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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Silver_Sea_Remnants</id>
	<title>Silver Sea Remnants - Revision history</title>
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	<updated>2026-07-06T13:49:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Silver_Sea_Remnants&amp;diff=54978&amp;oldid=prev</id>
		<title>imported&gt;Dumo at 19:52, 26 August 2024</title>
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		<updated>2024-08-26T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;border-width:thin;border-style:solid;padding:2px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;#039;&amp;#039;&amp;#039;[[Silver Sea Remnants Guide]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:SilverSeaRemnants.jpg|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*The entrance area for the Silver Sea Remnants can be reached by using the Northeast Teleporter in the [[Nyzul Isle]] area of the [[Alzadaal Undersea Ruins]].  &lt;br /&gt;
*Silver Sea Remnants is a five floor Salvage area with the [[Long-Armed Chariot]] as its boss.&lt;br /&gt;
*All of the Silver Sea Remnants level 15 Salvage pieces ([[Anu&amp;#039;s Gages]], [[Enyo&amp;#039;s Mask]], [[Hoshikazu Hakama]], [[Nemain&amp;#039;s Crown]] and [[Njord&amp;#039;s Ledelsens]]) are 100% drops from spawned NM&amp;#039;s in the zone except for the [[Enyo&amp;#039;s Brstplate|Enyo&amp;#039;s Breastplate]] and [[Nemain&amp;#039;s Robe]], 100% drops from [[Don Poroggo]] which is spawned by trading a [[Zhayolm Card]] to the Slot located in the large North room of the third floor which appears after the Devilet in that room is defeated.&lt;br /&gt;
*All of the Silver Sea Remnants level 25 Salvage pieces ([[Bodb&amp;#039;s Cuffs]], [[Ea&amp;#039;s Brais]], [[Freyr&amp;#039;s Jerkin]], [[Freyr&amp;#039;s Mask]], [[Phobos&amp;#039;s Gnt.|Phobos&amp;#039;s Gauntlets]], and [[T.kazu Sune-Ate|Tsukikazu Sune-Ate]]) are dropped by [[Long-Armed Chariot]] which drops exactly two pieces upon each defeat.&lt;br /&gt;
*All of the Silver Sea Remnants level 35 Salvage pieces ([[Hikazu Kabuto]], [[Enlil&amp;#039;s Crackows]], [[Macha&amp;#039;s Slops]], [[Freya&amp;#039;s Gloves]], [[Deimos&amp;#039;s Cuisses]], and [[Hikazu Hara-Ate]]) are rare drops from the spawned NM&amp;#039;s located throughout Silver Sea Remnants.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Equipment Chart =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment Chart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background:#cee0f2; padding:0.3em;&amp;quot;&lt;br /&gt;
! width=25% | Armor Set&lt;br /&gt;
! width=25% | Lv35&lt;br /&gt;
! width=25% | Lv25&lt;br /&gt;
! width=25% | Lv15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Ares&amp;#039; Armor Set]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Deimos&amp;#039;s Cuisses]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Gyroscopic Gears]], 3rd Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Phobos&amp;#039;s_Gnt.|Phobos&amp;#039;s Gauntlets]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Long-Armed Chariot]], Boss Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Enyo&amp;#039;s Mask]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Gyroscopic Gears]], 3rd Floor&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Enyo&amp;#039;s_Brstplate|Enyo&amp;#039;s Breastplate]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Don Poroggo]], 3rd Floor (Slot NM)&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Marduk&amp;#039;s Armor Set]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Enlil&amp;#039;s Crackows]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Dekka]], 2nd Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Ea&amp;#039;s Brais]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Long-Armed Chariot]], Boss Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Anu&amp;#039;s Gages]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Gyroscopic Gear]], 3rd Floor &lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Skadi&amp;#039;s Attire Set]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Freya&amp;#039;s Gloves]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Gyroscopic