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	<title>Magic Accuracy Skill - Revision history</title>
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	<updated>2026-07-06T09:25:07Z</updated>
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		<id>https://wiki.zenithxi.com/index.php?title=Magic_Accuracy_Skill&amp;diff=59370&amp;oldid=prev</id>
		<title>imported&gt;Argisto at 02:57, 13 May 2024</title>
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		<updated>2024-05-13T02:57:00Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Magic Accuracy Skill is a 1:1 ratio of skill:magic accuracy.&lt;br /&gt;
*This is different from how melee based combat skills calculate accuracy in tiers, and at less than 1:1 after 200 skill.&lt;br /&gt;
*This attribute is found on all [[item level]] weapons that can be equipped in the main hand.&lt;br /&gt;
*Only the main hand weapon&amp;#039;s Magic Accuracy Skill affects Magic Accuracy, for [[Dual Wield]] balance.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
*[[Magic Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*The original explanation regarding the introduction of the Magic Accuracy Skill statistic on weapons equating +1 Magic Accuracy Skill to +1 Magic Accuracy is the correct interpretation of its operation: [https://forum.square-enix.com/ffxi/threads/37600-Macc-No-longer-displayed?p=473450&amp;amp;viewfull=1#post473450 2013 Dev post, English notes], [https://forum.square-enix.com/ffxi/threads/29223-%E3%83%90%E3%83%BC%E3%82%B8%E3%83%A7%E3%83%B3%E3%82%A2%E3%83%83%E3%83%97%E3%82%92%E8%AA%9E%E3%82%8B%E3%82%B9%E3%83%AC?p=473383#post473383 2013 Dev post, Japanese version.]&lt;br /&gt;
&lt;br /&gt;
*[https://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=580393&amp;amp;viewfull=1#post580393 Dev Post, 2016], [https://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)?p=6713767&amp;amp;viewfull=1#post6713767 BG Forum dev post translation]&lt;br /&gt;
**This is incorrect, the values shown here are assuming +1 Magic Accuracy Skill = 0.5 Magic Accuracy above and below 50% hit rate.&lt;br /&gt;
*[https://luteff11.livedoor.blog/archives/48945119.html Lute&amp;#039;s Blog testing in response to Dev post, part 1]&lt;br /&gt;
*[https://luteff11.livedoor.blog/archives/48988131.html Lute&amp;#039;s Blog testing in response to Dev post, part 2]&lt;br /&gt;
**If the magic accuracy return were actually 2:1 as the Dev post claims then Lute would have seen a drastic difference in their results.&lt;br /&gt;
***This also would make no logical sense given that it would give magic accuracy a significant decrease in gains compared to melee skill accuracy increases.&lt;br /&gt;
****Mages by design often have to hit &amp;#039;&amp;#039;somewhat&amp;#039;&amp;#039; similar quantities of magic accuracy against endgame foes as a melee player would. All of which depend on the foe&amp;#039;s level, INT, and [[Resist|Resistance Rank]]. Further, the magic accuracy+ on equipment for mages is very similar to that of melees in quantity.&lt;br /&gt;
*****E.g. V20 [[Ongo]] requires a melee hit rate of ~1,241 to cap while a bursted earth spell requires 1,222 magic accuracy or a free nuke requires 1,365. A magic accuracy skill of 2:1 on a weapon would make a dramatic difference in hitting these numbers.&lt;br /&gt;
*****We do not observe this handicap in endgame, and the testing verifies the Dev post is confused, and incorrect.&lt;/div&gt;</summary>
		<author><name>imported&gt;Argisto</name></author>
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