... is not possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
And with that being said, a 670{{H:text|From the Job Point Gifts|+1}} tier is only equal to 512+3. Which is 2 less skill tiers than 575+4. But who knows what the future holds, we will possibly need that 670 skill to cap the promised -10s delay, but for now, this is the best we can do.&amp;lt;br /&amp;gt;&lt;br /&gt;
You may have also noticed that I don&amp;#039;t use either the grip slot, nor the back slot to reach &amp;quot;575&amp;quot;. The grip is because a Nirvana owner may be using this guide, and losing their AM3 from swapping grips would be a bad idea... and if you&amp;#039;re &amp;#039;&amp;#039;really&amp;#039;&amp;#039; serious about SMN... Nirvana should be what you aspire to.&amp;lt;br /&amp;gt;As for the back slot... some people think that deleveling your avatar (from removing {{imgpop|[[Campestres&amp;#039;s Cape]]|Campestres&amp;#039;s Cape description.png|link=Campestres&amp;#039;s Cape}}) is no big deal. I disagree. While it&amp;#039;s not the pathetic amount of HP loss that is damning... it&amp;#039;s the [[DEF]], [[Evasion]], and [[Magic Evasion]] loss that hurt. And honestly... why tempt fate? It seems rather dumb to lose a level when you don&amp;#039;t have to.&amp;lt;br /&amp;gt;&lt;br /&gt;
Finally, as with the [[The_Heretical_Art:_Comprehensive_Summoner_Guide#.22Alexander.22_Set|Alexander Set]], {{imgpop|[[Lucidity Sash]]|Lucidity Sash description.png|link=Lucidity Sash}} makes a good replacement as it only has 1 less skill... Should you be unable to have a group that is able to beat [[Seiryu]] in [[:Category:Escha#Escha_-_Ru.27Aun_4|Escha Ru&amp;#039;Aun]], Lucidity Sash&amp;#039;s NM is fairly easy to {{H:text|&amp;#039;&amp;#039;solo&amp;#039;&amp;#039; because Trusts technically make things not truly solo... at least I don&amp;#039;t consider that real solos. Just like I don&amp;#039;t consider multiboxing solo either. Solo means one. Learn yo damn Latin.|&amp;quot;solo&amp;quot;}} on SMN.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
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