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	<title>Silver Sea Remnants II - Revision history</title>
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	<updated>2026-07-06T05:14:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Silver_Sea_Remnants_II&amp;diff=54982&amp;oldid=prev</id>
		<title>imported&gt;Nyarlko: /* Fourth Floor */</title>
		<link rel="alternate" type="text/html" href="https://wiki.zenithxi.com/index.php?title=Silver_Sea_Remnants_II&amp;diff=54982&amp;oldid=prev"/>
		<updated>2017-10-01T02:20:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fourth Floor&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;border-width:thin;border-style:solid;padding:2px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnantsII.jpg|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The entrance area for the Silver Sea Remnants II can be reached by using the northeast teleporter on the [[Nyzul Isle]] map of the [[Alzadaal Undersea Ruins]]. &lt;br /&gt;
*In Silver Sea Remnants II, the only monsters initially present are Archaic Ramparts. All additional monsters spawn as &amp;#039;&amp;#039;&amp;#039;Reinforcements&amp;#039;&amp;#039;&amp;#039; instantly upon aggroing (sound aggro) or shortly after performing an offensive action against an Archaic Rampart. In some instances, the monsters spawned will differ depending on whether the rampart was aggroed or linked.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Note: Archaic Ramparts/Gear/Gears have extended link/aggro range during nighttime and certain weather conditions.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notorious Monsters &amp;amp; Drops==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Notorious Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=35%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Notorious Monster&lt;br /&gt;
! width=30%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Location(s)&lt;br /&gt;
! width=35%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Plans Dropped&lt;br /&gt;
|-&lt;br /&gt;
| [[Voracious Carrion]]&lt;br /&gt;
| F1 (west)&lt;br /&gt;
| [[Primacy Plans]] x1&lt;br /&gt;
|- &lt;br /&gt;
| [[Apkallu Avenger]]&lt;br /&gt;
| F1 (east)&lt;br /&gt;
| [[Tutelary Plans]] x1&lt;br /&gt;
|-&lt;br /&gt;
| [[Seafarer Piliproon]]&lt;br /&gt;
| F1 (center)&lt;br /&gt;
| [[Primacy Plans]] x1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fomor Windwalker]]&lt;br /&gt;
| F2 (center)&lt;br /&gt;
| [[Primacy Plans]] x1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneplate Ghalimad]]&lt;br /&gt;
| F2 (west)&lt;br /&gt;
| [[Tutelary Plans]] x1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickdirk Kahladijn]]&lt;br /&gt;
| F2 (east)&lt;br /&gt;
| [[Primacy Plans]] x1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunatic Psycheflayer]]&lt;br /&gt;
| F3 (north)&lt;br /&gt;
| [[Tutelary Plans]] x1-2&lt;br /&gt;
|- &lt;br /&gt;
| [[Argent-eyed Orobon]]&lt;br /&gt;
| F3 (south)&lt;br /&gt;
| [[Primacy Plans]] x1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Long-Armed Chariot]]&lt;br /&gt;
| F3 (east/west)&lt;br /&gt;
| [[Primacy Plans]] x1-2&amp;lt;br&amp;gt;[[Tutelary Plans]] x0-1&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Boss Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=25%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Boss&lt;br /&gt;
! width=75%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Available Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Dvergr]]&lt;br /&gt;
| {{cdrop}}: [[Ate&amp;#039;s Sollerets]], [[Genta Gote]], [[Genta Kabuto]], [[Genta Sune-Ate]], [[Idi&amp;#039;s Gloves]], [[Namru&amp;#039;s Dastanas]], [[Namru&amp;#039;s Tiara]], [[Neit&amp;#039;s Crown]], [[Neit&amp;#039;s Pigaches]]&amp;lt;br&amp;gt;{{rdrop}}: [[Ate&amp;#039;s Cuirass]], [[Genta-No-Hakama]], [[Genta Hara-Ate]], [[Idi&amp;#039;s Trousers]], [[Namru&amp;#039;s Jubbah]], [[Namru&amp;#039;s Shalwar]], [[Neit&amp;#039;s Slops]]&amp;lt;br&amp;gt;{{rdrop}}: [[Linen Coin Purse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirsty Dweorg]]&lt;br /&gt;