Gear]], 3rd Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Freyr&amp;#039;s Jerkin]]&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;[[Freyr&amp;#039;s Mask]]&amp;lt;br&amp;gt;[[Long-Armed Chariot]], Boss Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Njord&amp;#039;s Ledelsens]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Dekka]], 2nd Floor&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Morrigan&amp;#039;s Attire Set]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Macha&amp;#039;s Slops]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Powderkeg Yanadahn]], 2nd Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Bodb&amp;#039;s Cuffs]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Long-Armed Chariot]], Boss Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Nemain&amp;#039;s Crown]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Citadel Chelonian]], 4th Floor&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Nemain&amp;#039;s Robe]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Don Poroggo]], 3rd Floor (Slot NM)&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Usukane Armor Set]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Hikazu Kabuto]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Hammerblow Majanun]], 1st Floor&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Hikazu Hara-Ate]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Citadel Chelonian]], 4th Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[T.kazu_Sune-Ate|Tsukikazu Sune-Ate]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Long-Armed Chariot]], Boss Floor&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Hoshikazu Hakama]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Powderkeg Yanadahn]], 2nd Floor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= First Floor =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=100% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;1F Cell Drops (Both Paths)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] &lt;br /&gt;
| [[Incus Cell]], [[Undulatus Cell]], [[Castellanus Cell]], [[Virga Cell]], [[Cumulus Cell]], [[Radiatus Cell]], [[Cirrocumulus Cell]], [[Stratus Cell]], [[Duplicatus Cell]], [[Opacus Cell]], [[Praecipitatio Cell]], [[Humilus Cell]], [[Spissatus Cell]], [[Pannus Cell]], [[Fractus Cell]], [[Congestus Cell]], [[Nimbus Cell]], [[Velum Cell]], [[Pileus Cell]], [[Mediocris Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;1F Cell Drops (Large Western Room)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (COR)&lt;br /&gt;
| [[Opacus Cell]] x3, [[Pannus Cell]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Ashu Talif Crew]] (MNK)&lt;br /&gt;
| [[Incus Cell]] x3, [[Radiatus Cell]] or&amp;lt;br&amp;gt;[[Praecipitatio Cell]] x3, [[Congestus Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (RDM)&lt;br /&gt;
| [[Humilus Cell]] x3, [[Spissatus Cell]] or&amp;lt;br&amp;gt;[[Cumulus Cell]] x3, [[Stratus Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (RNG)&lt;br /&gt;
| [[Duplicatus Cell]] x3, [[Undulatus Cell]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;1F Cell Drops (Large Eastern Room)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (COR)&lt;br /&gt;
| [[Opacus Cell]] x3, [[Radiatus Cell]] x2 or &amp;lt;br&amp;gt;[[Humilus Cell]] x3, [[Pileus Cell]] x2&lt;br /&gt;
|- &lt;br /&gt;
| [[Ashu Talif Crew]] (MNK)&lt;br /&gt;
| [[Incus Cell]] x3, [[Pannus Cell]] x2 or&amp;lt;br&amp;gt;[[Praecipitatio Cell]] x3, [[Stratus Cell]] x2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (RDM)&lt;br /&gt;
| [[Undulatus Cell]] x3, [[Cirrocumulus Cell]] x2 or&amp;lt;br&amp;gt;[[Cumulus Cell]] x3, [[Spissatus Cell]] x2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] (RNG)&lt;br /&gt;
| [[Duplicatus Cell]] x3, [[Castellanus Cell]] x2 or&amp;lt;br&amp;gt;[[Congestus Cell]] x3, [[Virga Cell]] x2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants1F.jpg|right|350px|Silver Sea Remnants 1F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Start Room&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The initial Armory Crate appears in this room.&lt;br /&gt;
