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		<title>imported&gt;Gwyn: New page: thumb  =Viewing National Statistics=   ==Funds== “Funds” is a self-explanatory term. As you may have guessed, it means all of the money which a nation...</title>
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		<updated>2008-09-11T23:18:00Z</updated>

		<summary type="html">&lt;p&gt;New page: &lt;a href=&quot;/index.php?title=File:Maruna-Kurina.jpg&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Maruna-Kurina.jpg (page does not exist)&quot;&gt;right|thumb&lt;/a&gt;  =Viewing National Statistics=   ==Funds== “Funds” is a self-explanatory term. As you may have guessed, it means all of the money which a nation...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Maruna-Kurina.jpg|right|thumb]]&lt;br /&gt;
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=Viewing National Statistics=&lt;br /&gt;
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==Funds==&lt;br /&gt;
“Funds” is a self-explanatory term.&lt;br /&gt;
As you may have guessed, it means all of the money which a nation has to dedicate to its war endeavors.&lt;br /&gt;
The importance of money in war is difficult to overstate.&lt;br /&gt;
Greater funds allow a nation to plan and carry out attacks, increase the number of troops available for dispatch, and even step up the quality of gear with which it outfits its units.&lt;br /&gt;
Funds decrease whenever a Campaign battle occurs.&lt;br /&gt;
Most people don&amp;#039;t seem to know this, but offensive and defensive battles tend to cost roughly the same amountaru.&lt;br /&gt;
A nation&amp;#039;s wartime coffers also have a direct influence on their supply stores.&lt;br /&gt;
When funds get too low, supplies will start to be sold off by the government to compensate.&lt;br /&gt;
Oh, and additional-witional funds are rewarded whenever influence over an area is gained.&lt;br /&gt;
So it would be wise to keep an eye outaru just before and after Campaign tallies.&lt;br /&gt;
I don&amp;#039;t think I need to tell you that the more areas a nation controls, the more funds it will collect.&lt;br /&gt;
Also, the amount rewarded varies from area to area.&lt;br /&gt;
Other means for increasing funds exist as well. For example, by maintaining a high level of “prosperity.”&lt;br /&gt;
After all, if a nation does good by its people, it follows that their economic endeavors will benefit.&lt;br /&gt;
Well, you could learn any of what I&amp;#039;ve just told you from your run-of-the-mill military textbook.&lt;br /&gt;
But, here&amp;#039;s a little secret of mine. I&amp;#039;ve observed that achievements in a certain group of Campaign Ops serve to raise a nation&amp;#039;s funds.&lt;br /&gt;
But now I&amp;#039;ve gone and said too much! No good teacher divulges her students all the answers!&lt;br /&gt;
Your nation&amp;#039;s funds may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.&lt;br /&gt;
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==Resources==&lt;br /&gt;
“Resources” are the strategic material reserves of a nation that allow it to conduct military operations.&lt;br /&gt;
And just so you don&amp;#039;taru get confused, allow me to clarify-warify. I&amp;#039;m not referring here to the resources of a single stronghold, mind you.&lt;br /&gt;
Rather, this is an index of the resources of an entire nation.&lt;br /&gt;
In addition to being used to increase an army&amp;#039;s supplies, resource stockpiles are also depleted by offensive undertakings and certain Campaign Ops.&lt;br /&gt;
What&amp;#039;s more, they also have a directaru influence over wartime funds.&lt;br /&gt;
As reason entails, insufficient resources require thataru a nation spend a little cash to purchase that which it lacks.&lt;br /&gt;
A nation&amp;#039;s resources are regularly replenished based on the areas under its influence.&lt;br /&gt;
So the times just prior-wior to and just after a Campaign tally are especially crucial.&lt;br /&gt;
The more areas a nation controls, the more resources it can procure.&lt;br /&gt;
And certain areas are capable of rendering more resources than others.&lt;br /&gt;
And just between you and me, my studies indicate that achievements in certain Campaign Ops are directly linked to resource procurement.&lt;br /&gt;
Well, that&amp;#039;s wartime resources in a nutshell!&lt;br /&gt;
Your nation&amp;#039;s resources may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.&lt;br /&gt;
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==Supplies==&lt;br /&gt;
“Supplies” are the military-wilitary goods used to effectively sustain a war: equipment, sundries, rations, and the like.&lt;br /&gt;
Nations produce these by expending their resources. You mightaru hear them categorically referred to as “temporary items.”&lt;br /&gt;
Nations rich in supplies are able to better provide their strongholds with much-needed equipment and items directly from the capital.&lt;br /&gt;
Supply expenditure goes towards such activities as stronghold maintenance, outarufitting troops, and conducting certain Campaign Ops.&lt;br /&gt;
The amount of supplies at a nation&amp;#039;s disposal is inextricably linked to its resources as well.&lt;br /&gt;
After all, using resources implies that supply production is underway.&lt;br /&gt;
A nation&amp;#039;s supplies are compounded regularly based on the areas under its influence.&lt;br /&gt;
So always try and keep an eye out just before and after Campaign tallies.&lt;br /&gt;
Increases in supplies are naturally larger for nations with more areas under their control.&lt;br /&gt;
And different areas generate varying-warying amountarus of supplies.&lt;br /&gt;