| {{cdrop}}: [[Ate&amp;#039;s Cuirass]], [[Genta-No-Hakama]], [[Genta Gote]], [[Genta Hara-Ate]], [[Idi&amp;#039;s Gloves]], [[Idi&amp;#039;s Trousers]], [[Namru&amp;#039;s Dastanas]], [[Namru&amp;#039;s Jubbah]], [[Namru&amp;#039;s Shalwar]], [[Neit&amp;#039;s Slops]]&amp;lt;br&amp;gt;{{udrop}}: [[Ate&amp;#039;s Sollerets]], [[Genta Kabuto]], [[Genta Sune-Ate]], [[Namru&amp;#039;s Tiara]], [[Neit&amp;#039;s Crown]], [[Neit&amp;#039;s Pigaches]]&amp;lt;br&amp;gt;{{gdrop}}: [[Linen Coin Purse]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Optimized Plans Farming ==&lt;br /&gt;
===Primacy Plans===&lt;br /&gt;
The following route will acquire 6-11 [[Primacy Plans]] and 0-1 [[Tutelary Plans]]. This is the best path for farming [[Primacy Plans]] in any area. &lt;br /&gt;
*F1: West: [[Voracious Carrion]], then [[Seafarer Piliproon]]&lt;br /&gt;
*F2: [[Fomor Windwalker]], then east to [[Quickdirk Kahladijn]]. Teleport southeast.&lt;br /&gt;
*F3: South: Defeat [[Argent-eyed Orobon]], then [[Long-Armed Chariot]]&lt;br /&gt;
&lt;br /&gt;
===Tutelary Plans===&lt;br /&gt;
The following route will acquire 3-6 [[Tutelary Plans]] and 3-6 [[Primacy Plans]]. A better optimized path for farming [[Tutelary Plans]] can be taken in [[Bhaflau Remnants II#Optimized Plans Farming|Bhaflau Remnants II]].&lt;br /&gt;
*F1: East: [[Apkallu Avenger]], then [[Seafarer Piliproon]]&lt;br /&gt;
*F2: [[Fomor Windwalker]], then west to [[Stoneplate Ghalimad]]. Teleport northwest.&lt;br /&gt;
*F3: North: Defeat [[Lunatic Psycheflayer]], then [[Long-Armed Chariot]]&lt;br /&gt;
&lt;br /&gt;
== First Floor == &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;1F Pathos Unlocks (Western Path)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomed (Monster)|Doomed]]&lt;br /&gt;
| Sub Job, Job Abilities, VIT&lt;br /&gt;
|- &lt;br /&gt;
| [[Qiqirn]] (BLM)&lt;br /&gt;
| Magic, Head/Neck, Sub Job&lt;br /&gt;
|-&lt;br /&gt;
| [[Qiqirn]] (THF)&lt;br /&gt;
| Legs/Feet, Job Abilities, Sub Job&lt;br /&gt;
|-&lt;br /&gt;
| [[Imp]]&lt;br /&gt;
| MND, INT&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;1F Pathos Unlocks (Eastern Path)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Apkallu]]&lt;br /&gt;
| Job Abilities, DEX, VIT&lt;br /&gt;
|- &lt;br /&gt;
| [[Qiqirn]] (BLM)&lt;br /&gt;
| Magic, Head/Neck, Sub Job&lt;br /&gt;
|-&lt;br /&gt;
| [[Qiqirn]] (THF)&lt;br /&gt;
| Legs/Feet, Job Abilities, Sub Job&lt;br /&gt;
|-&lt;br /&gt;
| [[Imp]]&lt;br /&gt;
| MND, INT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Start Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The initial Runic Lamp appears in this room.&lt;br /&gt;
*From this room either the West or East path may be taken.  Once a door to one of the paths is opened, the other will lock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=49%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center; font-weight:normal;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;&amp;lt;b&amp;gt;West Path&amp;lt;/b&amp;gt; (Primacy Plans)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=49%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center; font-weight:normal;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;&amp;lt;b&amp;gt;East Path&amp;lt;/b&amp;gt; (Tutelary Plans)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;|&lt;br /&gt;
*Each room along this path contains [[Archaic Rampart]]s which can spawn [[Doomed (Monster)|Doomed]], [[Qiqirn]], or [[Imp]]s.&lt;br /&gt;