*From this room either the West or East path may be taken.  Once a door to one of the paths is opened, the other will lock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the first small room there is a [[Ashu Talif Crew]].&lt;br /&gt;
*The second small room has to branching paths to the East and the West and a door.  To the East and the West there are small rooms each with 4 [[Ashu Talif Crew]] and 4 Armory Crates.  The two small rooms at the end of the East and West branches each have 4 [[Ashu Talif Crew]] and 4 Armory Crates.&lt;br /&gt;
*In the first large room there are 2 [[Ashu Talif Crew]] (MNK), 2 [[Ashu Talif Crew]] (RDM), an [[Ashu Talif Crew]] (COR), an [[Ashu Talif Crew]] (RNG), and a door.  &lt;br /&gt;
**The 6 [[Ashu Talif Crew]] will link if one is engaged.&lt;br /&gt;
***If kited back toward the start, the [[Ashu Talif Crew]] will deaggro at different points, making them easier to pull separately.&lt;br /&gt;
**The [[Ashu Talif Crew]] in this room are slightly stronger than those in the preceding areas.&lt;br /&gt;
**Once all 6 [[Ashu Talif Crew]] are defeated the door will be unlocked.&lt;br /&gt;
**Defeating the 6 [[Ashu Talif Crew]] in this room will cause [[Hammerblow Majanun]] to spawn.&lt;br /&gt;
***[[Hammerblow Majanun]] has a low chance to drop [[Hikazu Kabuto]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the first small room there is a [[Ashu Talif Crew]].&lt;br /&gt;
*In the second small room there are 2 [[Ashu Talif Crew]].&lt;br /&gt;
*The second small room has to branching paths to the East and the West and a door.  To the East and the West there are small rooms each with 2 [[Ashu Talif Crew]]. The two small rooms at the end of the East and West branches each have 4 [[Ashu Talif Crew]] and 4 Armory Crates.&lt;br /&gt;
*In the first large room there are 2 [[Ashu Talif Crew]] (MNK), 2 [[Ashu Talif Crew]] (RDM), 2 [[Ashu Talif Crew]] (COR) and 2 [[Ashu Talif Crew]] (RNG). In Widescan order:&lt;br /&gt;
** 3 [[Incus Cell]], 2 [[Pannus Cell]] (Hume [[MNK]])&lt;br /&gt;
** 3 [[Cumulus Cell]], 2 [[Spissatus Cell]] (Mithra [[RDM]])&lt;br /&gt;
** 3 [[Duplicatus Cell]], 2 [[Castellanus Cell]] (Elvaan [[RNG]])&lt;br /&gt;
** 3 [[Opacus Cell]], 2 [[Radiatus Cell]] (Hume [[COR]])&lt;br /&gt;
** 3 [[Praecipitatio Cell]], 2 [[Stratus Cell]] (Hume [[MNK]])&lt;br /&gt;
** 3 [[Undulatus Cell]], 2 [[Cirrocumulus Cell]] (Mithra [[RDM]])&lt;br /&gt;
** 3 [[Congestus Cell]], 2 [[Virga Cell]] (Elvaan [[RNG]])&lt;br /&gt;
** 3 [[Humilus Cell]], 2 [[Pileus Cell]] (Hume [[COR]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large central room there are 16 [[Ashu Talif Crew]].&lt;br /&gt;
**The [[Ashu Talif Crew]] in this room will follow any player that enters the room even if they are undetectable because of Sneak.  The [[Ashu Talif Crew]] will follow to the edge of the large room but will not go further unless they aggro or are engaged.  The [[Ashu Talif Crew]] will still aggro normally if they detect a player through normal means (sound or low HP).&lt;br /&gt;
**The [[Ashu Talif Crew]] in this room are significantly weaker than those in the preceding areas.&lt;br /&gt;
**Cell drop rate from the [[Ashu Talif Crew]] in this room is significantly lower than those in the preceding areas.&lt;br /&gt;
**[[Ashu Talif Crew]] in this room that are defeated will immediately spawn a replacement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*On the West Path, [[Ashu Talif Crew]] tend to drop 3-4 cells.  On the East Path, [[Ashu Talif Crew]] tend to drop 4-5 cells.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Second Floor =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;2F Cell Drops (Northwest Path)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Deadpan Devilet]] &lt;br /&gt;
|  [[Incus Cell]] x3, [[Opacus Cell]] x3, [[Humilus Cell]] x2, [[Duplicatus Cell]] x2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;2F Cell Drops (Northeast, Southwest and Southeast Paths)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashu Talif Crew]] &lt;br /&gt;
| All Cells&lt;br /&gt;
|-&lt;br /&gt;
| [[Devilet]],&amp;lt;br&amp;gt; [[Heraldic Imp]]&lt;br /&gt;
