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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Ranged_Attack</id>
	<title>Ranged Attack - Revision history</title>
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	<updated>2026-07-06T17:26:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Ranged_Attack&amp;diff=48521&amp;oldid=prev</id>
		<title>imported&gt;FaeQueenCory at 23:40, 4 October 2019</title>
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		<updated>2019-10-04T23:40:49Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disambiguation|Distance Correction}}&lt;br /&gt;
Similar to [[Attack]], Ranged Attack depends on [[STR]] at the ratio of 1 Ranged Attack per 1 [[STR]]. This makes stacking [[STR]] all the more attractive, because of the favorable [[fSTR|ranged fSTR function]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Ranged Attack&amp;#039;&amp;#039;&amp;#039; = 8 + Combat Skill + STR&lt;br /&gt;
Combat Skill translates into Ranged Attack in differing skill tiers, similar to [[Attack]], and likewise includes [[Item Level]] skill bonus for the skill total even though said iLv Skill is not shown in the Skills menu.&lt;br /&gt;
&lt;br /&gt;
Ranged attack is one of the [[Derived Stats]] that is measurable via the /checkparam command in game.&lt;br /&gt;
==Pet: Ranged Attack from Pet: STR==&lt;br /&gt;
Pet&amp;#039;s ranged attack derived from their [[STR]] is via a different conversion rate than a player&amp;#039;s:&lt;br /&gt;
:Ranged Attack = [[floor]]( [[STR]] {{math|times}} 0.5 )&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[Berserk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Derived Stats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
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