**First room: 2 [[Doomed (Monster)|Doomed]]&lt;br /&gt;
**Second room: Front: 2 [[Qiqirn]] (THF), Back: 2 [[Qiqirn]] (BLM)&lt;br /&gt;
***West of second room: Right: [[Doomed (Monster)|Doomed]] &amp;amp; [[Qiqirn]] (THF), Left: [[Doomed (Monster)|Doomed]] &amp;amp; [[Qiqirn]] (BLM)&lt;br /&gt;
****North into dead end: Left: [[Qiqirn]] (BLM &amp;amp; THF), Center: 2 [[Doomed (Monster)|Doomed]], Right: [[Qiqirn]] (BLM &amp;amp; THF)&lt;br /&gt;
***East of second room: 4 [[Imp]]s&lt;br /&gt;
****South into dead end: 3 [[Imp]]s&lt;br /&gt;
***Defeating the two [[Archaic Rampart]]s and any spawned [[Imp]]s in G-8 and G-9 will pop an additional [[Archaic Rampart]] which spawns &amp;lt;b&amp;gt;[[Voracious Carrion]]&amp;lt;/b&amp;gt; (NM).&lt;br /&gt;
**Final large room: West: [[Doomed (Monster)|Doomed]] x3 each, East: [[Imp]] x3 each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;|&lt;br /&gt;
*Each room along this path contains [[Archaic Rampart]]s which can spawn [[Apkallu]], [[Qiqirn]], or [[Imp]]s.&lt;br /&gt;
**First room: 2 [[Apkallu]]&lt;br /&gt;
**Second room: Front: 2 [[Qiqirn]] (THF), Back: 2 [[Qiqirn]] (BLM)&lt;br /&gt;
***West of second room: Right: [[Apkallu]] &amp;amp; [[Qiqirn]] (THF), Left: [[Apkallu]] &amp;amp; [[Qiqirn]] (BLM)&lt;br /&gt;
****North into dead end: Left: [[Qiqirn]] (BLM &amp;amp; THF), Center: 2 [[Apkallu]], Right: [[Qiqirn]] (BLM &amp;amp; THF)&lt;br /&gt;
***East of second room: 4 [[Imp]]s&lt;br /&gt;
****South into dead end: 3 [[Imp]]s&lt;br /&gt;
***Defeating the two [[Archaic Rampart]]s and any spawned [[Imp]]s in I-8 and I-9 will pop an additional [[Archaic Rampart]] which spawns &amp;lt;b&amp;gt;[[Apkallu Avenger]]&amp;lt;/b&amp;gt; (NM).&lt;br /&gt;
**Final large room: West: [[Apkallu]] x3 each, East: [[Imp]] x3 each&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants1F.jpg|right|350px|Silver Sea Remnants 1F]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southern Rooms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*After defeating the 4 [[Archaic Rampart]]s and any spawned Reinforcements from the last large room along the chosen path (G-10 or I-10), an additional [[Archaic Rampart]] will spawn on the south side of the connecting room in H-10 (this rampart will still spawn even if the previous 4 [[Archaic Rampart]]s are defeated before calling reinforcements). The H-10 rampart will spawn &amp;lt;b&amp;gt;[[Seafarer Piliproon]]&amp;lt;/b&amp;gt; (NM) upon engaging. &lt;br /&gt;
**&amp;lt;b&amp;gt;[[Seafarer Piliproon]]&amp;lt;/b&amp;gt; is a THF Qiqirn and will use [[Perfect Dodge]] once.&lt;br /&gt;
*One additional [[Archaic Rampart]] in the center room before the teleport will spawn [[Qiqirn]] (BLM), [[Qiqirn]] (THF), and [[Imp]] x3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Second Floor ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants2F.jpg|right|350px|Silver Sea Remnants 2F]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;2F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (RDM)&lt;br /&gt;
| CHR, HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (PLD)&lt;br /&gt;
| STR, VIT, MP&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (THF)&lt;br /&gt;
| DEX, AGI, HP&lt;br /&gt;
|- &lt;br /&gt;
| [[Ashu Talif Crew]] (DRK)&lt;br /&gt;
| STR, MP&lt;br /&gt;
|- &lt;br /&gt;
| [[Ashu Talif Crew]] (MNK)&lt;br /&gt;
| DEX, AGI, HP&lt;br /&gt;
|- &lt;br /&gt;
| [[Ashu Talif Crew]] (BLM)&lt;br /&gt;
| INT, MND, MP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Large numbers of [[Ashu Talif Crew]] will spawn throughout this floor. Unlocking the door to the east section will lock the door to the west section and vice versa. After entering the east or west paths, unlocking the door to the north room will lock the door to the south room and vice versa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Ramparts roaming the four central halls will each spawn 3 [[Ashu Talif Crew]].&lt;br /&gt;