| [[Incus Cell]], [[Cumulus Cell]], [[Duplicatus Cell]],&amp;lt;br&amp;gt;[[Opacus Cell]], [[Praecipitatio Cell]], [[Humilus Cell]], [[Spissatus Cell]], [[Pannus Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants2F.jpg|right|350px|Silver Sea Remnants 2F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northwest Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there is [[Deadpan Devilet]] and 4 Armory Crates.&lt;br /&gt;
**Defeating [[Deadpan Devilet]] will cause [[Dekka]] and the [[Socket]] to spawn.&lt;br /&gt;
***[[Dekka]] has a 100% chance to drop [[Njord&amp;#039;s Ledelsens]] and a low chance to drop [[Enlil&amp;#039;s Crackows]].&lt;br /&gt;
**Trading up to five of the same cell will spawn [[Gakke]].&lt;br /&gt;
***[[Gakke]] will drop double the amount of cells traded to the Socket.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Northeast Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 16 [[Ashu Talif Crew]] and 4 [[Heraldic Imp]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southwest Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 16 [[Ashu Talif Crew]] and 4 [[Heraldic Imp]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Southeast Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 16 [[Ashu Talif Crew]], 4 [[Devilet]] and 4 Armory Crates and a door which is locked.&lt;br /&gt;
*Defeating the 4 [[Devilet]] will unlock the door.&lt;br /&gt;
**Defeating the 16 [[Ashu Talif Crew]] and 4 [[Devilet]] will cause [[Powderkeg Yanadahn]] to spawn.&lt;br /&gt;
***[[Powderkeg Yanadahn]] has a 100% chance to drop [[Hoshikazu Hakama]] and a low chance to drop [[Macha&amp;#039;s Slops]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The [[Devilet]] and [[Ashu Talif Crew]] exhibit strange linking properties on this floor.  It is currently believed that the [[Devilet]] link by sight to the [[Ashu Talif Crew]], and the [[Ashu Talif Crew]] will link by sound to the [[Devilet]], but these monsters may be specifically or randomly linked in other ways.  Note that this does not apply to the [[Heraldic Imp]]s.&lt;br /&gt;
*On this floor, [[Ashu Talif Crew]] drop 3-4 random cells in the SE room, 4-5 cells in the other rooms.  The [[Devilet]] and [[Heraldic Imp]] always drop 4 and 6 cells respectively, two and three of each cell dropped.  The imps always drop the same cells; killing all 4 imps in a room will get 2 or 3 of all 8 cells.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Third Floor =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;3F Cell Drops (All Paths)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cells&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]],&amp;lt;br&amp;gt;[[Archaic Gears]],&amp;lt;br&amp;gt;[[Archaic Rampart]],&amp;lt;br&amp;gt;[[Doom Mage]],&amp;lt;br&amp;gt;[[Garm]],&amp;lt;br&amp;gt;[[Haunt]],&amp;lt;br&amp;gt;[[Guard Skeleton]]&lt;br /&gt;
| [[Incus Cell]], [[Undulatus Cell]], [[Castellanus Cell]], [[Virga Cell]], [[Cumulus Cell]], [[Radiatus Cell]], [[Cirrocumulus Cell]], [[Stratus Cell]], [[Duplicatus Cell]], [[Opacus Cell]], [[Praecipitatio Cell]], [[Humilus Cell]], [[Spissatus Cell]], [[Pannus Cell]], [[Fractus Cell]], [[Congestus Cell]], [[Nimbus Cell]], [[Velum Cell]], [[Pileus Cell]], [[Mediocris Cell]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=49% align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;3F Cell Drops (Large Northern Room)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cells&lt;br /&gt;
|-&lt;br /&gt;
| [[Devilet]]&lt;br /&gt;
| [[Cumulus Cell]] x2, [[Castellanus Cell]], [[Radiatus Cell]], [[Stratus Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants3F.jpg|right|350px|Silver Sea Remnants 3F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;North Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 8 [[Archaic Gear]], a [[Devilet]] and a door.&lt;br /&gt;
