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	<title>Intelligence - Revision history</title>
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		<id>https://wiki.zenithxi.com/index.php?title=Intelligence&amp;diff=48748&amp;oldid=prev</id>
		<title>imported&gt;Spicyryan at 19:41, 6 July 2024</title>
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		<updated>2024-07-06T19:41:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOToC__&lt;br /&gt;
{{disambiguation|Magic Accuracy|Magic Hit Rate|Magic Damage}}&lt;br /&gt;
Abbreviation: INT&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence is generally an offensive and defensive stat associated with black magic.&lt;br /&gt;
&lt;br /&gt;
INT is associated with the Ice [[:Category:Elements|element]]. &lt;br /&gt;
&lt;br /&gt;
==Offensive==&lt;br /&gt;
*As &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; is added, the dINT term of the [[Magic_Damage#Calculation_of_D|Magic Damage equation]] for black magic is increased, with varying effect depending on the spell cast.&lt;br /&gt;
**For player-casted spells, INT has the greatest impact on magic damage dealt by [[:Category:Stone Spells|Stone Spells]], followed by [[:Category:Water Spells|Water]], [[:Category:Aero Spells|Aero]], [[:Category:Fire Spells|Fire]], [[:Category:Blizzard Spells|Blizzard]], and the least impact on [[:Category:Thunder Spells|Thunder Spells]].&lt;br /&gt;
&lt;br /&gt;
===dINT===&lt;br /&gt;
dINT is the difference between the INT of a caster and the target. It directly influences the [[Magic_Damage#Calculation_of_D|Magic Damage equation]] and [[Magic Accuracy]].&lt;br /&gt;
*Increasing &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; improves the [[Magic Accuracy]] of all black magic spells, depending on dINT.&lt;br /&gt;
**When dINT &amp;lt; 10: 1 INT = 1 [[Magic Accuracy]]&lt;br /&gt;
**When dINT &amp;gt; 10: 2 INT = 1 [[Magic Accuracy]]&lt;br /&gt;
**When dINT &amp;gt; 30: 4 INT = 1 [[Magic Accuracy]]&lt;br /&gt;
**dINT caps at 70, at which point any INT adds 0 Magic Accuracy.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|dINT Table}}}|dINT Table|{{{!}} style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; {{!}} dINT and Magic Accuracy+&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} dINT&lt;br /&gt;
{{!}} &amp;lt;-70&lt;br /&gt;
{{!}} -70 ~ -31&lt;br /&gt;
{{!}} -30 ~ -11&lt;br /&gt;
{{!}} -10 ~ +10&lt;br /&gt;
{{!}} +11 ~ +30&lt;br /&gt;
{{!}} +31 ~ +70&lt;br /&gt;
{{!}} &amp;gt;+70&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} MAcc+ Per INT&lt;br /&gt;
{{!}} 0&lt;br /&gt;
{{!}} 0.25&lt;br /&gt;
{{!}} 0.5&lt;br /&gt;
{{!}} 1&lt;br /&gt;
{{!}} 0.5&lt;br /&gt;
{{!}} 0.25&lt;br /&gt;
{{!}} 0&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} Range Total&lt;br /&gt;
{{!}} +0&lt;br /&gt;
{{!}} +10&lt;br /&gt;
{{!}} +10&lt;br /&gt;
{{!}} +20&lt;br /&gt;
{{!}} +10&lt;br /&gt;
{{!}} +10&lt;br /&gt;
{{!}} +0&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} MAcc+ Total&lt;br /&gt;
{{!}} +0&lt;br /&gt;
{{!}} +0-10&lt;br /&gt;
{{!}} +10-20&lt;br /&gt;
{{!}} +20-40&lt;br /&gt;
{{!}} +40-50&lt;br /&gt;
{{!}} +50-60&lt;br /&gt;
{{!}} +60&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Foe Intelligence===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Foe INT}}}|Foe INT|&lt;br /&gt;
WAR (E.g. Crawler, Funguar, Wivre, Bat, etc) is the most common job in the game, and it is the second lowest tier of native INT, where PLD (E.g. Beetle, Crab, etc) is the lowest ranking of INT.&lt;br /&gt;
*Expect the INT of an opponent to be higher or lower based on their job.&lt;br /&gt;
Foe INT is tiered as (highest to lowest):&lt;br /&gt;
#BLM&lt;br /&gt;
#SMN&lt;br /&gt;
#DRK, COR, SCH, THF, RDM&lt;br /&gt;
#BRD, BLU, NIN, RUN&lt;br /&gt;
#BST, PUP, RNG, SAM, WHM&lt;br /&gt;
#DNC, DRG, WAR&lt;br /&gt;
#MNK, PLD&lt;br /&gt;
&lt;br /&gt;
{{{!}} style=&amp;quot;width: 100%; max-width: 350px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; {{!}} Random Examples of Endgame INT&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} Foe&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} Level&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} Job&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; {{!}} INT&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Ongo V0&lt;br /&gt;
{{!}} 134&lt;br /&gt;
{{!}} RUN?&lt;br /&gt;
{{!}} 345&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Ongo V20&lt;br /&gt;
{{!}} 134&lt;br /&gt;
{{!}} RUN?&lt;br /&gt;
{{!}} 425&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Soldier Lugcrawler&lt;br /&gt;
{{!}} 136&lt;br /&gt;
{{!}} WAR&lt;br /&gt;
{{!}} 261&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Blazer Elytra&lt;br /&gt;
{{!}} 136&lt;br /&gt;
{{!}} PLD&lt;br /&gt;
{{!}} 241&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Helm Elytra&lt;br /&gt;
{{!}} 138&lt;br /&gt;
{{!}} PLD&lt;br /&gt;
{{!}} 251&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Soldier Lugcrawler&lt;br /&gt;
{{!}} 136&lt;br /&gt;
{{!}} WAR&lt;br /&gt;
{{!}} 261&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Rumble Lugcrawler&lt;br /&gt;
{{!}} 138&lt;br /&gt;
{{!}} WAR&lt;br /&gt;
{{!}} 284&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Soldier Lugcrawler&lt;br /&gt;
{{!}} 136&lt;br /&gt;
{{!}} WAR&lt;br /&gt;
{{!}} 261&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Locus Wivre&lt;br /&gt;
{{!}} 136&lt;br /&gt;
{{!}} WAR&lt;br /&gt;
{{!}} 256&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Water Ele&lt;br /&gt;
{{!}} 133&lt;br /&gt;
{{!}} BLM&lt;br /&gt;
{{!}} 354&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Locus Colibri&lt;br /&gt;
{{!}} 135&lt;br /&gt;
{{!}} RDM&lt;br /&gt;
{{!}} 340&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Triboulex&lt;br /&gt;
{{!}} 145&lt;br /&gt;
{{!}} DRK/BLM&lt;br /&gt;
{{!}} 504&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Apex Archaic Cogs&lt;br /&gt;
{{!}} 147&lt;br /&gt;
{{!}} RNG&lt;br /&gt;
{{!}} 390&lt;br /&gt;
{{!}}- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot; {{!}} Mireu&lt;br /&gt;
{{!}} 150&lt;br /&gt;
{{!}} WAR?&lt;br /&gt;
{{!}} 474&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
*INT has a defensive impact against offensive enemy black magic spells.  Increasing player INT will decrease both the damage and accuracy of enemy black magic by the same formulas as above. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
==Relevant Links==&lt;br /&gt;
*[https://luteff11.livedoor.blog/archives/49725347.html (Lute, JP Blog)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]][[Category:Base Stats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Spicyryan</name></author>
	</entry>
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