**West side north to south: THF x3 -&amp;gt; PLD x3 -&amp;gt; DRK x3 -&amp;gt; RDM x3&lt;br /&gt;
**East side north to south: RDM x3 -&amp;gt; DRK x3 -&amp;gt; PLD x3 -&amp;gt; THF x3&lt;br /&gt;
**If a rampart is linked instead of aggroed or pulled directly, the Ashu Talif will spawn as an alternate job. RDM or THF will spawn as MNK, and DRK or PLD will spawn as BLM.&lt;br /&gt;
*** An easy way to force rampart links is to hold one rampart from a set of Ashu Talif without killing it, sneak up the party member with hate as they kite ahead of it, then kite the rampart through a corner where Ashu Talif have not yet spawned. The sneaked party member will not aggro the ramparts, and the rampart chasing them will link both of the corner ramparts causing the alternate spawns to occur.&lt;br /&gt;
***Another effective way to link the ramparts is to aggro it as it is moving away from you towards the corner and the other rampart, since they both move into the corner at the same time. By the time you aggro it, the other rampart will be in linking range.&lt;br /&gt;
*After defeating one Archaic Rampart of MNKs in the central area (rampart and 3 MNK reinforcements), a stationary rampart will pop in the south room of the central loop at (H-9) which spawns &amp;lt;b&amp;gt;[[Fomor Windwalker]]&amp;lt;/b&amp;gt; (NM).&lt;br /&gt;
**&amp;lt;b&amp;gt;[[Fomor Windwalker]]&amp;lt;/b&amp;gt; is a MNK fomor and will use [[Hundred Fists]] once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=50%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center; font-weight:normal;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;&amp;lt;b&amp;gt;West Path&amp;lt;/b&amp;gt; (Tutelary Plans)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=50%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center; font-weight:normal;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;&amp;lt;b&amp;gt;East Path&amp;lt;/b&amp;gt; (Primacy Plans)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*After defeating the first encountered Rampart and its 3 reinforcements (if spawned), a rampart will pop at the rear of the room. Engaging this rampart will spawn &amp;lt;b&amp;gt;[[Stoneplate Ghalimad]]&amp;lt;/b&amp;gt; (NM).&lt;br /&gt;
**&amp;lt;b&amp;gt;[[Stoneplate Ghalimad]]&amp;lt;/b&amp;gt; is a PLD fomor and will use [[Invincible]] once.&lt;br /&gt;
**This NM has very high defense and hits will often do 0 damage when he has Protect on. Having Dispel and Enspell will drastically shorten this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northwest Room&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southwest Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The southwest room contains 4 [[Archaic Rampart]]s which each spawn 3 [[Ashu Talif Crew]].&lt;br /&gt;
&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*After defeating the first encountered Rampart and its 3 reinforcements (if spawned), a rampart will pop at the rear of the room. Engaging this rampart will spawn &amp;lt;b&amp;gt;[[Quickdirk Kahladijn]]&amp;lt;/b&amp;gt; (NM). &lt;br /&gt;
**&amp;lt;b&amp;gt;[[Quickdirk Kahladijn]]&amp;lt;/b&amp;gt; is a THF fomor (highly evasive) and will use [[Perfect Dodge]] once.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northeast Room&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The northeast room contains 6 [[Archaic Rampart]]s which each spawn 3 [[Ashu Talif Crew]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southeast Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The southeast room contains 6 [[Archaic Rampart]]s.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Third Floor ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;3F Pathos Unlocks (North/South Rooms)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Orobon]]&lt;br /&gt;
| Body, Rings/Earrings, HP, MP&lt;br /&gt;
|- &lt;br /&gt;
| [[Psycheflayer]]&lt;br /&gt;
| Weapons, Ranged, Magic&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;3F Pathos Unlocks (East/West Rooms)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]]&lt;br /&gt;
| Weapons, Hands, Head/Neck, Body&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]]&lt;br /&gt;
| Ranged, Back/Waist, Earrings/Rings, Legs/Feet&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;375&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants3F.jpg|right|350px|Silver Sea Remnants 3F]]&lt;br /&gt;
|}&lt;br /&gt;
