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	<title>THA:CSMNG-Equipment1 - Revision history</title>
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		<title>imported&gt;FaeQueenCory: /* &quot;Alexander&quot; Set */</title>
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		<updated>2017-05-15T20:34:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;Alexander&amp;quot; Set&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;hr style=&amp;quot;margin-left:20%&amp;quot; align=&amp;quot;center&amp;quot; width=60%&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
From here on, I will be showing you &amp;lt;u&amp;gt;what you should strive for&amp;lt;/u&amp;gt;. As mentioned above, this is likely not the &amp;#039;&amp;#039;absolute&amp;#039;&amp;#039; best gear available... but it &amp;#039;&amp;#039;is&amp;#039;&amp;#039; the most {{H:text|Google will fail you when you look this up... as &amp;#039;&amp;#039;inexpensive&amp;#039;&amp;#039; isn&amp;#039;t exactly right. Literally it is &amp;#039;&amp;#039;price worthy&amp;#039;&amp;#039; and its a German concept without direct analog in English similar to &amp;#039;&amp;#039;schadenfreude&amp;#039;&amp;#039;. Though the literal translation of &amp;#039;&amp;#039;price worthy&amp;#039;&amp;#039; is very apt, as it essentially means something is worth the amount of effort or price to get it. Not so much &amp;#039;&amp;#039;affordable&amp;#039;&amp;#039; or &amp;#039;&amp;#039;inexpensive&amp;#039;&amp;#039; as it will oft be translated to...|preiswert}}. Furthermore, I will be assuming 1200+ [[Job Points]], as, much like [[BLU]], all SMNs should strive for 1200 to be truly worthwhile to their groups. Everything before 1200 should be you {{H:text|And eventually ★Master!, but just 1200 is what I would call is &amp;#039;&amp;#039;required&amp;#039;&amp;#039;... and even then, it just makes your life easier and your damage greater. With a little bit of work, you can achieve relatively the same effects of the sets here with as little as 100JP. It&amp;#039;s just a LOT easier with 1200JP and you *should* be working towards that point.|working towards being 1200+}}.&amp;lt;br /&amp;gt;As I have said, this guide isn&amp;#039;t for the {{imgpop|[[Nirvana (Level 119 III)|iLv.&amp;quot;121&amp;quot; Nirvana]]|Nirvana (Level 119 III) description.png|link=Nirvana (Level 119 III)}} holder with 7 [[Aeonic Weapon|Aeonics]] and over 800M gil... It&amp;#039;s for the average person. So don&amp;#039;t expect anything like multiple [[Ultimate Weapons]] or anything like that. Reasonable recommendations.&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;quot;&amp;#039;&amp;#039;Alexander&amp;#039;&amp;#039;&amp;quot; Set====&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|Main= Espiritus&lt;br /&gt;
|MainAug=PathB: Summoning Magic Skill+15 Pet: Magic Accuracy+30 Damage Taken-4%&lt;br /&gt;
|Sub= Vox Grip&lt;br /&gt;
|Range=&lt;br /&gt;
|Ammo=&lt;br /&gt;
|Head= Beckoner&amp;#039;s Horn +1&lt;br /&gt;
|Neck= Incanter&amp;#039;s Torque&lt;br /&gt;
|Ear1= Smn. Earring&lt;br /&gt;
|Ear2= Andoaa Earring&lt;br /&gt;
|Body= Apogee Dalmatica&lt;br /&gt;
|BodyAug= PathD: Summoning Magic Skill+15 Enmity-5 Pet: Damage Taken-3%&lt;br /&gt;
|Hands= Lamassu Mitts +1&lt;br /&gt;
|Ring1= Evoker&amp;#039;s Ring&lt;br /&gt;
|Ring2= Stikini Ring&lt;br /&gt;
|Back= Conveyance Cape&lt;br /&gt;
|BackAug=Summoning Magic Skill+4~5&lt;br /&gt;
|Waist= Kobo Obi&lt;br /&gt;
|Legs= Beck. Spats +1&lt;br /&gt;
