<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Stagger</id>
	<title>Stagger - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Stagger"/>
	<link rel="alternate" type="text/html" href="https://wiki.zenithxi.com/index.php?title=Stagger&amp;action=history"/>
	<updated>2026-07-05T09:16:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Stagger&amp;diff=57719&amp;oldid=prev</id>
		<title>imported&gt;Funkworkz at 20:56, 22 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.zenithxi.com/index.php?title=Stagger&amp;diff=57719&amp;oldid=prev"/>
		<updated>2020-08-22T20:56:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Staggering&amp;#039;&amp;#039;&amp;#039; monsters by exploiting their &amp;quot;weaknesses&amp;quot; is a mechanic in [[Final Fantasy XI]] that was introduced in the [[Vision of Abyssea]] update.  The purpose of staggering a monster is twofold; first, it prevents the monster from performing certain actions for a short period of time, and second, it increases the rewards (or chance of rewards) for defeating the staggered monster.&lt;br /&gt;
&lt;br /&gt;
The mechanics of staggering a monster vary depending on the battle system, and sometimes within each battle system.  In [[Abyssea]] and [[Voidwatch]], staggers are chosen from a set list of [[proc|procable]] spells and abilities; in [[Dynamis]], all abilities, spells, and weapon skills are capable of procing, but only on specific monsters at specific times. Boss monsters in [[Walk of Echoes]] can also occasionally be staggered, but the mechanic behind this is unknown and may essentially be completely random.&lt;br /&gt;
&lt;br /&gt;
Details about how each system works can be found on the following pages:&lt;br /&gt;
* [[:Category:Abyssea#Notorious Monsters|Abyssea]]&lt;br /&gt;
* [[:Category:Voidwatch#Weaknesses .26 Synchronic_Blitz|Voidwatch]]&lt;br /&gt;
:* [[Voidwatch Weaknesses]]&lt;br /&gt;
* [[:Category:Dynamis#Dynamis Proc System|Dynamis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Funkworkz</name></author>
	</entry>
</feed>