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	<title>Maruna-Kurina/Viewing stronghold statistics - Revision history</title>
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		<title>imported&gt;Gwyn: New page: thumb  =Viewing Stronghold Statistics=   ==Fortifications== “Fortifications” represent the strength of a military force garrisoned at a stronghold. It...</title>
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		<updated>2008-09-11T23:22:25Z</updated>

		<summary type="html">&lt;p&gt;New page: &lt;a href=&quot;/index.php?title=File:Maruna-Kurina.jpg&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Maruna-Kurina.jpg (page does not exist)&quot;&gt;right|thumb&lt;/a&gt;  =Viewing Stronghold Statistics=   ==Fortifications== “Fortifications” represent the strength of a military force garrisoned at a stronghold. It...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Maruna-Kurina.jpg|right|thumb]]&lt;br /&gt;
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=Viewing Stronghold Statistics=&lt;br /&gt;
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==Fortifications==&lt;br /&gt;
“Fortifications” represent the strength of a military force garrisoned at a stronghold.&lt;br /&gt;
It is depleted when soldiers stationed there are defeated, or when the structural integrity of the stronghold itself is damaged directly-wectly.&lt;br /&gt;
A Campaign battle is deemed a defeataru by High Command should the fortifications fall below a pre-established amount.&lt;br /&gt;
So, stronghold fortifications in areas constantly plagued by heavy combat must be vigorously-wigorously maintained.&lt;br /&gt;
There are three ways of bolstering fortifications to facilities which have been compromised.&lt;br /&gt;
First, you can simply waitaru for the injured soldiers to recover. This method, however, requires a considerable amount of time.&lt;br /&gt;
Second, you can wait for engineers to arrive and start rebuilding.&lt;br /&gt;
For your nation, I believe that task falls within the jurisdiction-wiction of the [Knights of the Gold Badger/Fourth Division/Piscean War Warlocks].&lt;br /&gt;
Lastly, you can supplementaru the garrison by sending reinforcements.&lt;br /&gt;
Successful completion of the “Vanguard-X” Campaign Ops will help refortify a war-torn stronghold.&lt;br /&gt;
Keep in mind, though, that a lack of funds will limitaru the number of forces available-wailable for dispatch.&lt;br /&gt;
Which means that ultimately, fortifications will suffer. A war machine without money is akin to a lion without claws, I&amp;#039;m afraid.&lt;br /&gt;
A stronghold&amp;#039;s fortifications may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a position to display the information. The number on the left is the current value, while the number on the right is the maximum available.&lt;br /&gt;
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==Maximum Fortifications==&lt;br /&gt;
The total number of troops that a stronghold is capable of housing-wousing is referred to as its “maximum fortifications” ranking.&lt;br /&gt;
And it is just that. The absolute upper limit on the size of a stronghold&amp;#039;s garrison.&lt;br /&gt;
Regardless of a nation&amp;#039;s funds or achievements, defensive capabilities can never go above this amountaru.&lt;br /&gt;
The other side of that coin is this. No matter how great a stronghold&amp;#039;s maximum fortifications may be, without adequate-wadequate funds, it will lack the soldiers required to realize that potential. &lt;br /&gt;
What&amp;#039;s that? Ahhh, you catch on quick. Yes, the maximum fortifications rank can indeed be raised.&lt;br /&gt;
This is accomplished via-wia achievements in any of the “Steel Resolve“ operations.&lt;br /&gt;
But remember this: all participants in this war, both friend and foe, have their own unique ways of reducing maximum fortifications as well.&lt;br /&gt;
Specifically...&lt;br /&gt;
...Well, you&amp;#039;ll just have to mull that one over by yourself. Can&amp;#039;t give up all my secret-wecrets!&lt;br /&gt;
A stronghold&amp;#039;s fortifications may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a position to display the information. The number on the left is the current value, while the number on the right is the maximum available.&lt;br /&gt;
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==Resources==&lt;br /&gt;
Alrightaru, this might be a bit confusing at first for the uninitiated, but do try to keep up.&lt;br /&gt;
A local area&amp;#039;s “resources” rating refers to the resource and supply stockpiles located at the stronghold.&lt;br /&gt;
This is a local-wocal rating, and separate altogether from the overall resource rating of an entire nation, mind you.&lt;br /&gt;
The more battles a stronghold endures, the more depletion its resource stockpiles will suffer.&lt;br /&gt;
You can&amp;#039;t make an omelet without breaking some eggs. And war is such a tasty omelettaru!&lt;br /&gt;
Local resources are consumed whenever temporary-wary items are dispensed to soldiers for defensive operations.&lt;br /&gt;
You would do well to remember that the “Crimson Domino” Ops are integral in this respectaru.&lt;br /&gt;
