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	<title>Magic Evasion - Revision history</title>
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	<updated>2026-07-07T00:17:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Magic_Evasion&amp;diff=59419&amp;oldid=prev</id>
		<title>imported&gt;Shynoe: Linking to combat skill cap table, as point of reference. It doesn’t have G rank listed yet.</title>
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		<updated>2023-11-16T12:46:39Z</updated>

		<summary type="html">&lt;p&gt;Linking to combat skill cap table, as point of reference. It doesn’t have G rank listed yet.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Description==&lt;br /&gt;
Analogously to physical [[evasion]] and [[accuracy]], a target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Magic Evasion&amp;#039;&amp;#039;&amp;#039; is compared to a caster&amp;#039;s [[Magic Accuracy]] to determine [[Magic Hit Rate]], or [[Resist]] state distribution in the case of spells with resist states. In general, +2 Magic Evasion is assumed to give +1% Resist rate below a 50% resist rate, and +2% Resist rate above a 50% resist rate. This is why there is a large difference between having &amp;quot;almost enough&amp;quot; resist gear to resist a monster reliably, and having &amp;quot;enough.&amp;quot;&lt;br /&gt;
Effectively, each additional point of target magic evasion requires an additional point of caster magic accuracy to compensate. &lt;br /&gt;
&lt;br /&gt;
*When a magic attack is &amp;quot;evaded,&amp;quot; the effect of the spell will be [[resist]]ed, either in part or completely (see below). Magical damage can only be [[resist]]ed in part, while enfeebles can be [[resist]]ed either in part (for a reduced duration) or completely.&lt;br /&gt;
&lt;br /&gt;
*Magic Evasion is the sum of several quantities including the following:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Magic Evasion &amp;amp; Elemental Resistance&amp;#039;&amp;#039;&amp;#039; from Equipment/[[Atma]]/[[Barspells]]&lt;br /&gt;
***Elemental Resistance gives 1 Magic Evasion for the appropriate element (i.e. &amp;quot;Magic Evasion +5&amp;quot; on gear can be treated as &amp;quot;All Resistances +5&amp;quot;). While this is true consider the following&lt;br /&gt;
***If have a high amount of of magic evasion &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; elemental resistance, you can get up to a &amp;#039;&amp;#039;&amp;#039;full&amp;#039;&amp;#039;&amp;#039; resist, meaning you take only 1/8th of the damage. (i.e. you&amp;#039;re using a [[Carrier&amp;#039;s Sash]] for example with high MEVA)&lt;br /&gt;
***If you have a high amount magic evasion but &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; elemental resistance, you can get (at best) a &amp;#039;&amp;#039;&amp;#039;partial&amp;#039;&amp;#039;&amp;#039; resist, meaning you take only 1/4th of the damage.&lt;br /&gt;
***If you have some elemental resistance, but your &amp;#039;&amp;#039;&amp;#039;ratio&amp;#039;&amp;#039;&amp;#039; versus the attack is negative, you can get (at best) a &amp;#039;&amp;#039;&amp;#039;half&amp;#039;&amp;#039;&amp;#039; resist, meaning you take  1/2th of the damage.&lt;br /&gt;
****For more information check the [[Resist]] pages as it defines how this all works in more details.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;&amp;quot;Magic Evasion&amp;quot;&amp;#039;&amp;#039;&amp;#039; base amount treated like a combat skill&lt;br /&gt;
***Players have G rank magic evasion, monsters have C rank.&lt;br /&gt;
***Refer to [[:Category:Combat Skills#Skill_Caps|Combat Skill Cap table]].&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;dSTAT&amp;#039;&amp;#039;&amp;#039; (INT, MND, CHR, or AGI, depending on the type of magic) factors into the comparison between Magic Evasion and [[Magic Accuracy]].&lt;br /&gt;
***Effect is explained on the [[Magic Accuracy]] page. Only considered once.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Magic Accuracy]]&lt;br /&gt;
*[[Magic Hit Rate]]&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/107/#3570888 Martel&amp;#039;s testing of resistances tiers and magic evasion interactions]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Derived Stats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shynoe</name></author>
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