**Defeating the 8 [[Archaic Gear]] will cause [[Gyroscopic Gear]] to spawn.&lt;br /&gt;
***[[Gyroscopic Gear]] has a 100% chance to drop [[Anu&amp;#039;s Gages]] and a low chance to drop [[Freya&amp;#039;s Gloves]]. &lt;br /&gt;
**Defeating the [[Devilet]] will cause the [[Slot]] to spawn and will unlock the door.&lt;br /&gt;
***The [[Devilet]] in this room has greatly increased movement speed.  After losing each 12.5% HP (7 times total), Devilet will flee away from battle and will need to be pulled again.&lt;br /&gt;
**Trading a [[Zhayolm Card]] to the [[Slot]] will spawn [[Don Poroggo]].&lt;br /&gt;
***[[Don Poroggo]] has a 100% chance to drop [[Enyo&amp;#039;s Brstplate|Enyo&amp;#039;s Breastplate]] and [[Nemain&amp;#039;s Robe]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;South Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 4 [[Archaic Gear]], 4 [[Archaic Gears]], and 4 [[Archaic Rampart]].  &lt;br /&gt;
**The [[Archaic Rampart]] can use [[Reinforcements]] to summon [[Doom Mage]], [[Garm]], [[Guard Skeleton]] or [[Haunt]].&lt;br /&gt;
**The [[Archaic Rampart]] will automatically use [[Reinforcments]] even if it is not engaged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 4 [[Archaic Gear]], 4 [[Archaic Gears]], and 4 [[Archaic Rampart]].  &lt;br /&gt;
**The [[Archaic Rampart]] can use [[Reinforcements]] to summon [[Doom Mage]], [[Garm]], [[Guard Skeleton]] or [[Haunt]].&lt;br /&gt;
**The [[Archaic Rampart]] will automatically use [[Reinforcments]] even if it is not engaged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the large room there are 4 [[Archaic Gear]], 4 [[Archaic Gears]], 4 [[Archaic Rampart]] and a door. &lt;br /&gt;
**Defeating the 4 [[Archaic Gear]] and 4 [[Archaic Gears]] will cause [[Gyroscopic Gears]] to spawn.&lt;br /&gt;
***[[Gyroscopic Gears]] has a 100% chance to drop [[Enyo&amp;#039;s Mask]] and a low chance to drop [[Deimos&amp;#039;s Cuisses]].  &lt;br /&gt;
*Defeating a random [[Archaic Rampart]] in this room will unlock the door. &lt;br /&gt;
**The correct [[Archaic Rampart]] to defeat to unlock the door will be immobile when engaged or linked.&lt;br /&gt;
**The correct [[Archaic Rampart]] is the first one in the room on [[Widescan]] (the 9th in the map).&lt;br /&gt;
**The correct [[Archaic Rampart]] never loses aggro, so it can be used to pull gears randomly for clearing the room.&lt;br /&gt;
**None of the [[Archaic Rampart]]s are aggressive, only linking.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*On this floor, [[Archaic Machinery]] tend to drop 3-5 cells.  Monsters summoned by [[Reinforcements]] can drop 1 cell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Fourth Floor =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=50% align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;4F Cell Drops (Both Paths)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=40%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Enemies&lt;br /&gt;
! width=60%; style=&amp;quot;background:#cee0f2; padding:0.3em; text-align:center;&amp;quot;| Cells&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaic Gear]],&amp;lt;br&amp;gt;[[Archaic Gears]],&amp;lt;br&amp;gt;[[Archaic Rampart]],&amp;lt;br&amp;gt;[[Deinonychus]],&amp;lt;br&amp;gt;[[Night Eft]],&amp;lt;br&amp;gt;[[Sand Lizard]]&lt;br /&gt;
| [[Incus Cell]], [[Undulatus Cell]], [[Castellanus Cell]], [[Virga Cell]], [[Cumulus Cell]], [[Radiatus Cell]], [[Cirrocumulus Cell]], [[Stratus Cell]], [[Duplicatus Cell]], [[Opacus Cell]], [[Praecipitatio Cell]], [[Humilus Cell]], [[Spissatus Cell]], [[Pannus Cell]], [[Fractus Cell]], [[Congestus Cell]], [[Nimbus Cell]], [[Velum Cell]], [[Pileus Cell]], [[Mediocris Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:SilverSeaRemnants4F.jpg|right|350px|Silver Sea Remnants 4F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;West Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In the second small room there are 2 [[Archaic Gear]] and 2 [[Archaic Gears]].&lt;br /&gt;
*In the third small room there are 2 [[Archaic Gear]] and 2 [[Archaic Gears]].&lt;br /&gt;
*In the large room there are 4 [[Archaic Rampart]] and an [[Archaic Chariot]].&lt;br /&gt;
**The [[Archaic Rampart]] can use [[Reinforcements]] to summon [[Deinonychus]], [[Night Eft]], or [[Sand Lizard]].&lt;br /&gt;
*In the fourth small room there are 2 [[Archaic Gear]] and 2 [[Archaic Gears]].&lt;br /&gt;
*In the final small room there are 2 [[Archaic Gear]] and 2 [[Archaic Gears]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;East Path&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*In all of the small rooms there are 4 Armory Crates that each hold 1 Temporary Item.  These Armory Crates will respawn shortly after the Temporary Item is removed.&lt;br /&gt;