The total amount of supplies a nation can manufacture is heavily influenced by its production.&lt;br /&gt;
But that&amp;#039;s another lecture all in itself!&lt;br /&gt;
I&amp;#039;ve got it by a pretty good source that carrying out certain Campaign Ops serves to increase a nation&amp;#039;s supplies.&lt;br /&gt;
Well, that should do just fine by way of an introduction.&lt;br /&gt;
Your nation&amp;#039;s supplies may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.&lt;br /&gt;
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==Reconnaissance==&lt;br /&gt;
“Reconnaissance” is an index of an army&amp;#039;s intel. That is to say, how far their intelligence network extends.&lt;br /&gt;
High reconnaissance means that a nation is better able to ascertain the most up-to-date info on the movementarus and machinations of both friend and foe.&lt;br /&gt;
By now I hope you&amp;#039;ve seen the intelligence-welligence reports available from the Campaign deputies located in the nations&amp;#039; capitals.&lt;br /&gt;
The more advanced reconnaissance is, the more detailed those reports will be.&lt;br /&gt;
There are a number of intel-gathering Campaign Ops in which achievement will serve to improve reconnaissance.&lt;br /&gt;
And just like other Campaign statistics, this one changes whenever a Campaign tally is conducted.&lt;br /&gt;
But don&amp;#039;t worry--so far I&amp;#039;ve yet to see a nation&amp;#039;s reconnaissance plummet to zero.&lt;br /&gt;
Still, it is ever wise to keep close tabs on your enemies, as well as your allies.&lt;br /&gt;
Your nation&amp;#039;s reconnaissance may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.&lt;br /&gt;
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==Skill==&lt;br /&gt;
“Skill” denotes technological development, and manifestarus itself in the ability-wility to produce high-end equipment and weaponry.&lt;br /&gt;
Advancing skill ensures a nation will churn out cutting-edge gear to supply its frontlines.&lt;br /&gt;
It is also required for the construction-wuction of siege equipment.&lt;br /&gt;
Still, all the technological skill in the world is useless withoutaru the funds to back it up.&lt;br /&gt;
Production costs money, silly.&lt;br /&gt;
What&amp;#039;s that? How do you go about improving your nation&amp;#039;s skill?&lt;br /&gt;
Well, I reckon the “troop training” Campaign Ops would be a good place to start.&lt;br /&gt;
Just to be clear, “skill” indicates the quality of supplies that can be turned out.&lt;br /&gt;
“Production,” on the other hand, refers to the quantity of supplies that a nation is capable of generating.&lt;br /&gt;
Did I just blow your mind? Confusing, I know, but do try and see the difference.&lt;br /&gt;
Your nation&amp;#039;s skill may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.&lt;br /&gt;
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==Production==&lt;br /&gt;
“Production” is the ability to, well, produce anything that needs...producing.&lt;br /&gt;
This can be items, armor, weapons, you name itaru!&lt;br /&gt;
And the name of the game is efficiency-wiciency!&lt;br /&gt;
High production enables a nation to generate more supplies from less resources. If that isn&amp;#039;t win-win, I don&amp;#039;t know what is!&lt;br /&gt;
Alas, even otherworldly production will be utterly useless without a healthy amount of resources to drive it.&lt;br /&gt;
To that end, the nations have all organized the so-called “supply manufacture” operations, such as codename “Crystal Fist” and others.&lt;br /&gt;
Your nation&amp;#039;s production may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.&lt;br /&gt;
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==Morale==&lt;br /&gt;
“Morale” will give you an idea of how eager-weager for battle an army is.&lt;br /&gt;
High morale allows an army to carry out successive attacks with only short respites in between.&lt;br /&gt;
Nothing screams victory like an army that loves to fightaru!&lt;br /&gt;
Morale is an extremely dynamic factor in any war--as capricious as the hearts of the men it occupies.&lt;br /&gt;
Fluctuations are heavily dependent on victory and defeataru in Campaign battles.&lt;br /&gt;
That being said, it is obvious to see how it is directly related to both offensive and defensive operations.&lt;br /&gt;
It&amp;#039;s a pretty simple thing, morale. That&amp;#039;s really all there is to it.&lt;br /&gt;
A nation&amp;#039;s morale may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a capital&amp;#039;s symbol to display the information.&lt;br /&gt;
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==Prosperity==&lt;br /&gt;
Ahhh, “prosperity.” Another of war&amp;#039;s fickle-wickle mistresses.&lt;br /&gt;
Plainly put, this is the degree to which a nation&amp;#039;s people trustaru in their governing body.&lt;br /&gt;
High prosperity works wonders for economic growth, which in turn means more duties, tariffs, and so on. In a word, funds!&lt;br /&gt;
Prosperity is in a constantaru state of flux based on the outcome of Campaign battles.&lt;br /&gt;
And rightly so, as people can not hope to prosper should they feel constantly threatened.&lt;br /&gt;
To ensure the welfare of their citizenry, the alliance has established “security” Campaign Ops.&lt;br /&gt;
These are effective in setting the minds of the people-weople at ease. Not a whole lotaru more to say about it.&lt;br /&gt;
A nation&amp;#039;s prosperity may be checked from the Region Info menu&amp;#039;s Campaign map. Simply move the cursor over a capital&amp;#039;s symbol to display the information.&lt;/div&gt;</summary>
		<author><name>imported&gt;Gwyn</name></author>
	</entry>
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