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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Intimidate</id>
	<title>Intimidate - Revision history</title>
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	<updated>2026-07-05T10:27:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zenithxi.com/index.php?title=Intimidate&amp;diff=48754&amp;oldid=prev</id>
		<title>imported&gt;FaeQueenCory: nerf is slang, and should not be used. EVER.</title>
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		<updated>2014-07-01T23:29:56Z</updated>

		<summary type="html">&lt;p&gt;nerf is slang, and should not be used. EVER.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:The_Creatures_of_Vanadiel.jpg|Monster Strength Chart|right|thumb]]&lt;br /&gt;
The [[:Category:Bestiary|Bestiary]] contains several sub-ecosystems, shown at right, which possess inherent advantages when fighting one another. Though these advantages originally affected damage directly and provided a significant advantage when used properly, they were deemed overly powerful and reduced in potency. Since that time, some of their more minor benefits have been added back in through gear like [[Ferine Gausape +2]], but &amp;quot;intimidation&amp;quot; remains the most important aspect.&lt;br /&gt;
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Intimidation occurs when a monster of one family is attacking the monster of a family with an inherent advantage over it. For instance, if an [[:Category:Aquans|Aquan]] was fighting a [[:Category:Birds|Bird]], it may be intimidated because Birds have [[Aquan Killer]] and are &amp;quot;strong&amp;quot; against Aquan-type enemies. Similarly, if an [[:Category:Aquans|Aquan]] was fighting a level 50 [[Beastmaster]] with [[Aquan Killer]], it may be intimidated. There are also various pieces of gear (like [[Bibiki Seashell]]), food (like [[Bison Steak]]), and Atma (like [[Atma of the Beast King]]) that can contribute to intimidation rates. This intimidation rate caps at 50% against normal monsters.&lt;br /&gt;
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Some special monsters (or possibly just all [[Notorious Monster]]s) are intimidated less than your normal-monster intimidation rate would predict. So far, the assumption is that Notorious Monsters are intimidated only 2/3 as often as normal monsters (and you receive only 2/3 of the normal damage boost, etc.)&lt;br /&gt;
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When a monster is &amp;quot;intimidated,&amp;quot; it is essentially forced to abort whatever action it was taking. Intimidation works on normal melee swings and can stop spells mid-cast, akin to Paralyze, but cannot stop TP moves, [[:Category:Weapon Skills|Weapon Skills]], Ranged Attacks, or [[:Category:Job Ability|Job Abilities]].&lt;br /&gt;
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== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/103597-Temporary-Random-Facts-Thread?p=4645395&amp;amp;viewfull=1#post4645395 Intimidation Rate cap (Byrth, BG)]&lt;br /&gt;
* [http://ffxi.allakhazam.com/forum.html?forum=262&amp;amp;mid=1327447110273249766&amp;amp;p=1#49 Notorious Monster Adjustment against NMs (Bookmarku, Alla)]&lt;br /&gt;
* [[Beastmaster]]&lt;br /&gt;
* [[Amorph Killer]]/[[Aquan Killer]]/[[Arcana Killer]]/[[Beast Killer]]/[[Bird Killer]]/[[Demon Killer]]/[[Dragon Killer]]/[[Lizard Killer]]/[[Plantoid Killer]]/[[Undead Killer]]/[[Vermin Killer]]&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;FaeQueenCory</name></author>
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