*There is a train of 6 [[Archaic Gear]] that patrol the East Path.&lt;br /&gt;
**The train of 6 [[Archaic Gear]] starts in the small room next to the teleporter on the East path (I-7) and will move South until it reaches the small room in (I-10) where it will reverse its patrol and return to it&amp;#039;s starting point.&lt;br /&gt;
**The first player to enter the level can [[Flee]] to catch up to the train and aggro it before it gets to the large room.&lt;br /&gt;
**The gears are susceptible to all forms of sleep.&lt;br /&gt;
**The gears move on a very specific route, so there are several safe places to stand to avoid sight aggro as they pass.&lt;br /&gt;
***The corners of the chest rooms furthest from the doors are safe.&lt;br /&gt;
***The corner of the hallway just north of the large room is reported to be safe.&lt;br /&gt;
**The gears take about 10 minutes to make a full loop of the level if unaggroed.&lt;br /&gt;
*In the large room there are 10 [[Archaic Gears]], 4 [[Archaic Rampart]] and an [[Archaic Chariot]].&lt;br /&gt;
**Defeating the 4 [[Archaic Rampart]] will cause another [[Archaic Rampart]] to spawn.&lt;br /&gt;
***The new [[Archaic Rampart]] can use [[Reinforcements]] to summon [[Citadel Chelonian]].  The [[Archaic Rampart]] will automatically use [[Reinforcements]] even if it is not engaged.&lt;br /&gt;
****[[Citadel Chelonian]] has a 100% chance to drop [[Nemain&amp;#039;s Crown]] and a low chance to drop [[Hikazu Hara-Ate]].&lt;br /&gt;
**Defeating the [[Archaic Chariot]] will unlock the door to the teleporter to 5F.&lt;br /&gt;
*The [[Archaic Rampart]]s and [[Citadel Chelonian]] deaggro very easily if the player they are chasing gets further than 20&amp;#039; from them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*On this floor, [[Archaic Machinery]] tend to drop 3-5 cells.  Monsters summoned by [[Reinforcements]] can drop 1 cell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Fifth Floor =&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;45%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Image:Silver Sea Remnants-map5.jpg|right|350px|Silver Sea Remnants 4F]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Central Area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Long-Armed Chariot]] is located after the Gilded Doors, at the center of the main room.&lt;br /&gt;
*[[Long-Armed Chariot]] uses all of the standard Chariot abilities and the additional ability [[Brainjack]].&lt;br /&gt;
**[[Inertia Stream]]: 10&amp;#039; AoE damage and [[Bind (Status)|Bind]].  Removes all Utsusemi shadow images.&lt;br /&gt;
**[[Discharge]]: 10&amp;#039; AoE damage and [[Paralyze (Status)|Paralysis]].  Removes all Utsusemi shadow images.&lt;br /&gt;
**[[Diffusion Ray]]: Frontal conical damage and [[Dispel]].  Can only be used when the [[Long-Armed Chariot]] is facing it&amp;#039;s target.&lt;br /&gt;
**[[Brainjack]]: [[Charm]] and 25 HP per tick DoT attack.&lt;br /&gt;
***At various points in the fight [[Long-Armed Chariot]] goes into [[Brainjack]] mode.&lt;br /&gt;
***The first [[Brainjack]] session happens after a predetermined amount of time (2 minutes) or at 74% HP, whichever comes first.  Subsequent [[Brainjack]] sessions will happen at 49% and 24% HP or about 3 minutes to 3:30 after the previous one started.&lt;br /&gt;
***If [[Long-Armed Chariot]] is not facing its target at [[Brainjack]] time, it will turn to face them 2-3 seconds before using [[Brainjack]].&lt;br /&gt;
***[[Brainjack]] sessions last ~60 sec.  During this time [[Long-Armed Chariot]] will [[Brainjack]] anyone within melee range, if it does not have a target within melee range but within AoE range it will try to use other TP moves during [[Brainjack]] sessions.&lt;br /&gt;
*[[Long-Armed Chariot]] has a 100% chance to drop exactly two of the following: [[Bodb&amp;#039;s Cuffs]], [[Ea&amp;#039;s Brais]], [[Freyr&amp;#039;s Jerkin]], [[Freyr&amp;#039;s Mask]], [[Phobos&amp;#039;s Gnt.|Phobos&amp;#039;s Gauntlets]], and [[T.kazu Sune-Ate|Tsukikazu Sune-Ate]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Salvage (Level 75)]]&lt;br /&gt;
[[Category:Instance]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Dumo</name></author>
	</entry>
</feed>