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	<title>Mana Points - Revision history</title>
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		<title>imported&gt;Dumo at 19:37, 11 October 2024</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disambiguation|Hit Points}}&lt;br /&gt;
Mana Points (MP) are generally used to cast spells and sustain/control avatars. Different jobs and races have markedly different MP values (highest for [[Tarutaru]], lowest for [[Galka]]), and maximum MP increases with level. Only jobs which have the ability to cast MP-based spells have a base MP pool ([[White Mage]], [[Black Mage]], [[Summoner]], [[Scholar]], [[Red Mage]], [[Blue Mage]], [[Dark Knight]], [[Paladin]], [[Rune Fencer]], and [[Geomancer]]). Using MP efficiently is a major goal of all mages.&lt;br /&gt;
{{:Weakness}}&lt;br /&gt;
== Spending Mana Points ==&lt;br /&gt;
&lt;br /&gt;
[[Spells]] (other than [[Ninjutsu]] and [[Songs]] have a unique Mana Point cost, which can be altered using some of the [[Scholar]] [[Job Ability|job abilities]]. When cast, they will generally consume that much MP upon completion, though the amount can be further reduced by [[Conserve MP]]. A player will not be permitted to cast a spell if they do not have the necessary Mana Points to pay the cost, and spells that are started with the proper number of Mana Points but finished with less than is required will not complete. This is a common issue with automated gear swap while [[Weakness|weakened]].&lt;br /&gt;
&lt;br /&gt;
Avatars and Spirits cost Mana Points summon and maintain and more MP to command. The maintenance cost can be reduced using [[Avatar Perpetuation]]- gear, the appropriate [[Magic Affinity]] staves, or the level 51 elemental staves. Command costs, for things like [[Blood Pact: Rage]]/[[Blood Pact: Ward|Ward]], can only be reduced after the fact by [[Blood Boon]] or the [[Caller&amp;#039;s Attire Set +2|Caller&amp;#039;s Set Bonus]] augmented Blood Boon.&lt;br /&gt;
&lt;br /&gt;
== Gaining Mana Points ==&lt;br /&gt;
Mana Points can be gained by:&lt;br /&gt;
* [[Refresh (Status)]]&lt;br /&gt;
* [[Ballad]]&lt;br /&gt;
* [[Evoker&amp;#039;s Roll]]&lt;br /&gt;
* [[Auto Refresh]]&lt;br /&gt;
* [[Avatar&amp;#039;s Favor]] with [[Diabolos]]&lt;br /&gt;
* [[Refresh]] equipment&lt;br /&gt;
* [[Convert]]&lt;br /&gt;
* [[Sublimation]]&lt;br /&gt;
* [[Devotion]]&lt;br /&gt;
* [[Full Circle]] / [[Radial Arcana]]&lt;br /&gt;
* Spells like [[Aspir]]&lt;br /&gt;
* Items like [[Ether]]&lt;br /&gt;
* Receiving the effects of [[Aspir Samba]]&lt;br /&gt;
* Resting&lt;br /&gt;
&lt;br /&gt;
== Losing Mana Points ==&lt;br /&gt;
Aside from casting spells, Mana Points can be lost by:&lt;br /&gt;
* Lowering your max MP to a value lower than your remaining MP during gear swaps or from status effects ([[Max MP Down]])&lt;br /&gt;
* [[Plague]]&lt;br /&gt;
* Being the target of [[Aspir]] or another enemy ability which drains MP.&lt;br /&gt;
* Taking damage with [[Mana Wall]] active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Dumo</name></author>
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