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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Mind</id>
	<title>Mind - Revision history</title>
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	<updated>2026-07-05T13:08:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Mind&amp;diff=63566&amp;oldid=prev</id>
		<title>imported&gt;Goat: Removed blind from the mind enfeeble, based on blind needing int</title>
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		<updated>2023-03-26T13:59:09Z</updated>

		<summary type="html">&lt;p&gt;Removed blind from the mind enfeeble, based on blind needing int&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Abbreviation: MND&amp;lt;br&amp;gt;&lt;br /&gt;
Mind is generally an offensive and defensive stat associated with white magic, including healing magic.&lt;br /&gt;
&lt;br /&gt;
MND is associated with the Water [[:Category:Elements|element]]. &lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
*As &amp;#039;&amp;#039;&amp;#039;MND&amp;#039;&amp;#039;&amp;#039; is added, the [[Magic_Damage#Calculation_of_D|dMND]] term of the [[Magic Damage]] equation for white magic is increased, with varying effect depending on the spell cast.&lt;br /&gt;
**Increasing &amp;#039;&amp;#039;&amp;#039;MND&amp;#039;&amp;#039;&amp;#039; also improves the potency of [[Enfeebling Magic]] with varying potency ([[Addle]], [[Slow]], [[Paralyze]]).&lt;br /&gt;
*Increasing &amp;#039;&amp;#039;&amp;#039;MND&amp;#039;&amp;#039;&amp;#039; improves the [[Magic Accuracy]] of offensive white magic spells, depending on dMND.&lt;br /&gt;
**See [[Magic Accuracy]] for the dStat to magic accuracy values, as they are not a constant ratio.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
*MND has a defensive impact against offensive enemy white magic spells. Increasing player MND will decrease both the damage and accuracy of enemy white magic by the same formulas as above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
=== Other Roles ===&lt;br /&gt;
*As &amp;#039;&amp;#039;&amp;#039;MND&amp;#039;&amp;#039;&amp;#039; is added, the [[Cure Formula|potency of Cure spells]] increases. The amount of increase varies with tier of spell.&lt;br /&gt;
* MND is used in the calculation of [[Chi Blast]] base damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Base Stats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Goat</name></author>
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