All monsters are located in the north, south, east, and west large rooms. Connecting hallways and rooms have no monsters present. Opening the door to leave the north or south rooms locks the door to the opposite room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;65%&amp;quot;  align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=49%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center; font-weight:normal;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;&amp;lt;b&amp;gt;North Room&amp;lt;/b&amp;gt; (Tutelary Plans)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! width=49%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center; font-weight:normal;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;&amp;lt;b&amp;gt;South Room&amp;lt;/b&amp;gt; (Primacy Plans)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;North Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Four mobile [[Archaic Rampart]]s in the center each spawn 3 [[Psycheflayer]].&lt;br /&gt;
*Single stationary [[Archaic Rampart]] at the south side spawns &amp;lt;b&amp;gt;[[Lunatic Psycheflayer]]&amp;lt;/b&amp;gt; (NM).&lt;br /&gt;
&lt;br /&gt;
! align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;South Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Four mobile [[Archaic Rampart]]s in the center each spawn 3 [[Orobon]].&lt;br /&gt;
*Single stationary [[Archaic Rampart]] at the north side spawns &amp;lt;b&amp;gt;[[Argent-eyed Orobon]]&amp;lt;/b&amp;gt; (NM).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Room&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;West Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Both rooms have Four [[Archaic Rampart]]s which each spawn 1 [[Archaic Gears]] and 3 [[Archaic Gear]].&lt;br /&gt;
*Defeating one random of the four [[Archaic Gears]] in either room pops an additional [[Archaic Rampart]] which spawns &amp;lt;b&amp;gt;[[Long-Armed Chariot]]&amp;lt;/b&amp;gt; (NM). Can pop LAC on either side, but not both. &lt;br /&gt;
**&amp;lt;b&amp;gt;[[Long-Armed Chariot]]&amp;lt;/b&amp;gt; can rarely use &amp;#039;&amp;#039;&amp;#039;Brainjack&amp;#039;&amp;#039;&amp;#039; (single target DoT/Charm), but only as a normal TP move, not multiple times in succession as in [[Silver Sea Remnants]].&lt;br /&gt;
*Can avoid linking the singles: as soon as you enter the room put sneak on and go left or right along the wall to the closest pillar to the rampart. There are lines on the floor before and after the pillar.  Go to the line closest to the rampart. Provoke it and only the triple Gears and the rampart will attack you. The three singles stay unaggro&amp;#039;d in a line. You don&amp;#039;t have to pull back. You can provoke them one at a time from that pillar and they won&amp;#039;t link. Do the same thing for the other side. This is dependent on it being daytime.  Can also work during nighttime, but if weather is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fourth Floor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;4F Pathos Unlocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]]&lt;br /&gt;
| Weapons, Hands, Head/Neck, Body&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gears]]&lt;br /&gt;
| Ranged, Back/Waist, Rings/Earrings, Legs/Feet&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants4F.jpg|right|350px|Silver Sea Remnants 4F]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East/West Paths&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Note: it is possible to get all 5 Acroliths by linking gears from previous ramparts.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Each room contains one or more [[Archaic Rampart]]s that summon various types of archaic machinery: [[Archaic Gear]] x3-4, [[Archaic Gears]] x3-4, [[Acrolith]], or [[Archaic Chariot]] x1-3. [[Archaic Gears]] (not Gear) and [[Archaic Chariot]]s are guaranteed to drop 1-2 [[Alexandrite]].&lt;br /&gt;
