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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=Hit_Rate</id>
	<title>Hit Rate - Revision history</title>
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	<updated>2026-07-06T07:40:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=Hit_Rate&amp;diff=46472&amp;oldid=prev</id>
		<title>imported&gt;Shynoe at 20:48, 17 March 2024</title>
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		<updated>2024-03-17T20:48:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hit Rate is determined by comparing target [[evasion]] with player [[accuracy]] or [[ranged accuracy]]. It also suffers some [[Level Difference Penalty|level correction]], as well, but the general formula is:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Hit Rate (%) = 75 + [[floor]]( ([[Accuracy]] - [[Evasion]]){{math|divide}}2 ) - 2{{math|times}}(dLVL)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::dLVL = Attacked Monster&amp;#039;s Level - Attacking Player&amp;#039;s Level&lt;br /&gt;
&lt;br /&gt;
The dLVL term only applies in areas with level correction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Increasing Hit Rate is often the single easiest way to improve your melee damage, but it has a maximum:&lt;br /&gt;
*99% For all pets.&lt;br /&gt;
*99% For both fists of Hand-to-Hand.&lt;br /&gt;
*99% For one-handed main-hand weapons.&lt;br /&gt;
*95% For one-handed secondary off-handed weapons.&lt;br /&gt;
*95% for two-handed weapons.&lt;br /&gt;
*95% for ranged attacks.&lt;br /&gt;
:*Under the effects of [[Sharpshot]] the maximum hit rate becomes 99% for ranged attacks.&lt;br /&gt;
This means that (no matter how much [[accuracy]] you stack), the maximum Hit Rate that you can hope to achieve in the long term has a capped %. &lt;br /&gt;
&lt;br /&gt;
Additionally, for melee attacks, hit rate cannot fall below 20%, no matter how low your accuracy is or how high the target&amp;#039;s evasion is.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits?p=3209015&amp;amp;viewfull=1#post3209015 Hit rate can only be integer values (CDF, BG), 2009]&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/45365?p=534537#post534537 December 10th, 2015 Update Notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shynoe</name></author>
	</entry>
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