|Feet= Apogee Pumps&lt;br /&gt;
|FeetAug=PathD: MP+70 Summoning Magic Skill+15 Blood Pact Damage+7&lt;br /&gt;
}}&lt;br /&gt;
Skill: +156~157 ({{H:text|600 may be the key, but there&amp;#039;s nothing wrong with going over... not like anything will make Alexander not take all your MP. So I just decided to dump all the skill+ gear you&amp;#039;ll want to have in this set.|612~613}}&amp;lt;sub&amp;gt;&amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
{{imgpop|[[Glyphic Bracers +1]]|Glyphic Bracers +1 description.png|link=Glyphic Bracers +1}} are another option than what&amp;#039;s listed above. You&amp;#039;ll already need a pair for [[Magic Burst]]ing with [[Garuda]], as well as easily maximizing [[Avatar&amp;#039;s Favor|Favor]] for maximum BPdelay... so using them here and foregoing the {{imgpop|[[Lamassu Mitts +1]]|Lamassu Mitts +1 description.png|link=Lamassu Mitts +1}} is {{H:text|Or if you just don&amp;#039;t want to deal with that UCNM as it can be obnoxious.|a space saving option}}.&amp;lt;br /&amp;gt;And while {{imgpop|[[Convoker&amp;#039;s Horn +2]]|Convoker&amp;#039;s Horn +2 description.png|link=Convoker&amp;#039;s Horn +2}}{{imgpop|[[Convoker&amp;#039;s Horn +3|/+3]]|Convoker&amp;#039;s Horn +3 description.png|link=Convoker&amp;#039;s Horn +3}} may have higher skill than {{imgpop|[[Beckoner&amp;#039;s Horn +1]]|Beckoner&amp;#039;s Horn +1 description.png|link=Beckoner&amp;#039;s Horn +1}}... Given that you&amp;#039;re already using Beckoner&amp;#039;s in multiple places... For a paltry 6 skill, {{H:text|Even with the extra tic of refresh... it&amp;#039;s not a worthwhile idle piece either. So it would ONLY be for Alexander and Siphon alone. Not to mention that the Beckoner&amp;#039;s Horn +3 will wind up matching it and being all around better than it, there&amp;#039;s little reason to waste your limited Omen time on +2ing Convoker&amp;#039;s Horn just for it to be made garbage in a couple months for such a marginal gain.|it&amp;#039;s not really worth the inventory space, IMO}}.&amp;lt;br /&amp;gt;{{imgpop|[[Beckoner&amp;#039;s Doublet +1]]|Beck. Doublet +1 description.png|link=Beck. Doublet +1}} offers you 1 less skill than a [[Nolan#Apogee_Attire_Set|Path D]] {{imgpop|[[Apogee Dalmatica]]|Apogee Dalmatica description.png|link=Apogee Dalmatica}}... but seeing as how you&amp;#039;ll already want that Dalmatica for your idle set, and the Doublet is only good for for Physical and Hybrid Blood Pacts until you get your hands on a {{imgpop|[[Convoker&amp;#039;s Doublet +2]]|Con. Doublet +2 description.png|link=Convoker&amp;#039;s Doublet +2}}... It would make a viable alternative. Though if you find yourself unable to get [[Vagary]] wins... that might be less feasible for you.&amp;lt;br /&amp;gt;There is also {{imgpop|[[Lucidity Sash]]|Lucidity Sash description.png|link=Lucidity Sash}} should you be unable to have a group that is able to beat [[Seiryu]] in [[:Category:Escha#Escha_-_Ru.27Aun_4|Escha Ru&amp;#039;Aun]]. Lucidity Sash&amp;#039;s NM is fairly easy to solo on SMN to boot.&amp;lt;br /&amp;gt;And, obviously, {{imgpop|[[Stikini Ring +1]]|Stikini Ring +1 description.png|link=Stikini Ring +1}} and {{imgpop|[[Apogee Pumps +1]]|Apogee Pumps +1 description.png|link=Apogee Pumps +1}} are strictly better versions of their NQ... if you have the hundreds of millions. (And there&amp;#039;s also {{imgpop|[[Globidonta Ring]]|Globidonta Ring description.png|link=Globidonta Ring}} if you have the people for [[Incursion]].)&amp;lt;br /&amp;gt;&lt;br /&gt;