**First Room: 1 rampart: [[Archaic Gear]] x3&lt;br /&gt;
**Second Room: 1 rampart: [[Archaic Gear]] x3&lt;br /&gt;
**Third Room: 1 rampart: [[Archaic Gears]] x3&lt;br /&gt;
**Fourth Room (Large): Center rampart: [[Archaic Chariot]] x3, Side ramparts (2): [[Archaic Gears]] x4 each&lt;br /&gt;
**Fifth Room: 2 ramparts: Left: [[Archaic Gears]] x4, Right: [[Archaic Gears]] x4&lt;br /&gt;
***If these ramparts are linked to other ramparts instead of pulled directly, they will instead spawn [[Archaic Gears]] x3 and [[Acrolith]] x1 each.&lt;br /&gt;
**Sixth Room: 3 ramparts: [[Archaic Chariot]] x1 each&lt;br /&gt;
***If these ramparts are linked to other ramparts instead of pulled directly, they will instead spawn [[Acrolith]] x1 each.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The room which connects both the east and west paths at H-9 contains one additional [[Archaic Rampart]] which spawns &amp;lt;b&amp;gt;[[Dvergr]]&amp;lt;/b&amp;gt; (NM). If you bring the rampart to too low of HP (under ~20%) too quickly, the rampart can have a significant delay (took over 10 minutes in one instance) in using Reinforcements.  This rampart has extremely low hp.  Recommend provoking it or some other non-melee action to get hate so it will spawn Dvergr as killing the rampart before the Dvergr spawns will prevent [[Bloodthirsty Dweorg]] from popping on next floor. The condition for the presence of this rampart is likely linked to the time taken between teleporting to F4 and opening the Gilded Doors to the central connecting room, so you should proceed immediately to the unlocking this door before tackling the rest of the floor. {{verification}}&lt;br /&gt;
**&amp;lt;b&amp;gt;Dvergr&amp;lt;/b&amp;gt; has significant [[Fast Cast]] and can use most dvergr TP moves including &amp;#039;&amp;#039;&amp;#039;Thundris Shriek&amp;#039;&amp;#039;&amp;#039;. [[Addle]] or [[Pining Nocturne]] greatly increase its casting time. Recommend full time MDT/MDB gear if it uses Cackle (magic defense down) or Necrobane/Necropurge (curse that greatly reduces HP) as its nukes can one shot most without MDT/MDB gear on under those conditions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fifth Floor==&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;b&amp;gt;[[Dvergr]]&amp;lt;/b&amp;gt; was spawned in the fourth floor, the final boss, &amp;lt;b&amp;gt;[[Bloodthirsty Dweorg]]&amp;lt;/b&amp;gt;, will spawn upon entering the last room. If &amp;lt;b&amp;gt;[[Dvergr]]&amp;lt;/b&amp;gt; was not previously spawned, it will spawn here instead of &amp;lt;b&amp;gt;[[Bloodthirsty Dweorg]]&amp;lt;/b&amp;gt;.&lt;br /&gt;
*Casts [[Blaze Spikes]], [[:Category:Elemental Debuff|Elemental Debuffs]], single target tier V nukes, [[Drain]], [[Aspir II]],  [[Firaga III]], [[Flare]], and single target and AoE enfeebles at [[Chainspell]] speed.  [[Addle]] or [[Pining Nocturne]] greatly reduces its casting time.&lt;br /&gt;
**If the target is out of melee range, it will continue to cast spells at [[Chainspell]] speed with minimal delay between spells.&lt;br /&gt;
*Uses all Dvergr TP moves including &amp;#039;&amp;#039;&amp;#039;Cackle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Cackle will need to be erased quickly if possible (or have its effects prevented with [[Diabolos]]&amp;#039; [[Dream Shroud]]) as it is frequently immediately followed by a powerful nuke.&lt;br /&gt;
**Recommended to use [[Sacrifice]] on the player which [[Bloodthirsty Dweorg]] is currently attacking after Cackle if a WHM is present.&lt;br /&gt;
**Recommend full time MDT/MDB gear if it uses Cackle (magic defense down) or Necrobane/Necropurge (curse that greatly reduces HP) as its nukes can one shot most without MDT/MDB gear on under those conditions. [[Shadow Ring]] + [[Engulfer Cape]] is incredibly useful.&lt;br /&gt;
**Defeating this boss will yield the title &amp;#039;&amp;#039;Moon Maven&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Salvage (Level 99)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Nyarlko</name></author>
	</entry>
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