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	<id>https://wiki.zenithxi.com/index.php?action=history&amp;feed=atom&amp;title=HP_recovered_while_healing</id>
	<title>HP recovered while healing - Revision history</title>
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	<updated>2026-07-05T19:36:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zenithxi.com/index.php?title=HP_recovered_while_healing&amp;diff=44843&amp;oldid=prev</id>
		<title>imported&gt;Apelila: asdf</title>
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		<updated>2011-09-29T05:22:08Z</updated>

		<summary type="html">&lt;p&gt;asdf&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
When resting by default players recover 10 hp per tick. &amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==Known Effects of Statistic==&lt;br /&gt;
&lt;br /&gt;
* Having [[Signet]] active will add an additional amount per tick in area&amp;#039;s covered. In this condition the base recovery rate increases 3 HP every 10 levels (11, 21, 31 etc) while adding an increases of 1 HP per tick for every 300 maximum HP, capping at +5 with Max HP of &amp;gt;1200. {{Verification}}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Base hHP with [[Signet]] would be ((Player level/10)*3)T + (T(T+(Max Player HP/300))/T) before 1200 HP. {{Verification}}&lt;br /&gt;
(Needs testing to see if rounded up or down)&amp;lt;br&amp;gt;&lt;br /&gt;
* After &amp;gt;1200 HP the hHP would be ((Player level/10)*3)+5T {{verification}}&amp;lt;br&amp;gt;&lt;br /&gt;
Where T = # of Ticks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment modifications&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;[[Vagabond&amp;#039;s Tunica ]]:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot;  width=&amp;quot;70%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;HP recovered while healing +1 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Apelila</name></author>
	</entry>
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