In addition of the general [[Odin]]-[[Alexander]]-[[Atomos]] trio, you will also want to use this set for [[Impact (Blood Pact)|Fenrir&amp;#039;s Impact]]; hence why &amp;quot;overcapping&amp;quot; the skill here is a benefit, as it will boost Impact&amp;#039;s potency.&amp;lt;br /&amp;gt;And if you wanted to be exceptionally lazy, or if you really need that one more equipset because you have so many other jobs that need them, you can get by on using this for your buffing Wards. There really isn&amp;#039;t &amp;#039;&amp;#039;much&amp;#039;&amp;#039; of a difference between this set and that one.&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;border:2px dashed green; line-height:20px; padding:5px&amp;quot;&amp;gt;&amp;lt;p style=&amp;quot;text-align: center; background: lightgreen; border: 2px solid green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;A Note on [[Moonshade Earring]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:MoonshadeTPBonus.png|link=Moonshade Earring]] &amp;amp;nbsp; [[File:MoonshadeRefresh.png|link=Moonshade Earring]]&lt;br /&gt;
|}&lt;br /&gt;
There are only two real options for Moonshade augment options. And while many may argue with me, &amp;#039;&amp;#039;both &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; equally valid&amp;#039;&amp;#039;. It really comes down to what jobs you play. If you are like me and find yourself on {{H:text|WHM, BLM, BRD, SCH, GEO, and SMN|hard mage jobs}} more often than not; the MP&amp;amp;Refresh is a perfectly valid choice. These jobs tend to not benefit from having a TP Bonus (which I freely admit you will more likely find yourself choosing as it is more universally useful) and the added Refresh rate is the larger boon to those jobs. So don&amp;#039;t let someone berate you for picking the only refresh earring in the game. Hard mages tend to not be in melee range, let alone using a WS or even being engaged on the NM... And the type of person who is likely to berate your choice is probably heavily invested in their {{H:text|There are only 6 &amp;#039;&amp;#039;hard mage&amp;#039;&amp;#039; jobs in this game, WHM/BLM/BRD/SMN/SCH/GEO. 3 tanks, PLD/NIN/RUN. 1 hybrid-&amp;#039;&amp;#039;hard mage&amp;#039;&amp;#039;/physcial DD, RDM. And 12 physical DDs, WAR/MNK/THF/DRK/RNG/DRG/SAM/BLU/COR/DNC, with 2 of those being pet jobs, BST/PUP. So law of probability will likely mean that most people will have as their primary job a phyisical DD. Not to mention the fact that the tanks and RDM would benefit more from the TP Bonus as well.|physical DD jobs}}. Which is fine too. Just that their experience isn&amp;#039;t one that validates an exclusive or near exclusive user of hard mage jobs to make their Moonshade into an earring that they are likely to never use outside of solo ventures that don&amp;#039;t really matter. So make and wear your Refresh Earring with pride!&amp;lt;br /&amp;gt;Should there ever come a point where there is another Refresh or TP Bonus Earring, it is likely that one or the other paths for Moonshade will come to disuse.&amp;lt;br /&amp;gt;And if you ever find yourself regretting or expanding your jobs selection to include more DDs, fret not. You can always go back and [[Maiden of the Dusk|repeat the last fight of Wings of the Goddess]], to get a new Moonshade after you toss your current one!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
	</entry>
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