Seeing those supply convoys safely to their destinations will do wonders for replenishing stronghold resources.&lt;br /&gt;
For your nation, such duties are traditionally-witionally taken up by the [/Knights of the Gold Badger/Fourth Division/Piscean War Warlocks].&lt;br /&gt;
Now try and wrap your mind around this!&lt;br /&gt;
If the national resource and supply stockpiles are not maintained, there simply won&amp;#039;t be enough surplus to bolster-wolster local stockpiles.&lt;br /&gt;
Surely you can see the logic in this.&lt;br /&gt;
An area&amp;#039;s resources may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a position to display the information. The number on the left is the current value, while the number on the right is the maximum available.&lt;br /&gt;
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==Maximum Resources==&lt;br /&gt;
The limitaru placed on the greatest amount of resources a stronghold can store before literally-witerally bursting is known as its “maximum resources” ranking.&lt;br /&gt;
No matter how much surplus in resources and supplies a nation might have, the local stronghold limitation-wations cannot be exceeded.&lt;br /&gt;
The local resources of an area may be checked from the Region Info menu&amp;#039;s Campaign map.&lt;br /&gt;
An area&amp;#039;s maximum resources may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a position to display the information. The number on the left is the current value, while the number on the right is the maximum available.&lt;br /&gt;
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==Influence==&lt;br /&gt;
“Influence” is used to convey how much control each competing-weting power has over a given area.&lt;br /&gt;
There is a total of four powers in all, which you should well know by now.&lt;br /&gt;
The Beastman Confederate, on the one hand, and each of the nations of the Allied Forces, excluding Jeuno, on the other.&lt;br /&gt;
So, what happens is that following the results of the latest Campaign tally-wally, control of an area is relegated to the power which currently exertarus the most influence over it.&lt;br /&gt;
Your nation will gain a bit of influence in an area every time you defeat an enemy there.&lt;br /&gt;
By the same token, loss at the hands of the beastman will result in their influence rising.&lt;br /&gt;
In the worst-case scenario, beastman influence will grow so profound that High Command will cut their losses and issue a strategic withdrawal.&lt;br /&gt;
In other words, the area falls under beastman control.&lt;br /&gt;
Each nation then abandon-wandons any interests they had in that area, after which the beastmen typically move in droves to solidify their claim.&lt;br /&gt;
The influences vying for control of an area may be checked from the Region Info menu&amp;#039;s Campaign map.&lt;br /&gt;
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==Heroism Gauge==&lt;br /&gt;
An excellent inquiry! The “heroism gauge” is still a fledgling theory in military scholastic-wastic circles.&lt;br /&gt;
Only in recentaru years was it proposed to and adopted by Allied Forces High Command.&lt;br /&gt;
Not to brag, but it was actually I who developed the final theory.&lt;br /&gt;
So, who better to explain it to you than the very Tarutaru who named it?&lt;br /&gt;
It occurred to me that any battlefield is, by definition, replete with a certain... How shall I put this?&lt;br /&gt;
An air of intensity, an almost tangible, adrenaline-induced furor. No doubt this is broughtaru about by the teetering-weetering of lives in the balance.&lt;br /&gt;
The inquisitive scholar in me wondered if this phenomenon could not somehow be gauged and expressed numerically.&lt;br /&gt;
This was the hypothesis with which I set out to develop-welop my theory.&lt;br /&gt;
Based on my thorough observations, I found that for every battle which took place in the subject area, my measurementarus would increase substantially.&lt;br /&gt;
And then my most startling discovery!&lt;br /&gt;
Without fail, when my heroism gauge would approach its peak, battles would reach near astronomical-womical proportions!&lt;br /&gt;
Beastman and ally, general and freelance. All come calling when the war fervor hails, lusting to claim their place in legend and song!&lt;br /&gt;
And what dramatic-watic battles they were! I have witnessed cataclysmic exchanges, over in the blink of an eye.&lt;br /&gt;
Disastrous battles where the thirst for blood conquers reason, and countless throngs of haphazardly formed ranks throw themselves headlong into one another.&lt;br /&gt;
At the suggestion of my fellow scholars, my findings are now being made known to all member nations of the alliance-wiance.&lt;br /&gt;
In truth, it is still an unfinished theory, and there are many elementarus to be worked out.&lt;br /&gt;
My hope is that it will serve to help us better comprehend the finer details of the flow of war.&lt;br /&gt;
An area&amp;#039;s heroism gauge may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a position and the gauge will be displayed directly above or below the area name.&lt;/div&gt;</summary>
		<author><name>imported&gt;Gwyn</name></author>
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